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Commit 24f7c286 authored by NiranV's avatar NiranV
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Removed: Lots of options from Machinima Sidebar which are no longer functional.

Added: Screen Space Reflection options to Machinima Sidebar.
parent 7c5ccff2
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......@@ -34,7 +34,7 @@ width="345">
border="false"
background_visible="false"
follows="left|top|right"
height="1427"
height="1077"
layout="topleft"
left="0"
name="scroll_panel"
......@@ -63,7 +63,7 @@ width="345">
width="250">
Shader Toggles:
</text>
<check_box
<!--<check_box
control_name="RenderDeferred"
height="16"
label="Deferred Rendering"
......@@ -335,14 +335,14 @@ width="345">
top_delta="16"
width="10">
</text>
</text>-->
<radio_group
control_name="RenderShadowDetail"
height="38"
layout="topleft"
left_pad="0"
left="10"
name="TerrainDetailRadio"
top_delta="-17"
top_pad="7"
width="200">
<radio_item
height="16"
......@@ -438,7 +438,7 @@ width="345">
width="10">
</text>
<text
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -451,8 +451,8 @@ width="345">
top_pad="1"
width="10">
</text>
<text
</text>-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -460,18 +460,18 @@ width="345">
height="20"
text_color="BeaconColor"
layout="topleft"
left_pad="24"
left_delta="-83"
name="shaders"
top_delta="-1"
top_pad="1"
width="10">
</text>
<check_box
control_name="RenderGodrays"
enabled_control="RenderDeferred"
enabled="false"
height="16"
initial_value="false"
label="Volumetric Lighting"
label="&lt;red&gt;[Volumetric Lighting]&lt;/red&gt;"
tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Low
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
......@@ -481,8 +481,8 @@ width="345">
left_pad="0"
name="Godrays"
top_delta="0"
width="115" />
<text
width="115" />-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -495,8 +495,8 @@ width="345">
top_pad="1"
width="10">
</text>
<text
</text>-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -504,9 +504,9 @@ width="345">
height="20"
text_color="BeaconColor"
layout="topleft"
left_pad="41"
left_delta="7"
name="shaders"
top_delta="0"
top_pad="1"
width="10">
</text>
......@@ -514,14 +514,15 @@ width="345">
control_name="RenderGodraysDirectional"
height="16"
initial_value="false"
label="Directional Volumetric Lighting"
enabled="false"
label="&lt;red&gt;[Directional Volumetric Lighting]&lt;/red&gt;"
tool_tip="This option controls whether Volumtric Lighting should fade out when looking away from the sun."
layout="topleft"
left_pad="0"
name="RenderGodraysDirectional"
top_delta="0"
width="115" />
<text
width="115" />-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -534,7 +535,7 @@ width="345">
top_pad="0"
width="10">
</text>
</text>-->
<check_box
control_name="RenderDeferredSSAO"
enabled_control="RenderDeferred"
......@@ -546,11 +547,11 @@ width="345">
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles Screen Space Ambient Occlusion (SSAO) emulating indirect lighting and the lack thereof giving objects a more realistic, less flat look."
layout="topleft"
left_pad="0"
left="10"
name="UseSSAO"
top_delta="0"
top_pad="1"
width="115" />
<text
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -563,7 +564,7 @@ width="345">
top_pad="0"
width="10">
</text>
</text>-->
<check_box
control_name="RenderScreenSpaceReflections"
height="16"
......@@ -575,11 +576,11 @@ width="345">
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles cheap looking but performance costly reflections based on a copy what you see on screen."
layout="topleft"
left_pad="0"
left_delta="0"
name="RenderScreenSpaceReflections"
top_delta="0"
top_pad="0"
width="115" />
<text
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -592,7 +593,7 @@ width="345">
top_pad="0"
width="10">
</text>
</text>-->
<check_box
control_name="RenderDepthOfField"
enabled_control="RenderDeferred"
......@@ -604,11 +605,11 @@ width="345">
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles Depth of Field on or off, it is often used to blur out the background or unfocused parts of the scene."
layout="topleft"
left_pad="0"
left_delta="0"
name="UseDoF"
top_delta="0"
top_pad="0"
width="115" />
<text
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -621,8 +622,8 @@ width="345">
top_pad="0"
width="10">
</text>
<text
</text>-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -630,9 +631,9 @@ width="345">
height="20"
text_color="BeaconColor"
layout="topleft"
left_pad="7"
left_delta="7"
name="shaders"
top_delta="0"
top_pad="0"
width="10">
</text>
......@@ -640,14 +641,15 @@ width="345">
control_name="RenderDepthOfFieldAlphas"
height="16"
initial_value="true"
label="Include Alphas into Depth"
enabled="false"
label="&lt;red&gt;[Include Alphas into Depth]&lt;/red&gt;"
tool_tip="This option toggle if the Viewer should include alphas and particles into the depth map. This will affect whether alpha transparent surfaces block godrays and if said surface is considered a solid surface when blurring."
layout="topleft"
left_pad="0"
name="RenderDepthOfFieldAlphas"
top_delta="0"
width="115" />
<text
width="115" />-->
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -660,7 +662,7 @@ width="345">
top_pad="0"
width="10">
</text>
</text>-->
<text
font="SansSerif"
font.style="BOLD"
......@@ -669,9 +671,9 @@ width="345">
height="20"
text_color="BeaconColor"
layout="topleft"
left_pad="7"
left_delta="7"
name="shaders"
top_delta="0"
top_pad="0"
width="10">
</text>
......@@ -690,7 +692,7 @@ width="345">
name="RenderDepthOfFieldHighQuality"
top_delta="0"
width="115" />
<text
<!--<text
font="SansSerif"
font.style="BOLD"
font_shadow="soft"
......@@ -843,7 +845,7 @@ width="345">
left_pad="0"
name="LensFlare"
top_delta="0"
width="115" />
width="115" />-->
<panel
follows="left|top|right"
height="20"
......@@ -1567,49 +1569,114 @@ width="345">
Screen Space Reflections (SSR):
</text>
<slider
control_name="RenderSSRResolution"
enabled_control="RenderScreenSpaceReflections"
control_name="RenderScreenSpaceReflectionIterations"
decimal_digits="0"
can_edit_text="true"
follows="left|top"
height="15"
height="14"
increment="1"
initial_value="10"
label="Resolution:"
tool_tip="Unknown."
label="Iterations:"
label_width="110"
layout="topleft"
left="10"
max_val="64"
min_val="2"
tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the amount of iterations the screen space reflection shader should go through. More iterations mean finer grained reflections but also much higher performance impact."
name="RenderSSRResolution"
max_val="128"
min_val="10"
name="RenderScreenSpaceReflectionIterations"
top_pad="15"
width="310" />
width="310"/>
<slider
control_name="RenderSSRBrightness"
enabled_control="RenderScreenSpaceReflections"
decimal_digits="1"
enabled="false"
control_name="RenderScreenSpaceReflectionGlossySamples"
decimal_digits="0"
can_edit_text="true"
follows="left|top"
height="15"
increment="0.1"
height="14"
increment="1"
initial_value="1"
label="Brightness:"
tool_tip="Unknown."
label="Glossy Samples:"
label_width="110"
layout="topleft"
left="10"
max_val="10"
min_val="0.0"
tool_tip="This option controls the brightness of reflections on shiny surfaces from Screen Space Reflections."
name="RenderSSRBrightness"
top_pad="1"
width="310" />
<panel
min_val="1"
name="RenderScreenSpaceReflectionGlossySamples"
top_pad="2"
width="310"/>
<slider
control_name="RenderScreenSpaceReflectionRayStep"
decimal_digits="2"
can_edit_text="true"
follows="left|top"
height="14"
increment="0.01"
initial_value="0.1"
tool_tip="Unknown."
label="Ray Step:"
label_width="110"
layout="topleft"
left="10"
max_val="0.5"
min_val="0.01"
name="RenderScreenSpaceReflectionRayStep"
top_pad="2"
width="310"/>
<slider
control_name="RenderScreenSpaceReflectionAdaptiveStepMultiplier"
decimal_digits="1"
can_edit_text="true"
follows="left|top"
height="14"
increment="0.1"
initial_value="1.6"
tool_tip="Unknown."
label="Adaptive Step X:"
label_width="110"
layout="topleft"
left="10"
max_val="8"
min_val="0.5"
name="RenderScreenSpaceReflectionAdaptiveStepMultiplier"
top_pad="2"
width="310"/>
<slider
control_name="RenderScreenSpaceReflectionDepthRejectBias"
decimal_digits="3"
can_edit_text="true"
follows="left|top"
height="14"
increment="0.001"
initial_value="0.001"
tool_tip="Unknown."
label="Depth Reject Bias:"
label_width="110"
layout="topleft"
left="10"
max_val="0.100"
min_val="0.001"
name="RenderScreenSpaceReflectionDepthRejectBias"
top_pad="2"
width="310"/>
<slider
control_name="RenderScreenSpaceReflectionDistanceBias"
decimal_digits="3"
can_edit_text="true"
follows="left|top"
height="14"
increment="0.001"
initial_value="0.015"
tool_tip="Unknown."
label="Distance Bias:"
label_width="110"
layout="topleft"
left="10"
max_val="0.200"
min_val="0.001"
name="RenderScreenSpaceReflectionDitanceBias"
top_pad="2"
width="310"/>
<!--<panel
follows="left|top|right"
height="20"
bg_visible="true"
......@@ -1850,7 +1917,7 @@ width="345">
<slider.commit_callback
function="Dragon.ArrayZ"
parameter="ExodusRenderVignette"/>
</slider>
</slider>-->
<panel
follows="left|top|right"
height="20"
......@@ -2057,4 +2124,3 @@ width="345">
</panel>
</scroll_container>
</panel>
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