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<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<key>AlchemyAppearanceShowHints</key>
<map>
<key>Comment</key>
<string>Show visual param hints in appearance editors.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
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<key>AlchemyLinuxVoiceVariant</key>
<map>
<key>Comment</key>
<string>0 - native, 1 - 32bit wine voice, 2 - 64bit wine voice</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>AlchemyDisableClickToSit</key>
<map>
<key>Comment</key>
<string>Disable automatic sit upon click for sit click action targets</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyCameraExpanded</key>
<map>
<key>Comment</key>
<string>Expanded camera floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyCameraNoZoomLimit</key>
<map>
<key>Comment</key>
<string>Disables the minimum zoom distance, allowing more camera freedom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyChatCommandAnimationOverride</key>
<map>
<key>Comment</key>
<string>Command to control ao</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/ao</string>
</map>
<key>AlchemyChatCommandCalc</key>
<map>
<key>Comment</key>
<string>Command to calculate expressions</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/calc</string>
</map>
<key>AlchemyChatCommandClearNearby</key>
<map>
<key>Comment</key>
<string>Command to set clear nearby chat history for this session.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/clr</string>
</map>
<key>AlchemyChatCommandDrawDistance</key>
<map>
<key>Comment</key>
<string>Command to set draw distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/dd</string>
</map>
<key>AlchemyChatCommandEnable</key>
<map>
<key>Comment</key>
<string>Enable chat bar command line</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyChatCommandGround</key>
<map>
<key>Comment</key>
<string>Command to teleport to ground</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/flr</string>
</map>
<key>AlchemyChatCommandHeight</key>
<map>
<key>Comment</key>
<string>Command to teleport to specified height</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/gth</string>
</map>
<key>AlchemyChatCommandHoverHeight</key>
<map>
<key>Comment</key>
<string>Command to hover your height or something</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/hover</string>
</map>
<key>AlchemyChatCommandHome</key>
<map>
<key>Comment</key>
<string>Command to send avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/home</string>
</map>
<key>AlchemyChatCommandMapto</key>
<map>
<key>Comment</key>
<string>Command to teleport to another region</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/mapto</string>
</map>
<key>AlchemyChatCommandPos</key>
<map>
<key>Comment</key>
<string>Command to teleport to position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/pos</string>
</map>
<key>AlchemyChatCommandSetChatChannel</key>
<map>
<key>Comment</key>
<string>Command to set nearby chat channel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/setchannel</string>
</map>
<key>AlchemyChatCommandRegionMessage</key>
<map>
<key>Comment</key>
<string>Command to send a region message</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/regionmsg</string>
</map>
<key>AlchemyChatCommandResyncAnim</key>
<map>
<key>Comment</key>
<string>Command to stop/start in order to resync animations</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/resync</string>
</map>
<key>AlchemyChatCommandRezPlat</key>
<map>
<key>Comment</key>
<string>Rez a platform</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/plat</string>
</map>
<key>AlchemyChatCommandRezPlatSize</key>
<map>
<key>Comment</key>
<string>Default size of platform to rez</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<string>20</string>
</map>
<key>AlchemyChatCommandSetHome</key>
<map>
<key>Comment</key>
<string>Command to set the avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/sethome</string>
</map>
<key>AlchemyChatCommandTeleportToCam</key>
<map>
<key>Comment</key>
<string>Command to teleport to cam</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/tp2cam</string>
</map>
<key>AlchemyChatMarkUnnamedObjects</key>
<map>
<key>Comment</key>
<string>Marks unnamed objects in chat and IMs.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyCinematicModeHideHoverText</key>
<map>
<key>Comment</key>
<string>Hide Hover Text in cinematic mode.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableCameraCollision</key>
<map>
<key>Comment</key>
<string>Disable collision of camera with objects and ground plane</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableEffectSpiral</key>
<map>
<key>Comment</key>
<string>Disable spiral effects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableMouseSteering</key>
<map>
<key>Comment</key>
<string>Disable mouse steering. Doing so will stop your camera from resetting, and your avatar from rotating when you click yourself (escape key-like behaviour).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyEditRootAxis</key>
<map>
<key>Comment</key>
<string>Always use root object as edit pivot point</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyForceFly</key>
<map>
<key>Comment</key>
<string>[OBSELETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyGameModeEnable</key>
<map>
<key>Comment</key>
<string>Enables GameMode (Linux Only) for better performance.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyGlobalLightScale</key>
<map>
<key>Comment</key>
<string>Curve White Point</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
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<key>AlchemyHudTextFadeDistance</key>
<map>
<key>Comment</key>
<string>Distance at which hover text starts fading.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.0</real>
</map>
<key>AlchemyHudTextFadeRange</key>
<map>
<key>Comment</key>
<string>Distance over which hover text will fade out.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
</map>
<key>AlchemyIgnoreSimCameraConstraint</key>
<map>
<key>Comment</key>
<string>Ignore simulator collision plane for camera constraints</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyImageDecodeThreads</key>
<map>
<key>Comment</key>
<string>Amount of threads to use for image decoding. 0 = autodetect, 1 = 0ff, >1 number of threads. Needs restart</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyInventoryScriptsMono</key>
<map>
<key>Comment</key>
<string>Control whether new scripts in inventory are mono(true) or lsl(false)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMoonWalk</key>
<map>
<key>Comment</key>
<string>Walking backwards when moving backwards</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyKeepSettingsOnGPUChange</key>
<map>
<key>Comment</key>
<string>Keep graphical preferences when GPU changes</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLastDirectoryTab</key>
<map>
<key>Comment</key>
<string>Last active tab in directory floater</string>
<key>HideFromEditor</key>
<integer>1</integer>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtClampEnabled</key>
<map>
<key>Comment</key>
<string>If true, own look at distance will be clamped to a determined distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtClampDistance</key>
<map>
<key>Comment</key>
<string>Distance at which to clamp own avatar look at</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>AlchemyLookAtPrivate</key>
<map>
<key>Comment</key>
<string>Disable broadcast of own look at to other users.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMapShowAgentCount</key>
<map>
<key>Comment</key>
<string>Show count of users in region on world map</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapChatRings</key>
<map>
<key>Comment</key>
<string>Draw rings to denote chat range</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapGuideLine</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapObjectUpdateInterval</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.1</real>
</map>
<key>AlchemyMinimapParcelBoundries</key>
<map>
<key>Comment</key>
<string>Draw parcel boundry lines</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapForSaleParcels</key>
<map>
<key>Comment</key>
<string>Draw for sale parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapCollisionParcels</key>
<map>
<key>Comment</key>
<string>Draw collision parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapRenderObjects</key>
<map>
<key>Comment</key>
<string>>Render objects on minimap</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapTile</key>
<map>
<key>Comment</key>
<string>Use the world map tile as the minimap background</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMotionResetsCamera</key>
<map>
<key>Comment</key>
<string>Allow camera to reset when moving.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFF</key>
<map>
<key>Comment</key>
<string>Display user that is currently focused upon by crosshair in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFMarkers</key>
<map>
<key>Comment</key>
<string>Display target markers for offscreen avatars in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFRange</key>
<map>
<key>Comment</key>
<string>Range of IFF display</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>380.0</real>
</map>
<key>AlchemyMouseLookZoomTime</key>
<map>
<key>Comment</key>
<string>Scalar for smooth mouselook zoom time</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>6.66</real>
</map>
<key>AlchemyMouseLookZoomTimeout</key>
<map>
<key>Comment</key>
<string>Cuttoff to force zoom to target fov</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.15</real>
</map>
<key>AlchemyNearbyChatChannel</key>
<map>
<key>Comment</key>
<string>Chat channel used for sending nearby chat from the viewer</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyNearbyChatInput</key>
<map>
<key>Comment</key>
<string>Nearby chat input 0 - Conversations, 1 - Chatbar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
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<key>AlchemyNearbyColorize</key>
<map>
<key>Comment</key>
<string>Sync nearby list name colors to minimap</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyNearbyPeopleClickAction</key>
<map>
<key>Comment</key>
<string>0 - IM, 1 - Profile, 2 - Zoom In, 3 - Teleport To</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>AlchemyNearbyTypingIndicators</key>
<map>
<key>Comment</key>
<string>Show nearby chat typing indicator in nametags</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyNimble</key>
<map>
<key>Comment</key>
<string>If true, disables prejump animation flags</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyNotifyIncomingMessage</key>
<map>
<key>Comment</key>
<string>Notify of incoming messages by looking for typing indicator</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLSLPreprocessor</key>
<map>
<key>Comment</key>
<string>LSL Preprocessor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyOnlineOfflineToChat</key>
<map>
<key>Comment</key>
<string>Log online and offline notifications to local chat</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcLSLOptimizer</key>
<map>
<key>Comment</key>
<string>LSL Optimizer</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcLSLTextCompress</key>
<map>
<key>Comment</key>
<string>LSL Text Compress</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcLSLLazyLists</key>
<map>
<key>Comment</key>
<string>LSL Lazy Lists</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcLSLSwitch</key>
<map>
<key>Comment</key>
<string>LSL Switch Statements</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcEnableHDDInclude</key>
<map>
<key>Comment</key>
<string>Enable #include from local disk</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcHDDIncludeLocation</key>
<map>
<key>Comment</key>
<string>Path for local disk includes</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string/>
</map>
<key>AlchemyPointAtPrivate</key>
<map>
<key>Comment</key>
<string>Disable setting current point at target</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPowerfulWizard</key>
<map>
<key>Comment</key>
<string>It's a surprise.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRainbowEffects</key>
<map>
<key>Comment</key>
<string>Makes agent effects rainbows!</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRadarAlerts</key>
<map>
<key>Comment</key>
<string>Display notification upon avatar entry or departure of current region</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRadarAlertsToChat</key>
<map>
<key>Comment</key>
<string>Log radar alerts to local chat</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRealisticMouselook</key>
<map>
<key>Comment</key>
<string>Make the camera follow avatar body movements and animations while in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRecentPeopleMaxAge</key>
<map>
<key>Comment</key>
<string>Maximum age to keep recent people around</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>30</integer>
</map>
<key>AlchemyRenderSMAA</key>
<map>
<key>Comment</key>
<string>Use Enhanced Subpixel Morphological Antialiasing in Deferred</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRevokeObjectPerms</key>
<map>
<key>Comment</key>
<string>Revoke permissions on object on sit(1), stand(2) or both(3)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRezUnderLandGroup</key>
<map>
<key>Comment</key>
<string>Allows the agent to rez objects under the target locations land group. Must be a member of the land group.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ChatAlerts</key>
<map>
<key>Comment</key>
<string>Enable chat keyword alerts for nearby chat and instant messages</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ChatTimestampSeconds</key>
<map>
<key>Comment</key>
<string>Display seconds in chat log timestamp</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>CloseChatBarOnReturn</key>
<map>
<key>Comment</key>
<string>Close chat after hitting return</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DoubleClickAttachmentAdd</key>
<map>
<key>Comment</key>
<string>Double-clicking an attachment in inventory will add wear it rather than replace wear it</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DoubleClickWearableAdd</key>
<map>
<key>Comment</key>
<string>Double-clicking a clothing wearable in inventory will add wear it rather than replace wear it</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
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</map>
<key>EnableAutoCloseOOC</key>
<map>
<key>Comment</key>
<string>Auto-close ((OOC)) parentheses</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableMUPoseChat</key>
<map>
<key>Comment</key>
<string>: as a synonym for /me</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>GroupSnoozeTime</key>
<map>
<key>Comment</key>
<string>Amount of time (in seconds) group chat will be snoozed for</string>