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/**
* @file llcommandhandler.h
* @brief Central registry for text-driven "commands", most of
* which manipulate user interface. For example, the command
* "agent (uuid) about" will open the UI for an avatar's profile.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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*/
#ifndef LLCOMMANDHANDLER_H
#define LLCOMMANDHANDLER_H
#include "llsd.h"
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/* Example: secondlife:///app/foo/<uuid>
Command "foo" that takes one parameter, a UUID.
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class LLFooHandler : public LLCommandHandler
{
public:
// Inform the system you handle commands starting
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// with "foo" and they are only allowed from
// "trusted" (pointed at Linden content) browsers
LLFooHandler() : LLCommandHandler("foo", UNTRUSTED_BLOCK) { }
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// Your code here
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bool handle(const LLSD& tokens, const LLSD& query_map,
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{
if (tokens.size() < 1) return false;
LLUUID id( tokens[0] );
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return do_foo(id);
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}
};
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// *NOTE: Creating the object registers with the dispatcher.
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LLFooHandler gFooHandler;
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*/
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class LLCommandHandler
{
public:
enum EUntrustedAccess
{
UNTRUSTED_ALLOW, // allow commands from untrusted browsers
UNTRUSTED_BLOCK, // ignore commands from untrusted browsers
UNTRUSTED_THROTTLE // allow untrusted, but only a few per min.
};
LLCommandHandler(const char* command, EUntrustedAccess untrusted_access);
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// Automatically registers object to get called when
// command is executed. All commands can be processed
// in links from LLMediaCtrl, but some (like teleport)
// should not be allowed from outside the app.
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virtual ~LLCommandHandler();
virtual bool handle(const LLSD& params,
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const LLSD& query_map,
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// For URL secondlife:///app/foo/bar/baz?cat=1&dog=2
// @params - array of "bar", "baz", possibly empty
// @query_map - map of "cat" -> 1, "dog" -> 2, possibly empty
// @web - pointer to web browser control, possibly NULL
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// Return true if you did something, false if the parameters
// are invalid or on error.
};
class LLCommandDispatcher
{
public:
static bool dispatch(const std::string& cmd,
const LLSD& params,
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const LLSD& query_map,
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const std::string& nav_type,
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bool trusted_browser);
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// Execute a command registered via the above mechanism,
// passing string parameters.
// Returns true if command was found and executed correctly.
/// Return an LLSD::Map of registered LLCommandHandlers and associated
/// info (e.g. EUntrustedAccess).
static LLSD enumerate();