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- Jan 30, 2024
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Vir Linden authored
Update enhancement.md
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- Jan 29, 2024
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Vir Linden authored
Update bug.yaml
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Vir Linden authored
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Vir Linden authored
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Vir Linden authored
Add a basic CONTRIBUTING.md
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Vir Linden authored
Issue templates
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- Jan 27, 2024
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Bennett Goble authored
Provide basic instructions in-repository for contributing to Second Life.
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- Jan 24, 2024
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David Parks authored
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David Parks authored
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- Jan 08, 2024
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Nat Goodspeed authored
following promotion of DRTVWR-596
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- Dec 14, 2023
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
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Brad Linden authored
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Brad Linden authored
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Brad Linden authored
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Nat Goodspeed authored
following promotion of DRTVWR-587
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Maxim Nikolenko authored
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- Dec 13, 2023
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Cosmic Linden authored
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cosmic-linden authored
Fix for semi-transparent HUDs rendering opaque
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David Parks authored
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David Parks authored
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Brad Linden authored
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David Parks authored
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Andrey Kleshchev authored
and fixed diffuse alpha
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- Dec 11, 2023
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Henri Beauchamp authored
This commit fixes a bug introduced with commit 6472b75b where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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David Parks authored
SL-20611 Brute force fix for water haze -- paid for by cycles saved by not drawing water twice, but needs a better long term solution.
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
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- Dec 08, 2023
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Brad Linden authored
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David Parks authored
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Maxim Nikolenko authored
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- Dec 06, 2023
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David Parks authored
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David Parks authored
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Ansariel Hiller authored
BUG-234706 Fix unstable performance on nvidia systems by always enabling Threaded Optimization via driver application profile (#564)
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David Parks authored
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David Parks authored
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- Dec 05, 2023
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Alexander Gavriliuk authored
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