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- Jun 03, 2011
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David Parks authored
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David Parks authored
SH-1744 Add havok's degenerate triangle check to importer. Highlight degenerate triangles in physics mesh and block upload when degenerate triangles are present.
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David Parks authored
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- Jun 02, 2011
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David Parks authored
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David Parks authored
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Xiaohong Bao authored
fix for SH-1691: [crashhunters] crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp]
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seth_productengine authored
Unused local varible removed.
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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- May 31, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- May 30, 2011
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Seraph Linden authored
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Seraph Linden authored
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- May 29, 2011
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David Parks authored
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David Parks authored
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- May 27, 2011
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Seraph Linden authored
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- May 26, 2011
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David Parks authored
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David Parks authored
SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Debi King (Dessie) authored
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Loren Shih authored
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- May 25, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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