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Created with Raphaël 2.2.014Nov1312111098987676545432131Oct302928272827262726252625242322212221201918171615141314131413141312111098765432130Sep292827262524232223222322212021201817181716151615141312111098987643Remove remnants of glh_linearFix uninitialized usage of LLVector4a variable in LLMatrix4a getColumnSmall fixes to gamemode codeFix clang warningsUnused variable warningsFix crash in mini ao panelAdd support for VS2022Reduce overhead in calcNearbyLights from pointless recursive avatar search for non-attachmentsconst cleanupConvert xform matrix stack to simdFix small bugVectorize relativexform matrices(Moved from DRTVWR-528) clean up cmake recursive CXX_FLAGS definition (/Zo)SL-14895, restore previous post-deferred alpha behaviorRevert "SL-14895, restore previous post-deferred alpha behavior"Merged in revert-pr-496 (pull request #772)Revert "SL-14895, point light atten should move inversely light radius (pull request #496)"SL-14895, point light atten should move inversely light radiusSL-16220: Merge branch 'origin/DRTVWR-546' into glthreadDRTVWR-528 Reverting multiple commits due to moving them into D546 branchSL-11678 Avatar is reflecting on the under side of water surfaceSL-15993 Disabling transparent water should not disable advanced lightingPost-merge fix up for @temprun, @alwaysrun and 'walk to clicked point'SL-16056 Improve 'avatar cloud' behaviorSL-15391 Crash at getUniformLocationSL-13561 When ALM is enabled, disabling water rendering breaks the skySL-15333 Crash in glh_init_extensionsMerge commit 'viewer/build' into rlva/developmentSL-16355 - spammy message removedConvert texture animation math to simd matrixSL-16094: Stylish braces!aaaAdd sound explorerMerged in SL-16329 (pull request #769)Merged DRTVWR-546 into SL-16329SL-16330 mac build fixSL-16094: Only link IMM32.LIB for llurlentry tests on Windows.SL-15521 Fix debian license file not mentioning meshoptimizerSL-14403 Removed glodMerge branch 'DRTVWR-546' into glthread
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