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JennaHuntsman
XDG Integration
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95e5b509218641547a7860487af0deb59bf2f1b1
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20
Project-Lightbox
UI-Tweaks
alchemy-next-48
alpha-update
copypaste
coverity
curl-tests
doug/linux-joystick
drake-stringtable-wip
drake-wip-2
fmt
integrated-search
linear-alpha
linux-toolchain-update
liru_working
main
default
mathstuff
meshopt-upload
poser
smaa
20 results
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Created with Raphaël 2.2.0
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Convert xform matrix stack to simd
Fix small bug
Vectorize relativexform matrices
(Moved from DRTVWR-528) clean up cmake recursive CXX_FLAGS definition (/Zo)
SL-14895, restore previous post-deferred alpha behavior
Revert "SL-14895, restore previous post-deferred alpha behavior"
Merged in revert-pr-496 (pull request #772)
Revert "SL-14895, point light atten should move inversely light radius (pull request #496)"
SL-14895, point light atten should move inversely light radius
SL-16220: Merge branch 'origin/DRTVWR-546' into glthread
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
SL-11678 Avatar is reflecting on the under side of water surface
SL-15993 Disabling transparent water should not disable advanced lighting
Post-merge fix up for @temprun, @alwaysrun and 'walk to clicked point'
SL-16056 Improve 'avatar cloud' behavior
SL-15391 Crash at getUniformLocation
SL-13561 When ALM is enabled, disabling water rendering breaks the sky
SL-15333 Crash in glh_init_extensions
Merge commit 'viewer/build' into rlva/development
SL-16355 - spammy message removed
Convert texture animation math to simd matrix
SL-16094: Stylish braces!
aaa
Add sound explorer
Merged in SL-16329 (pull request #769)
Merged DRTVWR-546 into SL-16329
SL-16330 mac build fix
SL-16094: Only link IMM32.LIB for llurlentry tests on Windows.
SL-15521 Fix debian license file not mentioning meshoptimizer
SL-14403 Removed glod
Merge branch 'DRTVWR-546' into glthread
SL-16094: Statically link to Windows IMM32.LIB.
SL-16094: Add WorkQueue::size() method to support changeset 08336bb.
SL-16342 Disable button while waiting for response
SL-16330 move VSync checkbox to General group
Trivial cleanup
Convert last remaining usage of glh to 4a classes
mathstuff upstr…
mathstuff upstream/mathstuff
Convert render matrix globals to LLMatrix4a
Ooops forgot things for last commit
Further replace GLH with simd math
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