- Nov 21, 2023
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Alexander Gavriliuk authored
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- Nov 17, 2023
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cosmic-linden authored
SL-20553: Fix crash in ~PBRPickerAgentListener
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Cosmic Linden authored
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- Nov 16, 2023
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Alexander Gavriliuk authored
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- Nov 15, 2023
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David Parks authored
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- Nov 14, 2023
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David Parks authored
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cosmic-linden authored
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- Nov 13, 2023
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David Parks authored
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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cosmic-linden authored
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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- Nov 09, 2023
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
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Cosmic Linden authored
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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- Nov 08, 2023
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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David Parks authored
SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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- Nov 06, 2023
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Brad Linden authored
also added suggested continue statements, and removed obsolete LLInventoryItem::fromLLSD deserialization codepath.
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David Parks authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
Update editor in which texture changed to local
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- Nov 03, 2023
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Brad Linden authored
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Brad Linden authored
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Brad Linden authored
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Brad Kittenbrink (Brad Linden) authored
ensure inventory skeleton loading doesn't block the message system from processing packets.
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David Parks authored
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David Parks authored
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David Parks authored
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- Nov 02, 2023
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Mnikolenko Productengine authored
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David Parks authored
SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix multihreaded GL not working on mac (thanks, Rye!)
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- Nov 01, 2023
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cosmic-linden authored
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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