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Commit 7966bd9b authored by Bryan O'Sullivan's avatar Bryan O'Sullivan
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Re-add character data.

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<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="3.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="3.0" />
<param attention="select" priority="3.5" timeout="-1" />
<param attention="focus" priority="3.5" timeout="20.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="6.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="6.0" />
<param attention="select" priority="2.5" timeout="-1" />
<param attention="focus" priority="2.5" timeout="10.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>
This diff is collapsed.
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<linden_skeleton version="1.0" num_bones="46" num_collision_volumes="19">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
</bone>
<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
</bone>
<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
</bone>
</bone>
</bone>
<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</linden_skeleton>
\ No newline at end of file
This diff is collapsed.
...@@ -152,39 +152,6 @@ ...@@ -152,39 +152,6 @@
</map> </map>
</map> </map>
</map> </map>
<key>artwork-common</key>
<map>
<key>copyright</key>
<string>(C) 2008 Linden Research, Inc.</string>
<key>description</key>
<string>Second Life(TM) Viewer Artwork</string>
<key>license</key>
<string>artwork</string>
<key>packages</key>
<map>
<key>darwin</key>
<map>
<key>md5sum</key>
<string>affe242f304f2c62b4dc7fa2db068a34</string>
<key>url</key>
<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
</map>
<key>linux</key>
<map>
<key>md5sum</key>
<string>affe242f304f2c62b4dc7fa2db068a34</string>
<key>url</key>
<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
</map>
<key>windows</key>
<map>
<key>md5sum</key>
<string>affe242f304f2c62b4dc7fa2db068a34</string>
<key>url</key>
<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
</map>
</map>
</map>
<key>berkeley</key> <key>berkeley</key>
<map> <map>
<key>copyright</key> <key>copyright</key>
...@@ -1344,36 +1311,6 @@ anguage Infrstructure (CLI) international standard</string> ...@@ -1344,36 +1311,6 @@ anguage Infrstructure (CLI) international standard</string>
<key>url</key> <key>url</key>
<string>http://www.apache.org/licenses/LICENSE-2.0</string> <string>http://www.apache.org/licenses/LICENSE-2.0</string>
</map> </map>
<key>artwork</key>
<map>
<key>text</key>
<string>COPYRIGHT AND PERMISSION NOTICE
Second Life(TM) Viewer Artwork. Copyright (C) 2008 Linden Research, Inc.
Linden Research, Inc. ("Linden Lab") licenses the Second Life viewer
artwork and other works in the files distributed with this Notice under
the Creative Commons Attribution-Share Alike 3.0 License, available at
http://creativecommons.org/licenses/by-sa/3.0/legalcode. For the license
summary, see http://creativecommons.org/licenses/by-sa/3.0/.
Notwithstanding the foregoing, all of Linden Lab's trademarks, including
but not limited to the Second Life brand name and Second Life Eye-in-Hand
logo, are subject to our trademark policy at
http://secondlife.com/corporate/trademark/.
If you distribute any copies or adaptations of the Second Life viewer
artwork or any other works in these files, you must include this Notice
and clearly identify any changes made to the original works. Include
this Notice and information where copyright notices are usually included,
for example, after your own copyright notice acknowledging your use of
the Second Life viewer artwork, in a text file distributed with your
program, in your application's About window, or on a credits page for
your work.
</string>
<key>url</key>
<string>http://svn.secondlife.com/svn/linden/trunk/doc/LICENSE-logos.txt</string>
</map>
<key>boost</key> <key>boost</key>
<map> <map>
<key>url</key> <key>url</key>
......
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