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Commit 39a08368 authored by David Parks's avatar David Parks
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Fix for impostors being fullbright when deferred rendering enabled.

parent 6b08cc3a
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......@@ -11,7 +11,8 @@ uniform sampler2D specularMap;
void main()
{
gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
}
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