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Commit 94d4ae29 authored by Graham Linden's avatar Graham Linden
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SL-10901 part 1

Fix flicker even in no shadow ALM from pow on final_da.

Shadow acne at Midday still present.
parent 6ee2fada
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...@@ -93,7 +93,7 @@ void main() ...@@ -93,7 +93,7 @@ void main()
float final_da = da; float final_da = da;
final_da = clamp(final_da, 0.0, 1.0); final_da = clamp(final_da, 0.0, 1.0);
final_da = pow(final_da, light_gamma); //final_da = pow(final_da, light_gamma);
vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 diffuse = texture2DRect(diffuseRect, tc);
...@@ -177,7 +177,7 @@ vec3 post_diffuse = col.rgb; ...@@ -177,7 +177,7 @@ vec3 post_diffuse = col.rgb;
bloom = fogged.a; bloom = fogged.a;
#endif #endif
//col.rgb = post_diffuse; //col.rgb = vec3(final_da);
} }
frag_color.rgb = col.rgb; frag_color.rgb = col.rgb;
......
...@@ -106,7 +106,7 @@ void main() ...@@ -106,7 +106,7 @@ void main()
float final_da = da; float final_da = da;
final_da = clamp(final_da, 0.0, 1.0); final_da = clamp(final_da, 0.0, 1.0);
final_da = pow(final_da, light_gamma); //final_da = pow(final_da, light_gamma);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col; vec3 col;
......
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