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		string llGetScriptName()
Returns the name of the script that this function is used in
	</string>
	<string name="LSLTipText_llGetNumberOfSides" translate="false">
		integer llGetNumberOfSides()
Returns the number of faces (or sides) of the prim
	</string>
	<string name="LSLTipText_llAxisAngle2Rot" translate="false">
		rotation llAxisAngle2Rot(vector axis, float angle)
Returns the rotation that is a generated angle about axis
	</string>
	<string name="LSLTipText_llRot2Axis" translate="false">
		vector llRot2Axis(rotation rot)
Returns the rotation axis represented by rot
	</string>
	<string name="LSLTipText_llRot2Angle" translate="false">
		float llRot2Angle(rotation rot)
Returns the rotation angle represented by rot
	</string>
	<string name="LSLTipText_llAcos" translate="false">
		float llAcos(float val)
Returns the arccosine in radians of val
	</string>
	<string name="LSLTipText_llAsin" translate="false">
		float llAsin(float val)
Returns the arcsine in radians of val
	</string>
	<string name="LSLTipText_llAngleBetween" translate="false">
		float llAngleBetween(rotation a, rotation b)
Returns angle between rotation a and b
	</string>
	<string name="LSLTipText_llGetInventoryKey" translate="false">
		key llGetInventoryKey(string name)
Returns the key that is the UUID of the inventory name
	</string>
	<string name="LSLTipText_llAllowInventoryDrop" translate="false">
		llAllowInventoryDrop(integer add)
If add == TRUE, users without modify permissions can still drop inventory items onto a prim
	</string>
	<string name="LSLTipText_llGetSunDirection" translate="false">
		vector llGetSunDirection()
Returns a normalized vector of the direction of the sun in the region
	</string>
	<string name="LSLTipText_llGetTextureOffset" translate="false">
		vector llGetTextureOffset(integer face)
Returns the texture offset of face in the x and y components of a vector
	</string>
	<string name="LSLTipText_llGetTextureScale" translate="false">
		vector llGetTextureScale(integer side)
Returns the texture scale of side in the x and y components of a vector
	</string>
	<string name="LSLTipText_llGetTextureRot" translate="false">
		float llGetTextureRot(integer side)
Returns the texture rotation of side
	</string>
	<string name="LSLTipText_llSubStringIndex" translate="false">
		integer llSubStringIndex(string source, string pattern)
Returns an integer that is the index in source where pattern first appears.
(Returns -1 if not found)
	</string>
	<string name="LSLTipText_llGetOwnerKey" translate="false">
		key llGetOwnerKey(key id)
Returns the owner of object id
	</string>
	<string name="LSLTipText_llGetCenterOfMass" translate="false">
		vector llGetCenterOfMass()
Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass)
	</string>
	<string name="LSLTipText_llListSort" translate="false">
		list llListSort(list src, integer stride, integer ascending)
Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
The sort order is affected by type.
	</string>
	<string name="LSLTipText_llGetListLength" translate="false">
		integer llGetListLength(list src)
Returns the number of elements in the list
	</string>
	<string name="LSLTipText_llList2Integer" translate="false">
		integer llList2Integer(list src, integer index)
Copies the integer at index in the list
	</string>
	<string name="LSLTipText_llList2Float" translate="false">
		float llList2Float(list src, integer index)
Copies the float at index in the list
	</string>
	<string name="LSLTipText_llList2String" translate="false">
		string llList2String(list src, integer index)
Copies the string at index in the list
	</string>
	<string name="LSLTipText_llList2Key" translate="false">
		key llList2Key(list src, integer index)
Copies the key at index in the list
	</string>
	<string name="LSLTipText_llList2Vector" translate="false">
		vector llList2Vector(list src, integer index)
Copies the vector at index in the list
	</string>
	<string name="LSLTipText_llList2Rot" translate="false">
		rotation llList2Rot(list src, integer index)
Copies the rotation at index in the list
	</string>
	<string name="LSLTipText_llList2List" translate="false">
		list llList2List(list src, integer start, integer end)
Copies the slice of the list from start to end
	</string>
	<string name="LSLTipText_llDeleteSubList" translate="false">
		list llDeleteSubList(list src, integer start, integer end)
Removes the slice from start to end and returns the remainder of the list
	</string>
	<string name="LSLTipText_llGetListEntryType" translate="false">
		integer llGetListEntryType(list src, integer index)
Returns the type of the index entry in the list
(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
	</string>
	<string name="LSLTipText_llList2CSV" translate="false">
		string llList2CSV(list src)
Creates a string of comma separated values from list
	</string>
	<string name="LSLTipText_llCSV2List" translate="false">
		list llCSV2List(string src)
Creates a list from a string of comma separated values
	</string>
	<string name="LSLTipText_llListRandomize" translate="false">
		list llListRandomize(list src, integer stride)
Returns a randomized list of blocks of size stride
	</string>
	<string name="LSLTipText_llList2ListStrided" translate="false">
		list llList2ListStrided(list src, integer start, integer end, integer stride)
Copies the strided slice of the list from start to end
	</string>
	<string name="LSLTipText_llGetRegionCorner" translate="false">
		vector llGetRegionCorner()
Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
	</string>
	<string name="LSLTipText_llListInsertList" translate="false">
		list llListInsertList(list dest, list src, integer start)
Returns a list that contains all the elements from dest but with the elements from src inserted at position start
	</string>
	<string name="LSLTipText_llListFindList" translate="false">
		integer llListFindList(list src, list test)
Returns the index of the first instance of test in src.
(Returns -1 if not found)
	</string>
	<string name="LSLTipText_llGetObjectName" translate="false">
		string llGetObjectName()
Returns the name of the prim which the script is attached to
	</string>
	<string name="LSLTipText_llSetObjectName" translate="false">
		llSetObjectName(string name)
Sets the prim's name to the name parameter
	</string>
	<string name="LSLTipText_llGetDate" translate="false">
		string llGetDate()
Returns the current date in the UTC time zone in the format YYYY-MM-DD
	</string>
	<string name="LSLTipText_llEdgeOfWorld" translate="false">
		integer llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
	</string>
	<string name="LSLTipText_llGetAgentInfo" translate="false">
		integer llGetAgentInfo(key id)
Returns an integer bitfield containing the agent information about id.
Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
	</string>
	<string name="LSLTipText_llAdjustSoundVolume" translate="false">
		llAdjustSoundVolume(float volume)
Adjusts volume of attached sound (0.0 - 1.0)
	</string>
	<string name="LSLTipText_llSetSoundQueueing" translate="false">
		llSetSoundQueueing(integer queue)
Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
	</string>
	<string name="LSLTipText_llSetSoundRadius" translate="false">
		llSetSoundRadius(float radius)
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
	</string>
	<string name="LSLTipText_llKey2Name" translate="false">
		string llKey2Name(key id)
Returns the name of the prim or avatar specified by id.
(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
	</string>
	<string name="LSLTipText_llSetTextureAnim" translate="false">
		llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animates the texture on the specified face/faces
	</string>
	<string name="LSLTipText_llTriggerSoundLimited" translate="false">
		llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
	</string>
	<string name="LSLTipText_llEjectFromLand" translate="false">
		llEjectFromLand(key avatar)
Ejects avatar from the parcel
	</string>
	<string name="LSLTipText_llParseString2List" translate="false">
		list llParseString2List(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers
(separators and spacers must be lists of strings, maximum of 8 each)
	</string>
	<string name="LSLTipText_llOverMyLand" translate="false">
		integer llOverMyLand(key id)
Returns TRUE if id is over land owned by the script owner, otherwise FALSE
	</string>
	<string name="LSLTipText_llGetLandOwnerAt" translate="false">
		key llGetLandOwnerAt(vector pos)
Returns the key of the land owner, returns NULL_KEY if public
	</string>
	<string name="LSLTipText_llGetNotecardLine" translate="false">
		key llGetNotecardLine(string name, integer line)
Returns line line of notecard name via the dataserver event
	</string>
	<string name="LSLTipText_llGetAgentSize" translate="false">
		vector llGetAgentSize(key id)
If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
	</string>
	<string name="LSLTipText_llSameGroup" translate="false">
		integer llSameGroup(key id)
Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
	</string>
	<string name="LSLTipText_llUnSit" translate="false">
		key llUnSit(key id)
If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up
	</string>
	<string name="LSLTipText_llGroundSlope" translate="false">
		vector llGroundSlope(vector offset)
Returns the ground slope below the object position + offset
	</string>
	<string name="LSLTipText_llGroundNormal" translate="false">
		vector llGroundNormal(vector offset)
Returns the ground normal below the object position + offset
	</string>
	<string name="LSLTipText_llGroundContour" translate="false">
		vector llGroundCountour(vector offset)
Returns the ground contour direction below the object position + offset
	</string>
	<string name="LSLTipText_llGetAttached" translate="false">
		integer llGetAttached()
Returns the object's attachment point, or 0 if not attached
	</string>
	<string name="LSLTipText_llGetFreeMemory" translate="false">
		integer llGetFreeMemory()
Returns the number of free bytes of memory the script can use
	</string>
	<string name="LSLTipText_llGetRegionName" translate="false">
		string llGetRegionName()
Returns the current region name
	</string>
	<string name="LSLTipText_llGetRegionTimeDilation" translate="false">
		float llGetRegionTimeDilation()
Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
	</string>
	<string name="LSLTipText_llGetRegionFPS" translate="false">
		float llGetRegionFPS()
Returns the mean region frames per second
	</string>
	<string name="LSLTipText_llParticleSystem" translate="false">
		llParticleSystem(list rules)
Creates a particle system based on rules.  An empty list removes the particle system.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
	</string>
	<string name="LSLTipText_llGroundRepel" translate="false">
		llGroundRepel(float height, integer water, float tau)
Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
	</string>
	<string name="LSLTipText_llGiveInventoryList" translate="false">
		llGiveInventoryList(key target, string folder, list inventory)
Gives inventory items to target, creating a new folder to put them in
	</string>
	<string name="LSLTipText_llSetVehicleType" translate="false">
		llSetVehicleType(integer type)
Sets the vehicle to one of the default types
	</string>
	<string name="LSLTipText_llSetVehicleFloatParam" translate="false">
		llSetVehicleFloatParam(integer param, float value)
Sets the specified vehicle float parameter
	</string>
	<string name="LSLTipText_llSetVehicleVectorParam" translate="false">
		llSetVehicleVectorParam(integer param, vector vec)
Sets the specified vehicle vector parameter
	</string>
	<string name="LSLTipText_llSetVehicleRotationParam" translate="false">
		llSetVehicleVectorParam(integer param, rotation rot)
Sets the specified vehicle rotation parameter
	</string>
	<string name="LSLTipText_llSetVehicleFlags" translate="false">
		llSetVehicleFlags(integer flags)
Sets the enabled bits in 'flags'
	</string>
	<string name="LSLTipText_llRemoveVehicleFlags" translate="false">
		llRemoveVehicleFlags(integer flags)
Removes the enabled bits in 'flags'
	</string>
	<string name="LSLTipText_llSitTarget" translate="false">
		llSitTarget(vector offset, rotation rot)
Sets the sit location for the prim.  If offset == &lt;0,0,0&gt; then the sit target is removed.
	</string>
	<string name="LSLTipText_llAvatarOnSitTarget" translate="false">
		key llAvatarOnSitTarget()
If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY
	</string>
	<string name="LSLTipText_llAddToLandPassList" translate="false">
		llAddToLandPassList(key avatar, float hours)
Adds avatar to the land pass list for hours, or indefinitely if hours is 0
	</string>
	<string name="LSLTipText_llSetTouchText" translate="false">
		llSetTouchText(string text)
Displays text rather than the default 'Touch' in the pie menu
	</string>
	<string name="LSLTipText_llSetSitText" translate="false">
		llSetSitText(string text)
Displays text rather than the default 'Sit Here' in the pie menu
	</string>
	<string name="LSLTipText_llSetCameraEyeOffset" translate="false">
		llSetCameraEyeOffset(vector offset)
Sets the camera eye offset for avatars that sit on the object
	</string>
	<string name="LSLTipText_llSetCameraAtOffset" translate="false">
		llSetCameraAtOffset(vector offset)
Sets the point the camera is looking at to offset for avatars that sit on the object
	</string>
	<string name="LSLTipText_llDumpList2String" translate="false">
		string llDumpList2String(list src, string separator)
Returns the list in a single string, using separator between the entries
	</string>
	<string name="LSLTipText_llScriptDanger" translate="false">
		integer llScriptDanger(vector pos)
Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts
	</string>
	<string name="LSLTipText_llDialog" translate="false">
		llDialog(key avatar, string message, list buttons, integer chat_channel)
Shows a dialog box on the avatar's screen with a message and up to 12 buttons.
If a button is pressed, the avatar says the text of the button label on chat_channel.
	</string>
	<string name="LSLTipText_llVolumeDetect" translate="false">
		llVolumeDetect(integer detect)
If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
Must be applied to the root prim.
	</string>
	<string name="LSLTipText_llResetOtherScript" translate="false">
		llResetOtherScript(string name)
Resets script name
	</string>
	<string name="LSLTipText_llGetScriptState" translate="false">
		integer llGetScriptState(string name)
Returns TRUE if the script name is running
	</string>
	<string name="LSLTipText_llRemoteLoadScript" translate="false">
		DEPRECATED!  Please use llRemoteLoadScriptPin instead.
	</string>
	<string name="LSLTipText_llSetRemoteScriptAccessPin" translate="false">
		llSetRemoteScriptAccessPin(integer pin)
If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
	</string>
	<string name="LSLTipText_llRemoteLoadScriptPin" translate="false">
		llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
If running == TRUE, starts the script with start_param
	</string>
	<string name="LSLTipText_llOpenRemoteDataChannel" translate="false">
		llOpenRemoteDataChannel()
Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
	</string>
	<string name="LSLTipText_llSendRemoteData" translate="false">
		key llSendRemoteData(key channel, string dest, integer idata, string sdata)
Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
Returns a key that is the message_id for the resulting remote_data events.
	</string>
	<string name="LSLTipText_llRemoteDataReply" translate="false">
		llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
	</string>
	<string name="LSLTipText_llCloseRemoteDataChannel" translate="false">
		llCloseRemoteDataChannel(key channel)
Closes XML-RPC channel
	</string>
	<string name="LSLTipText_llMD5String" translate="false">
		string llMD5String(string src, integer nonce)
Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
	</string>
	<string name="LSLTipText_llSetPrimitiveParams" translate="false">
		llSetPrimitiveParams(list rules)
Sets the prim's parameters according to rules
	</string>
	<string name="LSLTipText_llStringToBase64" translate="false">
		string llStringToBase64(string str)
Converts a string to the Base64 representation of the string
	</string>
	<string name="LSLTipText_llBase64ToString" translate="false">
		string llBase64ToString(string str)
Converts a Base64 string to a conventional string.
If the conversion creates any unprintable characters, they are converted to spaces.
	</string>
	<string name="LSLTipText_llXorBase64Strings" translate="false">
		string llXorBase64Strings(string s1, string s2)
DEPRECATED!  Please use llXorBase64StringsCorrect instead.
Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string.  s2 repeats if it is shorter than s1.  Retained for backwards compatability.
	</string>
	<string name="LSLTipText_llRemoteDataSetRegion" translate="false">
		llRemoteDataSetRegion()
DEPRECATED!  Please use llOpenRemoteDataChannel instead.
If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
	</string>
	<string name="LSLTipText_llLog10" translate="false">
		float llLog10(float val)
Returns the base 10 logarithm of val.  Returns zero if val &lt;= 0.
	</string>
	<string name="LSLTipText_llLog" translate="false">
		float llLog(float val)
Returns the natural logarithm of val.  Returns zero if val &lt;= 0.
	</string>
	<string name="LSLTipText_llGetAnimationList" translate="false">
		list llGetAnimationList(key id)
Returns a list of keys of playing animations for avatar described by id
	</string>
	<string name="LSLTipText_llSetParcelMusicURL" translate="false">
		llSetParcelMusicURL(string url)
Sets the streaming audio URL for the parcel which the object is on
	</string>
	<string name="LSLTipText_llGetRootPosition" translate="false">
		vector llGetRootPosition()
Returns the position (in region coordinates) of the root prim of the object which the script is attached to
	</string>
	<string name="LSLTipText_llGetRootRotation" translate="false">
		rotation llGetRootRotation()
Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
	</string>
	<string name="LSLTipText_llGetObjectDesc" translate="false">
		string llGetObjectDesc()
Returns the description of the prim the script is attached to
	</string>
	<string name="LSLTipText_llSetObjectDesc" translate="false">
		llSetObjectDesc(string name)
Sets the prim's description
	</string>
	<string name="LSLTipText_llGetCreator" translate="false">
		key llGetCreator()
Returns a key for the creator of the prim
	</string>
	<string name="LSLTipText_llGetTimestamp" translate="false">
		string llGetTimestamp()
Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
	</string>
	<string name="LSLTipText_llSetLinkAlpha" translate="false">
		llSetLinkAlpha(integer linknumber, float alpha, integer face)
If a prim exists in the link chain at linknumber, sets face to alpha
	</string>
	<string name="LSLTipText_llGetNumberOfPrims" translate="false">
		integer llGetNumberOfPrims()
Returns the number of prims in a link set the script is attached to
	</string>
	<string name="LSLTipText_llGetNumberOfNotecardLines" translate="false">
		key llGetNumberOfNotecardLines(string name)
Returns number of lines in notecard name via the dataserver event (cast return value to integer)
	</string>
	<string name="LSLTipText_llGetBoundingBox" translate="false">
		list llGetBoundingBox(key object)
Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
	</string>
	<string name="LSLTipText_llGetGeometricCenter" translate="false">
		vector llGetGeometricCenter()
Returns the geometric center of the linked set the script is attached to.
	</string>
	<string name="LSLTipText_llGetPrimitiveParams" translate="false">
		list llGetPrimitiveParams(list params)
Returns the primitive parameters specified in the params list.
	</string>
	<string name="LSLTipText_llIntegerToBase64" translate="false">
		string llIntegerToBase64(integer number)
Returns a string that is a Base64 big endian encode of number
	</string>
	<string name="LSLTipText_llBase64ToInteger" translate="false">
		integer llBase64ToInteger(string str)
Returns an integer that is the str Base64 decoded as a big endian integer
	</string>
	<string name="LSLTipText_llGetGMTclock" translate="false">
		float llGetGMTclock()
Returns the time in seconds since midnight GMT
	</string>
	<string name="LSLTipText_llGetSimulatorHostname" translate="false">
		string llGetSimulatorHostname()
Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
	</string>
	<string name="LSLTipText_llSetLocalRot" translate="false">
		llSetLocalRot(rotation rot)
Sets the rotation of a child prim relative to the root prim
	</string>
	<string name="LSLTipText_llParseStringKeepNulls" translate="false">
		list llParseStringKeepNulls(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
(separators and spacers must be lists of strings, maximum of 8 each)
	</string>
	<string name="LSLTipText_llRezAtRoot" translate="false">
		llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
	</string>
	<string name="LSLTipText_llGetObjectPermMask" translate="false">
		integer llGetObjectPermMask(integer mask)
Returns the requested permission mask for the root object the task is attached to
	</string>
	<string name="LSLTipText_llSetObjectPermMask" translate="false">
		llSetObjectPermMask(integer mask, integer value)
Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
	</string>
	<string name="LSLTipText_llGetInventoryPermMask" translate="false">
		integer llGetInventoryPermMask(string item, integer mask)
Returns the requested permission mask for the inventory item
	</string>
	<string name="LSLTipText_llSetInventoryPermMask" translate="false">
		llSetInventoryPermMask(string item, integer mask, integer value)
Sets the given permission mask to the new value on the inventory item (requires God Mode)
	</string>
	<string name="LSLTipText_llGetInventoryCreator" translate="false">
		key llGetInventoryCreator(string item)
Returns a key for the creator of the inventory item
	</string>
	<string name="LSLTipText_llOwnerSay" translate="false">
		llOwnerSay(string msg)
Says msg to owner only.  (Owner must be in the same region.)
	</string>
	<string name="LSLTipText_llRequestSimulatorData" translate="false">
		key llRequestSimulatorData(string simulator, integer data)
Requests data about simulator.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llForceMouselook" translate="false">
		llForceMouselook(integer mouselook)
If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
	</string>
	<string name="LSLTipText_llGetObjectMass" translate="false">
		float llGetObjectMass(key id)
Returns the mass of the avatar or object in the region
	</string>
	<string name="LSLTipText_llListReplaceList" translate="false">
		list llListReplaceList(list dest, list src, integer start, integer end)
Returns a list that is dest with start through end removed and src inserted at start
	</string>
	<string name="LSLTipText_llLoadURL" translate="false">
		llLoadURL(key avatar, string message, string url)
Shows a dialog to avatar offering to load the web page at url with a message.
If user clicks yes, launches the page in their web browser.
	</string>
	<string name="LSLTipText_llParcelMediaCommandList" translate="false">
		llParcelMediaCommandList(list command)
Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
	</string>
	<string name="LSLTipText_llParcelMediaQuery" translate="false">
		list llParcelMediaQuery(list query)
Returns a list containing results of the sent query
	</string>
	<string name="LSLTipText_llModPow" translate="false">
		integer llModPow(integer a, integer b, integer c)
Returns a raised to the b power, mod c. ( (a**b)%c )
b is capped at 0xFFFF (16 bits).
	</string>
	<string name="LSLTipText_llGetInventoryType" translate="false">
		integer llGetInventoryType(string name)
Returns the type of the inventory item name
	</string>
	<string name="LSLTipText_llSetPayPrice" translate="false">
		llSetPayPrice(integer price, list quick_pay_buttons)
Sets the default amount on the dialog that appears when someone chooses to pay this prim
	</string>
	<string name="LSLTipText_llGetCameraPos" translate="false">
		vector llGetCameraPos()
Returns the current camera position for the agent the task has permissions for
	</string>
	<string name="LSLTipText_llGetCameraRot" translate="false">
		rotation llGetCameraRot()
Returns the current camera orientation for the agent the task has permissions for
	</string>
	<string name="LSLTipText_llSetPrimURL" translate="false">
		llSetPrimURL(string url)
Updates the URL for the web page shown on the sides of the object
	</string>
	<string name="LSLTipText_llRefreshPrimURL" translate="false">
		llRefreshPrimURL()
Reloads the web page shown on the sides of the object
	</string>
	<string name="LSLTipText_llEscapeURL" translate="false">
		string llEscapeURL(string url)
Returns an escaped/encoded version of url, replacing spaces with %20 etc.
	</string>
	<string name="LSLTipText_llUnescapeURL" translate="false">
		string llUnescapeURL(string url)
Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
	</string>
	<string name="LSLTipText_llMapDestination" translate="false">
		llMapDestination(string simname, vector pos, vector look_at)
Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
Only works for scripts attached to avatar, or during touch events.
	</string>
	<string name="LSLTipText_llAddToLandBanList" translate="false">
		llAddToLandBanList(key avatar, float hours)
Adds avatar to the land ban list for hours, or indefinitely if hours is 0
	</string>
	<string name="LSLTipText_llRemoveFromLandPassList" translate="false">
		llRemoveFromLandPassList(key avatar)
Removes avatar from the land pass list
	</string>
	<string name="LSLTipText_llRemoveFromLandBanList" translate="false">
		llRemoveFromLandBanList(key avatar)
Removes avatar from the land ban list
	</string>
	<string name="LSLTipText_llSetCameraParams" translate="false">
		llSetCameraParams(list rules)
Sets multiple camera parameters at once.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
	</string>
	<string name="LSLTipText_llClearCameraParams" translate="false">
		llClearCameraParams()
Resets all camera parameters to default values and turns off scripted camera control
	</string>
	<string name="LSLTipText_llListStatistics" translate="false">
		float llListStatistics(integer operation, list src)
Performs statistical aggregate functions on list src using LIST_STAT_* operations
	</string>
	<string name="LSLTipText_llGetUnixTime" translate="false">
		integer llGetUnixTime()
Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
	</string>
	<string name="LSLTipText_llGetParcelFlags" translate="false">
		integer llGetParcelFlags(vector pos)
Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
	</string>
	<string name="LSLTipText_llGetRegionFlags" translate="false">
		integer llGetRegionFlags()
Returns the region flags (REGION_FLAG_*) for the region the object is in
	</string>
	<string name="LSLTipText_llXorBase64StringsCorrect" translate="false">
		string llXorBase64StringsCorrect(string s1, string s2)
Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
s2 repeats if it is shorter than s1.
	</string>
	<string name="LSLTipText_llHTTPRequest" translate="false">
		llHTTPRequest(string url, list parameters, string body)
Sends an HTTP request to the specified url with the body of the request and parameters
	</string>
	<string name="LSLTipText_llResetLandBanList" translate="false">
		llResetLandBanList()
Removes all Residents from the land ban list
	</string>
	<string name="LSLTipText_llResetLandPassList" translate="false">
		llResetLandPassList()
Removes all Residents from the land access/pass list
	</string>
	<string name="LSLTipText_llGetObjectPrimCount" translate="false">
		integer llGetObjectPrimCount(key object_id)
Returns the total number of prims for an object in the region
	</string>
	<string name="LSLTipText_llGetParcelPrimOwners" translate="false">
		list llGetParcelPrimOwners(vector pos)
Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts.
Requires owner-like permissions for the parcel.
	</string>
	<string name="LSLTipText_llGetParcelPrimCount" translate="false">
		integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
Returns the number of prims on the parcel at pos of the given category.
Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
	</string>
	<string name="LSLTipText_llGetParcelMaxPrims" translate="false">
		integer llGetParcelMaxPrims(vector pos, integer sim_wide)
Returns the maximum number of prims allowed on the parcel at pos
	</string>
	<string name="LSLTipText_llGetParcelDetails" translate="false">
		list llGetParcelDetails(vector pos, list params)
Returns the parcel details specified in params for the parcel at pos.
Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
	</string>
	<string name="LSLTipText_llSetLinkPrimitiveParams" translate="false">
		llSetLinkPrimitiveParams(integer linknumber, list rules)
Sets primitive parameters for linknumber based on rules
	</string>
	<string name="LSLTipText_llSetLinkTexture" translate="false">
		llSetLinkTexture(integer linknumber, string texture, integer face)
Sets the texture of face for a task that exists in the link chain at linknumber
	</string>
	<string name="LSLTipText_llStringTrim" translate="false">
		string llStringTrim(string src, integer trim_type)
Trims the leading and/or trailing white spaces from a string.
trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
	</string>
	<string name="LSLTipText_llRegionSay" translate="false">
		llRegionSay(integer channel, string msg)
Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
	</string>
	<string name="LSLTipText_llGetObjectDetails" translate="false">
		list llGetObjectDetails(key id, list params)
Returns the object details specified in params for the object with key id.
Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
	</string>
	<string name="LSLTipText_llSetClickAction" translate="false">
		llSetClickAction(integer action)
Sets the action performed when a prim is clicked upon
	</string>
	<string name="LSLTipText_llGetRegionAgentCount" translate="false">
		integer llGetRegionAgentCount()
Returns the number of avatars in the region
	</string>
	<string name="LSLTipText_llTextBox" translate="false">
		llTextBox(key avatar, string message, integer chat_channel)
Shows a window on the avatar's screen with the message.
It contains a text box for input, and if entered that text is chatted on chat_channel.
	</string>
	<string name="LSLTipText_llGetAgentLanguage" translate="false">
		string llGetAgentLanguage(key avatar)
Returns the language code of the preferred interface language of the avatar
	</string>
	<string name="LSLTipText_llDetectedTouchUV" translate="false">
		vector llDetectedTouchUV(integer index)
Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchFace" translate="false">
		integer llDetectedTouchFace(integer index)
Returns the index of the face where the avatar clicked in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchPos" translate="false">
		vector llDetectedTouchPos(integer index)
Returns the position where the object was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchNormal" translate="false">
		vector llDetectedTouchNormal(integer index)
Returns the surface normal for a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchBinormal" translate="false">
		vector llDetectedTouchBinormal(integer index)
Returns the surface binormal for a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchST" translate="false">
		vector llDetectedTouchST(integer index)
Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llSHA1String" translate="false">
		string llSHA1String(string src)
Returns a string of 40 hex characters that is the SHA1 security Hash of src
	</string>
	<string name="LSLTipText_llGetFreeURLs" translate="false">
		integer llGetFreeURLs()
Returns the number of available URLs for the current script
	</string>
	<string name="LSLTipText_llRequestURL" translate="false">
		key llRequestURL()
Requests one HTTP:// url for use by this object.
An http_request event is triggered with the results.
	</string>
	<string name="LSLTipText_llRequestSecureURL" translate="false">
		key llRequestSecureURL()
Requests one HTTPS:// (SSL) url for use by this object.
An http_request event is triggered with the results.
	</string>
	<string name="LSLTipText_llReleaseURL" translate="false">
		llReleaseURL(string url)
Releases the specified URL, it will no longer be usable
	</string>
	<string name="LSLTipText_llHTTPResponse" translate="false">
		llHTTPResponse(key request_id, integer status, string body)
Responds to request_id with status and body
	</string>
	<string name="LSLTipText_llGetHTTPHeader" translate="false">
		string llGetHTTPHeader(key request_id, string header)
Returns the value for header for request_id
	</string>
	<string name="LSLTipText_llSetPrimMediaParams" translate="false">
		llSetPrimMediaParams(integer face, list params)
Sets the media params for a particular face on an object. If media is not already on this object, add it.
List is a set of name/value pairs in no particular order.  Params not specified are unchanged, or if new media is added then set to the default specified.
The possible names are below, along with the types of values and what they mean.
	</string>
	<string name="LSLTipText_llGetPrimMediaParams" translate="false">
		list llGetPrimMediaParams(integer face, list params)
Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
(Returns an empty list if no media exists on the face.)
	</string>
	<string name="LSLTipText_llClearPrimMedia" translate="false">
		llClearPrimMedia(integer face)
Clears (deletes) the media and all params from the given face.
	</string>
	<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
		llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
Set primitive parameters for linknumber based on rules.
	</string>
	<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
		llGetLinkPrimitiveParams(integer linknumber,list rules)
Get primitive parameters for linknumber based on rules.
	</string>
	<string name="LSLTipText_llLinkParticleSystem" translate="false">
		llLinkParticleSystem(integer linknumber,list rules)
Creates a particle system based on rules.  Empty list removes particle system from object.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
	</string>
	<string name="LSLTipText_llSetLinkTextureAnim" translate="false">
		llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animate the texture on the specified prim's face/faces.
	</string>
	<string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
		integer llGetLinkNumberOfSides(integer link)
Returns the number of sides of the specified linked prim.
	</string>
	<string name="LSLTipText_llGetUsername" translate="false">
		string llGetUsername(key id)
Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
	</string>
	<string name="LSLTipText_llRequestUsername" translate="false">
		key llRequestUsername(key id)
Requests single-word username of an avatar.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llGetDisplayName" translate="false">
		string llGetDisplayName(key id)
Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername.  Use llRequestDisplayName if you absolutely must have the display name.
	</string>
	<string name="LSLTipText_llRequestDisplayName" translate="false">
		key llRequestDisplayName(key id)
Requests name of an avatar.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llGetEnv" translate="false">
		llGetEnv(string name)
Returns a string with the requested data about the region
	</string>
	<string name="LSLTipText_llCastRay" translate="false">
		llCastRay(vector start, vector end, list params)
Casts a ray into the physics world from 'start' to 'end' and returns data according to details in params.
	</string>
	<string name="LSLTipText_llRegionSayTo" translate="false">
		llRegionSayTo(key target, integer channel, string msg)
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
	</string>
	<string name="LSLTipText_llGetSPMaxMemory" translate="false">
		integer llGetSPMaxMemory()
Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
	</string>
	<string name="LSLTipText_llGetUsedMemory" translate="false">
		integer llGetUsedMemory()
Returns the current used memory for the current script. Non-mono scripts always use 16k.
	</string>
	<string name="LSLTipText_llScriptProfiler" translate="false">
		llScriptProfiler(integer flags)
Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE.
MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
	</string>
	<string name="LSLTipText_llSetMemoryLimit" translate="false">
		integer llSetMemoryLimit(integer mem)
	</string>
	<string name="LSLTipText_llGetMemoryLimit" translate="false">
		integer llGetMemoryLimit()
	</string>
	<string name="LSLTipText_llSetLinkMedia" translate="false">
		llSetLinkMedia(integer link, integer face, list params)
Set the media params for a particular face on linked prim.  List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean.  If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified.
	</string>
	<string name="LSLTipText_llGetLinkMedia" translate="false">
		list llGetLinkMedia(integer link, integer face, list params)
Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested.  Returns an empty list if no media exists on the face.
	</string>
	<string name="LSLTipText_llClearLinkMedia" translate="false">
		llClearLinkMedia(integer link, integer face)
Clears (deletes) the media and all params from the given face on linked prim.
	</string>
	<string name="LSLTipText_llSetContentType" translate="false">
		llSetContentType(key id, integer content_type)
	</string>
	<string name="LSLTipText_llLinkSitTarget" translate="false">
		llLinkSitTarget(integer link, vector offset, rotation rot)
Set the sit location for this object (if offset == &lt;0,0,0&gt; clear it)
	</string>
	<string name="LSLTipText_llAvatarOnLinkSitTarget" translate="false">
		key llAvatarOnLinkSitTarget(integer link)
If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise
	</string>
	<string name="LSLTipText_llSetLinkCamera" translate="false">
		llSetLinkCamera(integer link, vector eye, vector at)
	</string>
	<string name="LSLTipText_llSetVelocity" translate="false">
		llSetVelocity(vector velocity, integer local)
Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
	</string>
	<string name="LSLTipText_llSetAngularVelocity" translate="false">
		llSetAngularVelocity(vector angular_velocity, integer local)
Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
	</string>
	<string name="LSLTipText_llSetPhysicsMaterial" translate="false">
		llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
Sets the requested attributes of the root object's physics material.
	</string>
	<string name="LSLTipText_llGetPhysicsMaterial" translate="false">
		llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
	</string>
	<string name="LSLTipText_llGetMassMKS" translate="false">
		llGetMassMKS() returns the mass of the linkset in kilograms.
	</string>
	<string name="LSLTipText_llGenerateKey" translate="false">
		llGenerateKey()
Retun a unique generated key
	</string>
	<string name="LSLTipText_llSetKeyframedMotion" translate="false">
		llSetKeyframedMotion(list keyframes, list options)
Requests that a nonphysical object be keyframed according to keyframe list.
	</string>
	<string name="LSLTipText_llTransferLindenDollars" translate="false">
		key llTransferLindenDollars(key destination, integer amount)
Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
	</string>
	<string name="LSLTipText_llGetParcelMusicURL" translate="false">
		string llGetParcelMusicURL()
Gets the streaming audio URL for the parcel of land on which the object is located.
	</string>
	<string name="LSLTipText_llSetRegionPos" translate="false">
		integer llSetRegionPos(vector pos)
Sets the position anywhere within the region (if the object isn't physical)
	</string>
	<string name="LSLTipText_llNavigateTo" translate="false">
		llNavigateTo(vector point, list options)
For AI Character: Navigate to destination.
	</string>
	<string name="LSLTipText_llCreateCharacter" translate="false">
		llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
	</string>
	<string name="LSLTipText_llPursue" translate="false">
		llPursue(key target, list options)
For AI Character: Chase after a target.
	</string>
	<string name="LSLTipText_llWanderWithin" translate="false">
		llWanderWithin(vector center, float radius, list options)
For AI Character: Wander within a specified volume.
	</string>
	<string name="LSLTipText_llFleeFrom" translate="false">
		llFleeFrom(vector source, float radius, list options)
For AI Character: Flee from a point.
	</string>
	<string name="LSLTipText_llPatrolPoints" translate="false">
		llPatrolPoints(list points, list options)
For AI Character: Patrol a list of points.
	</string>
	<string name="LSLTipText_llExecCharacterCmd" translate="false">
		llExecCharacterCmd(integer cmd, list options)
For AI Character: Execute a character command.
	</string>
	<string name="LSLTipText_llDeleteCharacter" translate="false">
		llDeleteCharacter()
Convert linkset from AI Character to Physics object.
	</string>
	<string name="LSLTipText_llUpdateCharacter" translate="false">
		llUpdateCharacter(list options)
Change the AI Character's settings.
	</string>
	<string name="LSLTipText_llEvade" translate="false">
		llEvade(key target, list options)
For AI Character: Evade a specified target.
	</string>
	<string name="LSLTipText_llGetClosestNavPoint" translate="false">
		list llGetClosestNavPoint(vector point, list options)
For AI Character: Get the closest navigable point to the point provided.
	</string>
	<!-- Wearable Types -->
	<string name="shape">
		シェイプ
	</string>
	<string name="skin">
		スキン
	</string>
	<string name="hair">

	</string>
	<string name="eyes">

	</string>
	<string name="shirt">
		シャツ
	</string>
	<string name="pants">
		ズボン
	</string>
	<string name="shoes">

	</string>
	<string name="socks">
		靴下
	</string>
	<string name="jacket">
		ジャケット
	</string>
	<string name="gloves">
		手袋
	</string>
	<string name="undershirt">
		下着(上半身)
	</string>
	<string name="underpants">
		下着(下半身)
	</string>
	<string name="skirt">
		スカート
	</string>
	<string name="alpha">
		アルファ
	</string>
	<string name="tattoo">
		タトゥ
	</string>
	<string name="universal">
		ユニバーサル
	</string>
	<string name="physics">