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Commit 89d20b75 authored by prep's avatar prep
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Removed dead code

parent a36f71af
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......@@ -35,7 +35,7 @@
//=============================================================================
LLRenderNavPrim gRenderNav;
//=============================================================================
void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const
void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
{
LLColor4 colorA( color );
gGL.color3fv( colorA.mV );
......@@ -48,7 +48,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
gGL.end();
}
//=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
{
LLColor4 colorA( color );
colorA*=1.25f;
......@@ -62,7 +62,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
gGL.end();
}
//=============================================================================
void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const
void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
{
LLColor4 cV(color);
gGL.color4fv( cV.mV );
......@@ -90,7 +90,7 @@ void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, in
star[k] = 0.5f;
pt1 = center + star;
pt2 = center - star;
renderSegment( pt1, pt2, color, false );
renderSegment( pt1, pt2, color );
}
}
//=============================================================================
......@@ -40,11 +40,11 @@ class LLRenderNavPrim
{
public:
//Draw a line
void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const;
void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const;
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const;
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star
......
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