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Commit 311adf54 authored by Graham Linden's avatar Graham Linden
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SL-10967

Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
parent ebf53108
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...@@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) ...@@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
return light; return light;
} }
float brightness = dot(light.rgb, vec3(0.33333)); float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1);
} }
vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
...@@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { ...@@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
return light; return light;
} }
float brightness = dot(light.rgb, vec3(0.33333)); float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1);
} }
vec3 atmosTransport(vec3 light) vec3 atmosTransport(vec3 light)
......
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