Add directory names to sentinels in shaders so shaders with same filename can...
Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.
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- indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl 1 addition, 1 deletion...ewview/app_settings/shaders/class1/deferred/terrainF.glsl
- indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl 1 addition, 1 deletion...ewview/app_settings/shaders/class1/deferred/terrainV.glsl
- indra/newview/app_settings/shaders/class1/environment/terrainF.glsl 1 addition, 1 deletion...iew/app_settings/shaders/class1/environment/terrainF.glsl
- indra/newview/app_settings/shaders/class1/environment/terrainV.glsl 1 addition, 1 deletion...iew/app_settings/shaders/class1/environment/terrainV.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl 1 addition, 1 deletion...app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl 1 addition, 1 deletion...gs/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightF.glsl 1 addition, 1 deletion.../newview/app_settings/shaders/class1/lighting/lightF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl 1 addition, 1 deletion...gs/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl 1 addition, 1 deletion...pp_settings/shaders/class1/lighting/lightFullbrightF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl 1 addition, 1 deletion.../class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl 1 addition, 1 deletion...s/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl 1 addition, 1 deletion...ttings/shaders/class1/lighting/lightFullbrightShinyF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl 1 addition, 1 deletion...ders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl 1 addition, 1 deletion...s/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl 1 addition, 1 deletion...class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl 1 addition, 1 deletion...aders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl 1 addition, 1 deletion...ttings/shaders/class1/lighting/lightFullbrightWaterF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl 1 addition, 1 deletion...s1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl 1 addition, 1 deletion...ders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl 1 addition, 1 deletion..._settings/shaders/class1/lighting/lightFuncSpecularV.glsl
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