SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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- indra/llrender/llglslshader.cpp 2 additions, 3 deletionsindra/llrender/llglslshader.cpp
- indra/llrender/llglslshader.h 1 addition, 1 deletionindra/llrender/llglslshader.h
- indra/llrender/llshadermgr.cpp 3 additions, 0 deletionsindra/llrender/llshadermgr.cpp
- indra/llrender/llshadermgr.h 2 additions, 0 deletionsindra/llrender/llshadermgr.h
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl 1 addition, 2 deletions...p_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl 1 addition, 2 deletions...ngs/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl 1 addition, 2 deletions...ngs/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
- indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl 1 addition, 2 deletions...wview/app_settings/shaders/class1/deferred/impostorF.glsl
- indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl 1 addition, 2 deletions...pp_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/deferred/treeF.glsl 1 addition, 2 deletions...a/newview/app_settings/shaders/class1/deferred/treeF.glsl
- indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl 1 addition, 2 deletions...iew/app_settings/shaders/class1/deferred/treeShadowF.glsl
- indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl 1 addition, 2 deletions...iew/app_settings/shaders/class1/interface/alphamaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl 1 addition, 2 deletions...app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl 1 addition, 3 deletions...gs/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl 1 addition, 2 deletions...gs/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl 1 addition, 2 deletions.../class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl 1 addition, 2 deletions...aders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl 1 addition, 2 deletions...s1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl 1 addition, 2 deletions...ettings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl 1 addition, 2 deletions...aders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
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