- Dec 12, 2019
- Nov 10, 2019
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Rye Mutt authored
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- Nov 01, 2019
- Oct 28, 2019
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Rye Mutt authored
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- Oct 01, 2019
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¡Cinder! ㊝ authored
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- Sep 26, 2019
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¡Cinder! ㊝ authored
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¡Cinder! ㊝ authored
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- Sep 25, 2019
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¡Cinder! ㊝ authored
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¡Cinder! ㊝ authored
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- Sep 15, 2019
- Sep 14, 2019
- Sep 13, 2019
- Sep 12, 2019
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Rye Mutt authored
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- Sep 09, 2019
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¡Cinder! ㊝ authored
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Rye Mutt authored
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- Sep 08, 2019
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Rye Mutt authored
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- Sep 07, 2019
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Rye Mutt authored
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- Aug 27, 2019
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Rye Mutt authored
Unbreak thread and mutex(ITS STILL SHIT) Fix build. Fix more of the build. Fix crash at start.
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- Aug 10, 2019
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Rye Mutt authored
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- Aug 05, 2019
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Rye Mutt authored
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- Aug 04, 2019
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¡Cinder! ㊝ authored
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- Jul 24, 2019
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andreykproductengine authored
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- Jul 22, 2019
- Jul 21, 2019
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Rye Mutt authored
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- Dec 24, 2018
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maxim_productengine authored
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- Nov 29, 2018
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andreykproductengine authored
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- Sep 07, 2018
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Oz Linden authored
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- Sep 05, 2018
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Oz Linden authored
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- Aug 15, 2018
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Graham Linden authored
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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- Aug 08, 2018
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Brad Payne (Vir Linden) authored
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- Jul 30, 2018
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Graham Linden authored
Fix sync of material rotation and offset values when using aligned planar faces. Make it possible to set a specific TE's normal/spec offset/rotation values. Eliminate redundant conversions in LLSD -> struct handler.
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