- Dec 04, 2023
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cosmic-linden authored
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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David Parks authored
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/object above/below water.
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David Parks authored
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Mnikolenko Productengine authored
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Andrey Kleshchev authored
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- Dec 01, 2023
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David Parks authored
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- Nov 30, 2023
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David Parks authored
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David Parks authored
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Maxim Nikolenko authored
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- Nov 29, 2023
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Brad Linden authored
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Andrey Kleshchev authored
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Brad Linden authored
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Brad Linden authored
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Maxim Nikolenko authored
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- Nov 28, 2023
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Maxim Nikolenko authored
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- Nov 27, 2023
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Maxim Nikolenko authored
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- Nov 21, 2023
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Andrey Kleshchev authored
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way.
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Andrey Kleshchev authored
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Andrey Kleshchev authored
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
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Rye Mutt authored
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Alexander Gavriliuk authored
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- Nov 17, 2023
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cosmic-linden authored
SL-20553: Fix crash in ~PBRPickerAgentListener
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Cosmic Linden authored
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David Parks authored
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- Nov 16, 2023
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David Parks authored
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
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Alexander Gavriliuk authored
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- Nov 15, 2023
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David Parks authored
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- Nov 14, 2023
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David Parks authored
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cosmic-linden authored
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- Nov 13, 2023
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David Parks authored
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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cosmic-linden authored
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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- Nov 09, 2023
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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- Nov 08, 2023
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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