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Commit e10c32b3 authored by Oz Linden's avatar Oz Linden
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clean up audio engine logging

parent 02afa9cf
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......@@ -135,7 +135,7 @@ int vfs_seek(void *datasource, ogg_int64_t offset, int whence)
origin = -1;
break;
default:
llerrs << "Invalid whence argument to vfs_seek" << llendl;
LL_ERRS("AudioEngine") << "Invalid whence argument to vfs_seek" << LL_ENDL;
return -1;
}
......@@ -197,12 +197,12 @@ BOOL LLVorbisDecodeState::initDecode()
vfs_callbacks.close_func = vfs_close;
vfs_callbacks.tell_func = vfs_tell;
//llinfos << "Initing decode from vfile: " << mUUID << llendl;
LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
mInFilep = new LLVFile(gVFS, mUUID, LLAssetType::AT_SOUND);
if (!mInFilep || !mInFilep->getSize())
{
llwarns << "unable to open vorbis source vfile for reading" << llendl;
LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
......@@ -211,7 +211,7 @@ BOOL LLVorbisDecodeState::initDecode()
int r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, vfs_callbacks);
if(r < 0)
{
llwarns << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << llendl;
LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
return(FALSE);
}
......@@ -229,36 +229,36 @@ BOOL LLVorbisDecodeState::initDecode()
if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
{
abort_decode = true;
llwarns << "Bad channel count: " << vi->channels << llendl;
LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
}
}
else // !vi
{
abort_decode = true;
llwarns << "No default bitstream found" << llendl;
LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
}
if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
(size_t)sample_count <= 0)
{
abort_decode = true;
llwarns << "Illegal sample count: " << sample_count << llendl;
LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
}
if( size_guess > LLVORBIS_CLIP_REJECT_SIZE ||
size_guess < 0)
{
abort_decode = true;
llwarns << "Illegal sample size: " << size_guess << llendl;
LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
}
if( abort_decode )
{
llwarns << "Canceling initDecode. Bad asset: " << mUUID << llendl;
LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
vorbis_comment* comment = ov_comment(&mVF,-1);
if (comment && comment->vendor)
{
llwarns << "Bad asset encoded by: " << comment->vendor << llendl;
LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
}
delete mInFilep;
mInFilep = NULL;
......@@ -359,12 +359,12 @@ BOOL LLVorbisDecodeState::decodeSection()
{
if (!mInFilep)
{
llwarns << "No VFS file to decode in vorbis!" << llendl;
LL_WARNS("AudioEngine") << "No VFS file to decode in vorbis!" << LL_ENDL;
return TRUE;
}
if (mDone)
{
// llwarns << "Already done with decode, aborting!" << llendl;
// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
return TRUE;
}
char pcmout[4096]; /*Flawfinder: ignore*/
......@@ -377,14 +377,14 @@ BOOL LLVorbisDecodeState::decodeSection()
eof = TRUE;
mDone = TRUE;
mValid = TRUE;
// llinfos << "Vorbis EOF" << llendl;
// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
}
else if (ret < 0)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
llwarns << "BAD vorbis decode in decodeSection." << llendl;
LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
mValid = FALSE;
mDone = TRUE;
......@@ -393,7 +393,7 @@ BOOL LLVorbisDecodeState::decodeSection()
}
else
{
// llinfos << "Vorbis read " << ret << "bytes" << llendl;
// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
/* we don't bother dealing with sample rate changes, etc, but.
you'll have to*/
std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
......@@ -405,7 +405,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if (!isValid())
{
llwarns << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << llendl;
LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
return TRUE; // We've finished
}
......@@ -480,7 +480,7 @@ BOOL LLVorbisDecodeState::finishDecode()
if (36 == data_length)
{
llwarns << "BAD Vorbis decode in finishDecode!" << llendl;
LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
......@@ -497,7 +497,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if (mBytesRead == 0)
{
llwarns << "Unable to write file in LLVorbisDecodeState::finishDecode" << llendl;
LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
......@@ -515,7 +515,7 @@ BOOL LLVorbisDecodeState::finishDecode()
LLVFile output(gVFS, mUUID, LLAssetType::AT_SOUND_WAV);
output.write(&mWAVBuffer[0], mWAVBuffer.size());
#endif
//llinfos << "Finished decode for " << getUUID() << llendl;
LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
return TRUE;
}
......@@ -524,7 +524,7 @@ void LLVorbisDecodeState::flushBadFile()
{
if (mInFilep)
{
llwarns << "Flushing bad vorbis file from VFS for " << mUUID << llendl;
LL_WARNS("AudioEngine") << "Flushing bad vorbis file from VFS for " << mUUID << LL_ENDL;
mInFilep->remove();
}
}
......@@ -568,7 +568,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
if (mCurrentDecodep->isDone() && !mCurrentDecodep->isValid())
{
// We had an error when decoding, abort.
llwarns << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << llendl;
LL_WARNS("AudioEngine") << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL;
mCurrentDecodep->flushBadFile();
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
adp->setHasValidData(false);
......@@ -590,7 +590,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
if (!adp)
{
llwarns << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << llendl;
LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL;
}
else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
{
......@@ -601,12 +601,12 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
// sounds anyway.
//llinfos << "Finished the vorbis decode, now what?" << llendl;
//LL_INFOS("AudioEngine") << "Finished the vorbis decode, now what?" << LL_ENDL;
}
else
{
adp->setHasCompletedDecode(true);
llinfos << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << llendl;
LL_INFOS("AudioEngine") << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL;
}
mCurrentDecodep = NULL;
}
......@@ -631,7 +631,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
continue;
}
lldebugs << "Decoding " << uuid << " from audio queue!" << llendl;
lldebugs << "Decoding " << uuid << " from audio queue!" << LL_ENDL;
std::string uuid_str;
std::string d_path;
......@@ -674,19 +674,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
if (gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
//llinfos << "addDecodeRequest for " << uuid << " has decoded file already" << llendl;
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
//llinfos << "addDecodeRequest for " << uuid << " has local asset file already" << llendl;
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
mImpl->mDecodeQueue.push(uuid);
return TRUE;
}
//llinfos << "addDecodeRequest for " << uuid << " no file available" << llendl;
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
return FALSE;
}
......
......@@ -123,7 +123,7 @@ bool LLAudioEngine::init(const S32 num_channels, void* userdata)
// Initialize the decode manager
gAudioDecodeMgrp = new LLAudioDecodeMgr;
llinfos << "LLAudioEngine::init() AudioEngine successfully initialized" << llendl;
LL_INFOS("AudioEngine") << "LLAudioEngine::init() AudioEngine successfully initialized" << LL_ENDL;
return true;
}
......@@ -308,7 +308,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
LLAudioChannel *channelp = getFreeChannel(max_priority);
if (channelp)
{
//llinfos << "Replacing source in channel due to priority!" << llendl;
LL_DEBUGS("AudioEngine") << "Replacing source in channel due to priority!" << LL_ENDL;
max_sourcep->setChannel(channelp);
channelp->setSource(max_sourcep);
if (max_sourcep->isSyncSlave())
......@@ -479,7 +479,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
{
if (!mBuffers[i]->mInUse && mBuffers[i]->mLastUseTimer.getElapsedTimeF32() > 30.f)
{
//llinfos << "Flushing unused buffer!" << llendl;
LL_DEBUGS("AudioEngine") << "Flushing unused buffer!" << LL_ENDL;
mBuffers[i]->mAudioDatap->mBufferp = NULL;
delete mBuffers[i];
mBuffers[i] = NULL;
......@@ -591,8 +591,8 @@ LLAudioBuffer * LLAudioEngine::getFreeBuffer()
if (buffer_id >= 0)
{
lldebugs << "Taking over unused buffer " << buffer_id << llendl;
//llinfos << "Flushing unused buffer!" << llendl;
lldebugs << "Taking over unused buffer " << buffer_id << LL_ENDL;
LL_DEBUGS("AudioEngine") << "Flushing unused buffer!" << LL_ENDL;
mBuffers[buffer_id]->mAudioDatap->mBufferp = NULL;
delete mBuffers[buffer_id];
mBuffers[buffer_id] = createBuffer();
......@@ -673,6 +673,8 @@ void LLAudioEngine::cleanupBuffer(LLAudioBuffer *bufferp)
bool LLAudioEngine::preloadSound(const LLUUID &uuid)
{
LL_DEBUGS("AudioEngine")<<"( "<<uuid<<" )"<<LL_ENDL;
gAudiop->getAudioData(uuid); // We don't care about the return value, this is just to make sure
// that we have an entry, which will mean that the audio engine knows about this
......@@ -684,7 +686,7 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
// At some point we need to have the audio/asset system check the static VFS
// before it goes off and fetches stuff from the server.
//llwarns << "Used internal preload for non-local sound" << llendl;
LL_DEBUGS("AudioEngine") << "Used internal preload for non-local sound "<< uuid << LL_ENDL;
return false;
}
......@@ -815,7 +817,7 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
const S32 type, const LLVector3d &pos_global)
{
// Create a new source (since this can't be associated with an existing source.
//llinfos << "Localized: " << audio_uuid << llendl;
LL_DEBUGS("AudioEngine") << "Localized: " << audio_uuid << LL_ENDL;
if (mMuted)
{
......@@ -982,11 +984,14 @@ void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp)
iter = mAllSources.find(asp->getID());
if (iter == mAllSources.end())
{
llwarns << "Cleaning up unknown audio source!" << llendl;
return;
LL_WARNS("AudioEngine") << "Cleaning up unknown audio source!" << LL_ENDL;
}
else
{
LL_DEBUGS("AudioEngine") << "Cleaning up audio sources for "<< asp->getID() <<LL_ENDL;
delete asp;
mAllSources.erase(iter);
}
delete asp;
mAllSources.erase(iter);
}
......@@ -1013,16 +1018,18 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid)
bool LLAudioEngine::hasLocalFile(const LLUUID &uuid)
{
// See if it's in the VFS.
return gVFS->getExists(uuid, LLAssetType::AT_SOUND);
bool have_local = gVFS->getExists(uuid, LLAssetType::AT_SOUND);
LL_DEBUGS("AudioEngine") << "sound uuid "<<uuid<<" exists in VFS"<<LL_ENDL;
return have_local;
}
void LLAudioEngine::startNextTransfer()
{
//llinfos << "LLAudioEngine::startNextTransfer()" << llendl;
//LL_DEBUGS("AudioEngine") << "LLAudioEngine::startNextTransfer()" << LL_ENDL;
if (mCurrentTransfer.notNull() || getMuted())
{
//llinfos << "Transfer in progress, aborting" << llendl;
//LL_DEBUGS("AudioEngine") << "Transfer in progress, aborting" << LL_ENDL;
return;
}
......@@ -1203,7 +1210,7 @@ void LLAudioEngine::startNextTransfer()
if (asset_id.notNull())
{
llinfos << "Getting asset data for: " << asset_id << llendl;
LL_INFOS("AudioEngine") << "Getting audio asset data for: " << asset_id << LL_ENDL;
gAudiop->mCurrentTransfer = asset_id;
gAudiop->mCurrentTransferTimer.reset();
gAssetStorage->getAssetData(asset_id, LLAssetType::AT_SOUND,
......@@ -1211,7 +1218,7 @@ void LLAudioEngine::startNextTransfer()
}
else
{
//llinfos << "No pending transfers?" << llendl;
//LL_DEBUGS("AudioEngine") << "No pending transfers?" << LL_ENDL;
}
}
......@@ -1221,7 +1228,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
{
if (result_code)
{
llinfos << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << llendl;
LL_INFOS("AudioEngine") << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << LL_ENDL;
// Need to mark data as bad to avoid constant rerequests.
LLAudioData *adp = gAudiop->getAudioData(uuid);
if (adp)
......@@ -1238,11 +1245,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
if (!adp)
{
// Should never happen
llwarns << "Got asset callback without audio data for " << uuid << llendl;
LL_WARNS("AudioEngine") << "Got asset callback without audio data for " << uuid << LL_ENDL;
}
else
{
// llinfos << "Got asset callback with good audio data for " << uuid << ", making decode request" << llendl;
LL_DEBUGS("AudioEngine") << "Got asset callback with good audio data for " << uuid << ", making decode request" << LL_ENDL;
adp->setHasValidData(true);
adp->setHasLocalData(true);
gAudioDecodeMgrp->addDecodeRequest(uuid);
......@@ -1321,7 +1328,7 @@ void LLAudioSource::update()
}
else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done
{
llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl;
LL_WARNS("AudioEngine") << "Marking LLAudioSource corrupted for " << adp->getID() << LL_ENDL;
mCorrupted = true ;
}
}
......@@ -1357,7 +1364,6 @@ bool LLAudioSource::setupChannel()
if (!adp->getBuffer())
{
// We're not ready to play back the sound yet, so don't try and allocate a channel for it.
//llwarns << "Aborting, no buffer" << llendl;
return false;
}
......@@ -1375,7 +1381,7 @@ bool LLAudioSource::setupChannel()
// Ugh, we don't have any free channels.
// Now we have to reprioritize.
// For now, just don't play the sound.
//llwarns << "Aborting, no free channels" << llendl;
//llwarns << "Aborting, no free channels" << LL_ENDL;
return false;
}
......@@ -1474,7 +1480,7 @@ bool LLAudioSource::isDone() const
{
// We don't have a channel assigned, and it's been
// over 15 seconds since we tried to play it. Don't bother.
//llinfos << "No channel assigned, source is done" << llendl;
LL_DEBUGS("AudioEngine") << "No channel assigned, source is done" << LL_ENDL;
return true;
}
else
......@@ -1640,7 +1646,7 @@ LLAudioChannel::LLAudioChannel() :
LLAudioChannel::~LLAudioChannel()
{
// Need to disconnect any sources which are using this channel.
//llinfos << "Cleaning up audio channel" << llendl;
LL_DEBUGS("AudioEngine") << "Cleaning up audio channel" << LL_ENDL;
if (mCurrentSourcep)
{
mCurrentSourcep->setChannel(NULL);
......@@ -1651,29 +1657,29 @@ LLAudioChannel::~LLAudioChannel()
void LLAudioChannel::setSource(LLAudioSource *sourcep)
{
//llinfos << this << ": setSource(" << sourcep << ")" << llendl;
if (!sourcep)
{
// Clearing the source for this channel, don't need to do anything.
//llinfos << "Clearing source for channel" << llendl;
LL_DEBUGS("AudioEngine") << "Clearing source" << ( mCurrentSourcep ? mCurrentSourcep->getID() : LLUUID::null ) << LL_ENDL;
cleanup();
mCurrentSourcep = NULL;
mWaiting = false;
return;
}
if (sourcep == mCurrentSourcep)
else
{
// Don't reallocate the channel, this will make FMOD goofy.
//llinfos << "Calling setSource with same source!" << llendl;
}
mCurrentSourcep = sourcep;
LL_DEBUGS("AudioEngine") << "( id: " << sourcep->getID() << ")" << LL_ENDL;
if (sourcep == mCurrentSourcep)
{
// Don't reallocate the channel, this will make FMOD goofy.
//LL_DEBUGS("AudioEngine") << "Calling setSource with same source!" << LL_ENDL;
}
updateBuffer();
update3DPosition();
mCurrentSourcep = sourcep;
updateBuffer();
update3DPosition();
}
}
......@@ -1768,7 +1774,7 @@ bool LLAudioData::load()
if (mBufferp)
{
// We already have this sound in a buffer, don't do anything.
llinfos << "Already have a buffer for this sound, don't bother loading!" << llendl;
LL_INFOS("AudioEngine") << "Already have a buffer for this sound, don't bother loading!" << LL_ENDL;
return true;
}
......@@ -1776,7 +1782,7 @@ bool LLAudioData::load()
if (!mBufferp)
{
// No free buffers, abort.
llinfos << "Not able to allocate a new audio buffer, aborting." << llendl;
LL_INFOS("AudioEngine") << "Not able to allocate a new audio buffer, aborting." << LL_ENDL;
return true;
}
......
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