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			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>900</integer>
		</map>
		<key>LastSelectedGrass</key>
		<map>
			<key>Comment</key>
			<string>The last selected grass option from the build tools</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string />
		</map>
		<key>LastSelectedTree</key>
		<map>
			<key>Comment</key>
			<string>The last selected tree option from the build tools</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string />
		</map>
		<key>LocalInventoryEnabled</key>
		<map>
			<key>Comment</key>
			<string>This enables the local inventory system. (Requires restart.)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>OpenSimSearchURL</key>
		<map>
			<key>Comment</key>
			<string>OpenSim fallback search url</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>http://search.metaverseink.com/opensim/results.jsp?query=[QUERY]&amp;submit=[CATEGORY]</string>
		</map>
		<key>RenderAutoMaskAlphaUseRMSE</key>
		<map>
			<key>Comment</key>
			<string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
		</map>
		<key>RenderAutoMaskAlphaMaxRMSE</key>
		<map>
			<key>Comment</key>
			<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.18</real>
		</map>
		<key>RenderAutoMaskAlphaMaxMid</key>
		<map>
			<key>Comment</key>
			<string>Sets the maximum percent of mid-range alpha pixels textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.275</real>
		</map>
		<key>RenderColorGradeLUT</key>
		<map>
			<key>Comment</key>
			<string>Name of image file for color grading LUT(TGA, PNG, or WebP)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>RenderFocusPointLocked</key>
		<map>
			<key>Comment</key>
			<string>Whether the focus point used for DoF is currently Locked in place</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderFocusPointFollowsPointer</key>
		<map>
			<key>Comment</key>
			<string>Allows the Depth of Field focus to actively follow the mouse point</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderSharpenMethod</key>
		<map>
			<key>Comment</key>
			<string>Sharpening Method - 0 (None), 1 (Contrast Adaptive Sharpening), 2 (DLS)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderSharpenCASSharpness</key>
		<map>
			<key>Comment</key>
			<string>Sharpening level for CAS 0 to 1 range.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.6</real>
		</map>
		<key>RenderSharpenDLSSharpness</key>
		<map>
			<key>Comment</key>
			<string>Sharpening level for DLS 0 to 1 range.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.6</real>
		</map>
		<key>RenderSharpenDLSDenoise</key>
		<map>
			<key>Comment</key>
			<string>Denoise level for DLS 0 to 1 range.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.17</real>
		</map>
		<key>RenderToneMapType</key>
		<map>
			<key>Comment</key>
			<string>Tonemapping type 0 - HDR Debug, 1 - ACES, 2 - Uchimura, 3 - AMD, 4 - Uncharted</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>RenderAlwaysSoftenShadows</key>
		<map>
			<key>Comment</key>
			<string>Always soften shadows when shadows are enabled</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyToneMapAMDHDRMax</key>
		<map>
			<key>Comment</key>
			<string>Maximum input value.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>256.0</real>
		</map>
		<key>AlchemyToneMapAMDExposure</key>
		<map>
			<key>Comment</key>
			<string>Number of stops between 'hdrMax' and 18% mid-level on input.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>8.0</real>
		</map>
		<key>AlchemyToneMapAMDContrast</key>
		<map>
			<key>Comment</key>
			<string>Input range 0.0 (no extra contrast) to 1.0 (maximum contrast)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.25</real>
		</map>
		<key>AlchemyToneMapAMDCrosstalkR</key>
		<map>
			<key>Comment</key>
			<string>One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.5</real>
		</map>
		<key>AlchemyToneMapAMDCrosstalkG</key>
		<map>
			<key>Comment</key>
			<string>One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AlchemyToneMapAMDCrosstalkB</key>
		<map>
			<key>Comment</key>
			<string> One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.03125</real>
		</map>
		<key>AlchemyToneMapAMDSaturationR</key>
		<map>
			<key>Comment</key>
			<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AlchemyToneMapAMDSaturationG</key>
		<map>
			<key>Comment</key>
			<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AlchemyToneMapAMDSaturationB</key>
		<map>
			<key>Comment</key>
			<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.0</real>
		</map>
		<key>AlchemyToneMapAMDShoulderContrast</key>
		<map>
			<key>Comment</key>
			<string>Use optional extra shoulderContrast tuning (set to false if shoulderContrast is 1.0).</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyToneMapAMDShoulderContrastRange</key>
		<map>
			<key>Comment</key>
			<string>Shoulder shaping, 1.0 = no change (fast path)</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AlchemyToneMapUchimuraMaxBrightness</key>
		<map>
			<key>Comment</key>
			<string>Maximum Possible Display Brightness</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AlchemyToneMapUchimuraContrast</key>
		<map>
			<key>Comment</key>
			<string>Contrast Adjustment</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>AlchemyToneMapUchimuraLinearStart</key>
		<map>
			<key>Comment</key>
			<string>Curve Linear Section Start</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.22</real>
		</map>
		<key>AlchemyToneMapUchimuraLinearLength</key>
		<map>
			<key>Comment</key>
			<string>Length of linear section in tonemapping curve</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.44</real>
		</map>
		<key>AlchemyToneMapUchimuraBlackLevel</key>
		<map>
			<key>Comment</key>
			<string>Adjust black range of curve</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.33</real>
		</map>
		<key>AlchemyToneMapFilmicToeStr</key>
		<map>
			<key>Comment</key>
			<string>Toe Strength</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.22</real>
		</map>
		<key>AlchemyToneMapFilmicToeLen</key>
		<map>
			<key>Comment</key>
			<string>Toe Length</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.30</real>
		</map>
		<key>AlchemyToneMapFilmicShoulderStr</key>
		<map>
			<key>Comment</key>
			<string>Shoulder Strength</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.22</real>
		</map>
		<key>AlchemyToneMapFilmicShoulderLen</key>
		<map>
			<key>Comment</key>
			<string>Shoulder Length</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.20</real>
		</map>
		<key>AlchemyToneMapFilmicShoulderAngle</key>
		<map>
			<key>Comment</key>
			<string>Shoulder Angle</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.01</real>
		</map>
		<key>AlchemyToneMapFilmicGamma</key>
		<map>
			<key>Comment</key>
			<string>Curve Gamma</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>0.3</real>
		</map>
		<key>AlchemyToneMapFilmicWhitePoint</key>
		<map>
			<key>Comment</key>
			<string>Curve White Point</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>8.0</real>
		</map>
		<key>ResetUserColorsOnLogout</key>
		<map>
			<key>Comment</key>
			<string>Saves an empty color file on login to start fresh on next launch</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowGroupFloaters</key>
		<map>
			<key>Comment</key>
			<string>Show group profiles in floaters rather than the sidebar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
		<key>ShowStatusBarBalance</key>
		<map>
			<key>Comment</key>
			<string>Show L$ Balance in Status Bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowStatusBarFPS</key>
		<map>
			<key>Comment</key>
			<string>Show FPS in Status Bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowStatusBarTime</key>
		<map>
			<key>Comment</key>
			<string>Show Time in Status Bar</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowStatusBarSeconds</key>
		<map>
			<key>Comment</key>
			<string>Show seconds in the statusbar Time</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ShowStreamInfo</key>
		<map>
			<key>Comment</key>
			<string>Show audio stream info in toasts</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ShowStreamInfoToChat</key>
		<map>
			<key>Comment</key>
			<string>Show audio stream info in nearby chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>SnapshotDetection</key>
		<map>
			<key>Comment</key>
			<string>Detect snapshot animation being played</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>StreamList</key>
		<map>
			<key>Comment</key>
			<string>Saved list of parcel audio streams</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LLSD</string>
			<key>Value</key>
			<string />
		</map>
		<key>VoiceMultiInstance</key>
		<map>
			<key>Comment</key>
			<string>Enables using voice in multiple simultaneous viewer instances</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>ALInspectColumnConfig</key>
		<map>
			<key>Comment</key>
			<string>Stores the column visibility of the inspect window</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>1023</integer>
		</map>
		<key>AlchemyLookAtShow</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyLookAtLines</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyLookAtNames</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>U32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyLookAtHideSelf</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderToneMapExposure</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>F32</string>
			<key>Value</key>
			<real>1.0</real>
		</map>
		<key>RenderToneMapLottesA</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.4</real>
				<real>1.0</real>
				<real>16.0</real>
			</array>
		</map>
		<key>RenderToneMapLottesB</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.18</real>
				<real>0.18</real>
				<real>0.0</real>
			</array>
		</map>
		<key>RenderToneMapUchimuraA</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>1.0</real>
				<real>0.22</real>
			</array>
		</map>
		<key>RenderToneMapUchimuraB</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.4</real>
				<real>1.13</real>
				<real>0.0</real>
			</array>
		</map>
		<key>RenderToneMapUnchartedA</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.22</real>
				<real>0.30</real>
				<real>0.10</real>
			</array>
		</map>
		<key>RenderToneMapUnchartedB</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.20</real>
				<real>0.01</real>
				<real>0.30</real>
			</array>
		</map>
		<key>RenderToneMapUnchartedC</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>6.5</real>
				<real>2.0</real>
				<real>0.0</real>
			</array>
		</map>
		<key>RenderSharpenCASParams</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>1.0</real>
				<real>0.6</real>
				<real>0.0</real>
			</array>
		</map>
		<key>RenderSharpenDLSParams</key>
		<map>
			<key>Comment</key>
			<string>[OBSOLETE]</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Vector3</string>
			<key>Value</key>
			<array>
				<real>0.6</real>
				<real>0.17</real>
				<real>0.0</real>
			</array>
		</map>
		<key>ClickingAvatarKeepsCamera</key>
		<map>
			<key>Comment</key>
			<string>This option allows you to orbit your camera without your avatar rotating when clicking on it or your nametag.</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>RenderDepthOfFieldNearBlur</key>
		<map>
			<key>Comment</key>
			<string>Whether to blur near camera in depth of field</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyMouselookInstructions</key>
		<map>
			<key>Comment</key>
			<string>Draw instructional overlay for mouselook - Press esc to leave</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AlchemyMouselookPosition</key>
		<map>
			<key>Comment</key>
			<string>Draw position and health in mouselook</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>AllowNoCopyRezRestoreToWorld</key>
		<map>
			<key>Comment</key>
			<string>Allow Restore to World of no-copy items</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyFancyChatDivider</key>
		<map>
			<key>Comment</key>
			<string>Divider style for fancy chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>AlchemyFancyChatNameWidth</key>
		<map>
			<key>Comment</key>
			<string>Width of name field in fancy chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>18</integer>
		</map>
		<key>AlchemyPlainChatNameBold</key>
		<map>
			<key>Comment</key>
			<string>If true, names will be bold in plain text chat</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>AlchemyChatHistoryStyle</key>
		<map>
			<key>Comment</key>
			<string>0 - Expanded 1 - Plain 2 - Fancy Plain</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>S32</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
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		<key>ChatFontName</key>
		<map>
			<key>Comment</key>
			<string>Name of font for Chat Editors and Messages</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>SansSerif</string>
		</map>
		<key>NotecardFontName</key>
		<map>
			<key>Comment</key>
			<string>Name of font for Notecard Editors</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>SansSerif</string>
		</map>
		<key>NotecardFontSize</key>
		<map>
			<key>Comment</key>
			<string>Size of font for Notecard Editors</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Medium</string>
		</map>
		<key>ScriptFontName</key>
		<map>
			<key>Comment</key>
			<string>Name of font for Script Editors</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Monospace</string>
		</map>
		<key>ScriptFontSize</key>
		<map>
			<key>Comment</key>
			<string>Size of font for Script Editors</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>Monospace</string>
		</map>
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Rye Mutt committed
		<key>FontOverrideMain</key>
		<map>
			<key>Comment</key>
			<string>Global override xml for main font</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>FontOverrideMonospace</key>
		<map>
			<key>Comment</key>
			<string>Global override xml for monospace font</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string></string>
		</map>
		<key>ChatOOCPrefix</key>
		<map>
			<key>Comment</key>
			<string>OOC chat prefix characters</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>((</string>
		</map>
		<key>ChatOOCPostfix</key>
		<map>
			<key>Comment</key>
			<string>OOC chat postfix characters</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>String</string>
			<key>Value</key>
			<string>))</string>
		</map>
		<key>RenderReflectionProbeShowTransparent</key>
		<map>
			<key>Comment</key>
			<string>Show reflection probes in the transparency debug view</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>NameTagShowDistance</key>
		<map>
			<key>Comment</key>
			<string>Show the distance of other residents from yourself in the name tags</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>1</integer>
		</map>
		<key>NameTagShowDistanceColors</key>
		<map>
			<key>Comment</key>
			<string>Change the color of the name tag based on the distance of other avatars</string>
			<key>Persist</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>
		<key>ColorSettingsHideDefault</key>
		<map>
			<key>Comment</key>
			<string>Show non-default settings only in Color Settings list</string>
			<key>Persist</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Boolean</string>
			<key>Value</key>
			<integer>0</integer>
		</map>