- Dec 14, 2023
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David Parks authored
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David Parks authored
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Maxim Nikolenko authored
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- Dec 13, 2023
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Cosmic Linden authored
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cosmic-linden authored
Fix for semi-transparent HUDs rendering opaque
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David Parks authored
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David Parks authored
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Brad Linden authored
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David Parks authored
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Andrey Kleshchev authored
and fixed diffuse alpha
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- Dec 11, 2023
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Henri Beauchamp authored
This commit fixes a bug introduced with commit 6472b75b where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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David Parks authored
SL-20611 Brute force fix for water haze -- paid for by cycles saved by not drawing water twice, but needs a better long term solution.
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
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- Dec 08, 2023
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Brad Linden authored
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David Parks authored
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Maxim Nikolenko authored
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- Dec 06, 2023
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David Parks authored
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David Parks authored
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Ansariel Hiller authored
BUG-234706 Fix unstable performance on nvidia systems by always enabling Threaded Optimization via driver application profile (#564)
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David Parks authored
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David Parks authored
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- Dec 05, 2023
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Alexander Gavriliuk authored
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David Parks authored
SL-20654 Fix for box probes sometimes glitching out at the corners. Incidental fix for crash when mWaterPool is null.
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- Dec 04, 2023
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cosmic-linden authored
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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David Parks authored
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/object above/below water.
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David Parks authored
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Mnikolenko Productengine authored
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Andrey Kleshchev authored
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- Dec 01, 2023
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David Parks authored
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- Nov 30, 2023
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David Parks authored
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David Parks authored
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Maxim Nikolenko authored
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- Nov 29, 2023
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Brad Linden authored
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Andrey Kleshchev authored
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Brad Linden authored
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Brad Linden authored
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Maxim Nikolenko authored
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- Nov 28, 2023
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Maxim Nikolenko authored
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- Nov 27, 2023
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Maxim Nikolenko authored
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