Skip to content
Snippets Groups Projects
Commit af6f2c8b authored by Loren Shih's avatar Loren Shih
Browse files

SH-1381 FIXED Avatar Physics behavior is tightly tied to viewer framerate

Changed range of gain; previous range was too small.
parent 9c6dd947
No related branches found
No related tags found
No related merge requests found
......@@ -380,7 +380,7 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
F32 LLPhysicsMotion::calculateVelocity_local()
{
const F32 world_to_model_scale = 10.0f;
const F32 world_to_model_scale = 100.0f;
LLJoint *joint = mJointState->getJoint();
const LLVector3 position_world = joint->getWorldPosition();
const LLQuaternion rotation_world = joint->getWorldRotation();
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment