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Commit 85b3f707 authored by David Parks's avatar David Parks
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SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha

parent c7ddba7e
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......@@ -43,14 +43,14 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
if (color.a < minimum_alpha)
{
discard;
}
color.rgb *= vertex_color.rgb;
//color.rgb *= vertex_color.rgb;
color.rgb = pow(color.rgb, vec3(texture_gamma));
......
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