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Logue
Black Dragon Viewer
Commits
e10c32b3
Commit
e10c32b3
authored
11 years ago
by
Oz Linden
Browse files
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Plain Diff
clean up audio engine logging
parent
02afa9cf
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Changes
2
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2 changed files
indra/llaudio/llaudiodecodemgr.cpp
+28
-28
28 additions, 28 deletions
indra/llaudio/llaudiodecodemgr.cpp
indra/llaudio/llaudioengine.cpp
+45
-39
45 additions, 39 deletions
indra/llaudio/llaudioengine.cpp
with
73 additions
and
67 deletions
indra/llaudio/llaudiodecodemgr.cpp
+
28
−
28
View file @
e10c32b3
...
...
@@ -135,7 +135,7 @@ int vfs_seek(void *datasource, ogg_int64_t offset, int whence)
origin
=
-
1
;
break
;
default:
llerrs
<<
"Invalid whence argument to vfs_seek"
<<
llendl
;
LL_ERRS
(
"AudioEngine"
)
<<
"Invalid whence argument to vfs_seek"
<<
LL_ENDL
;
return
-
1
;
}
...
...
@@ -197,12 +197,12 @@ BOOL LLVorbisDecodeState::initDecode()
vfs_callbacks
.
close_func
=
vfs_close
;
vfs_callbacks
.
tell_func
=
vfs_tell
;
//llinfos
<< "Initing decode from vfile: " << mUUID <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Initing decode from vfile: "
<<
mUUID
<<
LL_ENDL
;
mInFilep
=
new
LLVFile
(
gVFS
,
mUUID
,
LLAssetType
::
AT_SOUND
);
if
(
!
mInFilep
||
!
mInFilep
->
getSize
())
{
llwarns
<<
"unable to open vorbis source vfile for reading"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"unable to open vorbis source vfile for reading"
<<
LL_ENDL
;
delete
mInFilep
;
mInFilep
=
NULL
;
return
FALSE
;
...
...
@@ -211,7 +211,7 @@ BOOL LLVorbisDecodeState::initDecode()
int
r
=
ov_open_callbacks
(
mInFilep
,
&
mVF
,
NULL
,
0
,
vfs_callbacks
);
if
(
r
<
0
)
{
llwarns
<<
r
<<
" Input to vorbis decode does not appear to be an Ogg bitstream: "
<<
mUUID
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
r
<<
" Input to vorbis decode does not appear to be an Ogg bitstream: "
<<
mUUID
<<
LL_ENDL
;
return
(
FALSE
);
}
...
...
@@ -229,36 +229,36 @@ BOOL LLVorbisDecodeState::initDecode()
if
(
vi
->
channels
<
1
||
vi
->
channels
>
LLVORBIS_CLIP_MAX_CHANNELS
)
{
abort_decode
=
true
;
llwarns
<<
"Bad channel count: "
<<
vi
->
channels
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Bad channel count: "
<<
vi
->
channels
<<
LL_ENDL
;
}
}
else
// !vi
{
abort_decode
=
true
;
llwarns
<<
"No default bitstream found"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"No default bitstream found"
<<
LL_ENDL
;
}
if
(
(
size_t
)
sample_count
>
LLVORBIS_CLIP_REJECT_SAMPLES
||
(
size_t
)
sample_count
<=
0
)
{
abort_decode
=
true
;
llwarns
<<
"Illegal sample count: "
<<
sample_count
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Illegal sample count: "
<<
sample_count
<<
LL_ENDL
;
}
if
(
size_guess
>
LLVORBIS_CLIP_REJECT_SIZE
||
size_guess
<
0
)
{
abort_decode
=
true
;
llwarns
<<
"Illegal sample size: "
<<
size_guess
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Illegal sample size: "
<<
size_guess
<<
LL_ENDL
;
}
if
(
abort_decode
)
{
llwarns
<<
"Canceling initDecode. Bad asset: "
<<
mUUID
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Canceling initDecode. Bad asset: "
<<
mUUID
<<
LL_ENDL
;
vorbis_comment
*
comment
=
ov_comment
(
&
mVF
,
-
1
);
if
(
comment
&&
comment
->
vendor
)
{
llwarns
<<
"Bad asset encoded by: "
<<
comment
->
vendor
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Bad asset encoded by: "
<<
comment
->
vendor
<<
LL_ENDL
;
}
delete
mInFilep
;
mInFilep
=
NULL
;
...
...
@@ -359,12 +359,12 @@ BOOL LLVorbisDecodeState::decodeSection()
{
if
(
!
mInFilep
)
{
llwarns
<<
"No VFS file to decode in vorbis!"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"No VFS file to decode in vorbis!"
<<
LL_ENDL
;
return
TRUE
;
}
if
(
mDone
)
{
//
llwarns
<< "Already done with decode, aborting!" <<
llendl
;
//
LL_WARNS("AudioEngine")
<< "Already done with decode, aborting!" <<
LL_ENDL
;
return
TRUE
;
}
char
pcmout
[
4096
];
/*Flawfinder: ignore*/
...
...
@@ -377,14 +377,14 @@ BOOL LLVorbisDecodeState::decodeSection()
eof
=
TRUE
;
mDone
=
TRUE
;
mValid
=
TRUE
;
//
llinfos
<< "Vorbis EOF" <<
llendl
;
//
LL_INFOS("AudioEngine")
<< "Vorbis EOF" <<
LL_ENDL
;
}
else
if
(
ret
<
0
)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
llwarns
<<
"BAD vorbis decode in decodeSection."
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"BAD vorbis decode in decodeSection."
<<
LL_ENDL
;
mValid
=
FALSE
;
mDone
=
TRUE
;
...
...
@@ -393,7 +393,7 @@ BOOL LLVorbisDecodeState::decodeSection()
}
else
{
//
llinfos
<< "Vorbis read " << ret << "bytes" <<
llendl
;
//
LL_INFOS("AudioEngine")
<< "Vorbis read " << ret << "bytes" <<
LL_ENDL
;
/* we don't bother dealing with sample rate changes, etc, but.
you'll have to*/
std
::
copy
(
pcmout
,
pcmout
+
ret
,
std
::
back_inserter
(
mWAVBuffer
));
...
...
@@ -405,7 +405,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if
(
!
isValid
())
{
llwarns
<<
"Bogus vorbis decode state for "
<<
getUUID
()
<<
", aborting!"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Bogus vorbis decode state for "
<<
getUUID
()
<<
", aborting!"
<<
LL_ENDL
;
return
TRUE
;
// We've finished
}
...
...
@@ -480,7 +480,7 @@ BOOL LLVorbisDecodeState::finishDecode()
if
(
36
==
data_length
)
{
llwarns
<<
"BAD Vorbis decode in finishDecode!"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"BAD Vorbis decode in finishDecode!"
<<
LL_ENDL
;
mValid
=
FALSE
;
return
TRUE
;
// we've finished
}
...
...
@@ -497,7 +497,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if
(
mBytesRead
==
0
)
{
llwarns
<<
"Unable to write file in LLVorbisDecodeState::finishDecode"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Unable to write file in LLVorbisDecodeState::finishDecode"
<<
LL_ENDL
;
mValid
=
FALSE
;
return
TRUE
;
// we've finished
}
...
...
@@ -515,7 +515,7 @@ BOOL LLVorbisDecodeState::finishDecode()
LLVFile
output
(
gVFS
,
mUUID
,
LLAssetType
::
AT_SOUND_WAV
);
output
.
write
(
&
mWAVBuffer
[
0
],
mWAVBuffer
.
size
());
#endif
//llinfos
<< "Finished decode for " << getUUID() <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Finished decode for "
<<
getUUID
()
<<
LL_ENDL
;
return
TRUE
;
}
...
...
@@ -524,7 +524,7 @@ void LLVorbisDecodeState::flushBadFile()
{
if
(
mInFilep
)
{
llwarns
<<
"Flushing bad vorbis file from VFS for "
<<
mUUID
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Flushing bad vorbis file from VFS for "
<<
mUUID
<<
LL_ENDL
;
mInFilep
->
remove
();
}
}
...
...
@@ -568,7 +568,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
if
(
mCurrentDecodep
->
isDone
()
&&
!
mCurrentDecodep
->
isValid
())
{
// We had an error when decoding, abort.
llwarns
<<
mCurrentDecodep
->
getUUID
()
<<
" has invalid vorbis data, aborting decode"
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
mCurrentDecodep
->
getUUID
()
<<
" has invalid vorbis data, aborting decode"
<<
LL_ENDL
;
mCurrentDecodep
->
flushBadFile
();
LLAudioData
*
adp
=
gAudiop
->
getAudioData
(
mCurrentDecodep
->
getUUID
());
adp
->
setHasValidData
(
false
);
...
...
@@ -590,7 +590,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
LLAudioData
*
adp
=
gAudiop
->
getAudioData
(
mCurrentDecodep
->
getUUID
());
if
(
!
adp
)
{
llwarns
<<
"Missing LLAudioData for decode of "
<<
mCurrentDecodep
->
getUUID
()
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Missing LLAudioData for decode of "
<<
mCurrentDecodep
->
getUUID
()
<<
LL_ENDL
;
}
else
if
(
mCurrentDecodep
->
isValid
()
&&
mCurrentDecodep
->
isDone
())
{
...
...
@@ -601,12 +601,12 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
// sounds anyway.
//
llinfos
<< "Finished the vorbis decode, now what?" <<
llendl
;
//
LL_INFOS("AudioEngine")
<< "Finished the vorbis decode, now what?" <<
LL_ENDL
;
}
else
{
adp
->
setHasCompletedDecode
(
true
);
llinfos
<<
"Vorbis decode failed for "
<<
mCurrentDecodep
->
getUUID
()
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"Vorbis decode failed for "
<<
mCurrentDecodep
->
getUUID
()
<<
LL_ENDL
;
}
mCurrentDecodep
=
NULL
;
}
...
...
@@ -631,7 +631,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
continue
;
}
lldebugs
<<
"Decoding "
<<
uuid
<<
" from audio queue!"
<<
llendl
;
lldebugs
<<
"Decoding "
<<
uuid
<<
" from audio queue!"
<<
LL_ENDL
;
std
::
string
uuid_str
;
std
::
string
d_path
;
...
...
@@ -674,19 +674,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
if
(
gAudiop
->
hasDecodedFile
(
uuid
))
{
// Already have a decoded version, don't need to decode it.
//llinfos
<< "addDecodeRequest for " << uuid << " has decoded file already" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"addDecodeRequest for "
<<
uuid
<<
" has decoded file already"
<<
LL_ENDL
;
return
TRUE
;
}
if
(
gAssetStorage
->
hasLocalAsset
(
uuid
,
LLAssetType
::
AT_SOUND
))
{
// Just put it on the decode queue.
//llinfos
<< "addDecodeRequest for " << uuid << " has local asset file already" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"addDecodeRequest for "
<<
uuid
<<
" has local asset file already"
<<
LL_ENDL
;
mImpl
->
mDecodeQueue
.
push
(
uuid
);
return
TRUE
;
}
//llinfos
<< "addDecodeRequest for " << uuid << " no file available" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"addDecodeRequest for "
<<
uuid
<<
" no file available"
<<
LL_ENDL
;
return
FALSE
;
}
...
...
This diff is collapsed.
Click to expand it.
indra/llaudio/llaudioengine.cpp
+
45
−
39
View file @
e10c32b3
...
...
@@ -123,7 +123,7 @@ bool LLAudioEngine::init(const S32 num_channels, void* userdata)
// Initialize the decode manager
gAudioDecodeMgrp
=
new
LLAudioDecodeMgr
;
llinfos
<<
"LLAudioEngine::init() AudioEngine successfully initialized"
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"LLAudioEngine::init() AudioEngine successfully initialized"
<<
LL_ENDL
;
return
true
;
}
...
...
@@ -308,7 +308,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
LLAudioChannel
*
channelp
=
getFreeChannel
(
max_priority
);
if
(
channelp
)
{
//llinfos
<< "Replacing source in channel due to priority!" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Replacing source in channel due to priority!"
<<
LL_ENDL
;
max_sourcep
->
setChannel
(
channelp
);
channelp
->
setSource
(
max_sourcep
);
if
(
max_sourcep
->
isSyncSlave
())
...
...
@@ -479,7 +479,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
{
if
(
!
mBuffers
[
i
]
->
mInUse
&&
mBuffers
[
i
]
->
mLastUseTimer
.
getElapsedTimeF32
()
>
30.
f
)
{
//llinfos
<< "Flushing unused buffer!" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Flushing unused buffer!"
<<
LL_ENDL
;
mBuffers
[
i
]
->
mAudioDatap
->
mBufferp
=
NULL
;
delete
mBuffers
[
i
];
mBuffers
[
i
]
=
NULL
;
...
...
@@ -591,8 +591,8 @@ LLAudioBuffer * LLAudioEngine::getFreeBuffer()
if
(
buffer_id
>=
0
)
{
lldebugs
<<
"Taking over unused buffer "
<<
buffer_id
<<
llendl
;
//llinfos
<< "Flushing unused buffer!" <<
llendl
;
lldebugs
<<
"Taking over unused buffer "
<<
buffer_id
<<
LL_ENDL
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Flushing unused buffer!"
<<
LL_ENDL
;
mBuffers
[
buffer_id
]
->
mAudioDatap
->
mBufferp
=
NULL
;
delete
mBuffers
[
buffer_id
];
mBuffers
[
buffer_id
]
=
createBuffer
();
...
...
@@ -673,6 +673,8 @@ void LLAudioEngine::cleanupBuffer(LLAudioBuffer *bufferp)
bool
LLAudioEngine
::
preloadSound
(
const
LLUUID
&
uuid
)
{
LL_DEBUGS
(
"AudioEngine"
)
<<
"( "
<<
uuid
<<
" )"
<<
LL_ENDL
;
gAudiop
->
getAudioData
(
uuid
);
// We don't care about the return value, this is just to make sure
// that we have an entry, which will mean that the audio engine knows about this
...
...
@@ -684,7 +686,7 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
// At some point we need to have the audio/asset system check the static VFS
// before it goes off and fetches stuff from the server.
//llwarns
<< "Used internal preload for non-local sound
" << llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Used internal preload for non-local sound
"
<<
uuid
<<
LL_ENDL
;
return
false
;
}
...
...
@@ -815,7 +817,7 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
const
S32
type
,
const
LLVector3d
&
pos_global
)
{
// Create a new source (since this can't be associated with an existing source.
//llinfos
<< "Localized: " << audio_uuid <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Localized: "
<<
audio_uuid
<<
LL_ENDL
;
if
(
mMuted
)
{
...
...
@@ -982,11 +984,14 @@ void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp)
iter
=
mAllSources
.
find
(
asp
->
getID
());
if
(
iter
==
mAllSources
.
end
())
{
llwarns
<<
"Cleaning up unknown audio source!"
<<
llendl
;
return
;
LL_WARNS
(
"AudioEngine"
)
<<
"Cleaning up unknown audio source!"
<<
LL_ENDL
;
}
else
{
LL_DEBUGS
(
"AudioEngine"
)
<<
"Cleaning up audio sources for "
<<
asp
->
getID
()
<<
LL_ENDL
;
delete
asp
;
mAllSources
.
erase
(
iter
);
}
delete
asp
;
mAllSources
.
erase
(
iter
);
}
...
...
@@ -1013,16 +1018,18 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid)
bool
LLAudioEngine
::
hasLocalFile
(
const
LLUUID
&
uuid
)
{
// See if it's in the VFS.
return
gVFS
->
getExists
(
uuid
,
LLAssetType
::
AT_SOUND
);
bool
have_local
=
gVFS
->
getExists
(
uuid
,
LLAssetType
::
AT_SOUND
);
LL_DEBUGS
(
"AudioEngine"
)
<<
"sound uuid "
<<
uuid
<<
" exists in VFS"
<<
LL_ENDL
;
return
have_local
;
}
void
LLAudioEngine
::
startNextTransfer
()
{
//
llinfos
<< "LLAudioEngine::startNextTransfer()" <<
llendl
;
//
LL_DEBUGS("AudioEngine")
<< "LLAudioEngine::startNextTransfer()" <<
LL_ENDL
;
if
(
mCurrentTransfer
.
notNull
()
||
getMuted
())
{
//
llinfos
<< "Transfer in progress, aborting" <<
llendl
;
//
LL_DEBUGS("AudioEngine")
<< "Transfer in progress, aborting" <<
LL_ENDL
;
return
;
}
...
...
@@ -1203,7 +1210,7 @@ void LLAudioEngine::startNextTransfer()
if
(
asset_id
.
notNull
())
{
llinfos
<<
"Getting asset data for: "
<<
asset_id
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"Getting
audio
asset data for: "
<<
asset_id
<<
LL_ENDL
;
gAudiop
->
mCurrentTransfer
=
asset_id
;
gAudiop
->
mCurrentTransferTimer
.
reset
();
gAssetStorage
->
getAssetData
(
asset_id
,
LLAssetType
::
AT_SOUND
,
...
...
@@ -1211,7 +1218,7 @@ void LLAudioEngine::startNextTransfer()
}
else
{
//
llinfos
<< "No pending transfers?" <<
llendl
;
//
LL_DEBUGS("AudioEngine")
<< "No pending transfers?" <<
LL_ENDL
;
}
}
...
...
@@ -1221,7 +1228,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
{
if
(
result_code
)
{
llinfos
<<
"Boom, error in audio file transfer: "
<<
LLAssetStorage
::
getErrorString
(
result_code
)
<<
" ("
<<
result_code
<<
")"
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"Boom, error in audio file transfer: "
<<
LLAssetStorage
::
getErrorString
(
result_code
)
<<
" ("
<<
result_code
<<
")"
<<
LL_ENDL
;
// Need to mark data as bad to avoid constant rerequests.
LLAudioData
*
adp
=
gAudiop
->
getAudioData
(
uuid
);
if
(
adp
)
...
...
@@ -1238,11 +1245,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
if
(
!
adp
)
{
// Should never happen
llwarns
<<
"Got asset callback without audio data for "
<<
uuid
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Got asset callback without audio data for "
<<
uuid
<<
LL_ENDL
;
}
else
{
// llinfos
<< "Got asset callback with good audio data for " << uuid << ", making decode request" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Got asset callback with good audio data for "
<<
uuid
<<
", making decode request"
<<
LL_ENDL
;
adp
->
setHasValidData
(
true
);
adp
->
setHasLocalData
(
true
);
gAudioDecodeMgrp
->
addDecodeRequest
(
uuid
);
...
...
@@ -1321,7 +1328,7 @@ void LLAudioSource::update()
}
else
if
(
adp
->
hasCompletedDecode
())
// Only mark corrupted after decode is done
{
llwarns
<<
"Marking LLAudioSource corrupted for "
<<
adp
->
getID
()
<<
llendl
;
LL_WARNS
(
"AudioEngine"
)
<<
"Marking LLAudioSource corrupted for "
<<
adp
->
getID
()
<<
LL_ENDL
;
mCorrupted
=
true
;
}
}
...
...
@@ -1357,7 +1364,6 @@ bool LLAudioSource::setupChannel()
if
(
!
adp
->
getBuffer
())
{
// We're not ready to play back the sound yet, so don't try and allocate a channel for it.
//llwarns << "Aborting, no buffer" << llendl;
return
false
;
}
...
...
@@ -1375,7 +1381,7 @@ bool LLAudioSource::setupChannel()
// Ugh, we don't have any free channels.
// Now we have to reprioritize.
// For now, just don't play the sound.
//llwarns << "Aborting, no free channels" <<
llendl
;
//llwarns << "Aborting, no free channels" <<
LL_ENDL
;
return
false
;
}
...
...
@@ -1474,7 +1480,7 @@ bool LLAudioSource::isDone() const
{
// We don't have a channel assigned, and it's been
// over 15 seconds since we tried to play it. Don't bother.
//llinfos
<< "No channel assigned, source is done" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"No channel assigned, source is done"
<<
LL_ENDL
;
return
true
;
}
else
...
...
@@ -1640,7 +1646,7 @@ LLAudioChannel::LLAudioChannel() :
LLAudioChannel
::~
LLAudioChannel
()
{
// Need to disconnect any sources which are using this channel.
//llinfos
<< "Cleaning up audio channel" <<
llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Cleaning up audio channel"
<<
LL_ENDL
;
if
(
mCurrentSourcep
)
{
mCurrentSourcep
->
setChannel
(
NULL
);
...
...
@@ -1651,29 +1657,29 @@ LLAudioChannel::~LLAudioChannel()
void
LLAudioChannel
::
setSource
(
LLAudioSource
*
sourcep
)
{
//llinfos << this << ": setSource(" << sourcep << ")" << llendl;
if
(
!
sourcep
)
{
// Clearing the source for this channel, don't need to do anything.
//llinfos << "Clearing source for channel" << llendl
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"Clearing source"
<<
(
mCurrentSourcep
?
mCurrentSourcep
->
getID
()
:
LLUUID
::
null
)
<<
LL_ENDL
;
cleanup
();
mCurrentSourcep
=
NULL
;
mWaiting
=
false
;
return
;
}
if
(
sourcep
==
mCurrentSourcep
)
else
{
// Don't reallocate the channel, this will make FMOD goofy.
//llinfos << "Calling setSource with same source!" << llendl;
}
mCurrentSourcep
=
sourcep
;
LL_DEBUGS
(
"AudioEngine"
)
<<
"( id: "
<<
sourcep
->
getID
()
<<
")"
<<
LL_ENDL
;
if
(
sourcep
==
mCurrentSourcep
)
{
// Don't reallocate the channel, this will make FMOD goofy.
//LL_DEBUGS("AudioEngine") << "Calling setSource with same source!" << LL_ENDL;
}
updateBuffer
();
update3DPosition
();
mCurrentSourcep
=
sourcep
;
updateBuffer
();
update3DPosition
();
}
}
...
...
@@ -1768,7 +1774,7 @@ bool LLAudioData::load()
if
(
mBufferp
)
{
// We already have this sound in a buffer, don't do anything.
llinfos
<<
"Already have a buffer for this sound, don't bother loading!"
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"Already have a buffer for this sound, don't bother loading!"
<<
LL_ENDL
;
return
true
;
}
...
...
@@ -1776,7 +1782,7 @@ bool LLAudioData::load()
if
(
!
mBufferp
)
{
// No free buffers, abort.
llinfos
<<
"Not able to allocate a new audio buffer, aborting."
<<
llendl
;
LL_INFOS
(
"AudioEngine"
)
<<
"Not able to allocate a new audio buffer, aborting."
<<
LL_ENDL
;
return
true
;
}
...
...
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