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Commit 9ed804cc authored by Zanibar Darkstone's avatar Zanibar Darkstone :speech_balloon:
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-Added Glow Tab

parent 52ddec67
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......@@ -43,5 +43,12 @@
filename="panel_lightbox_shadow.xml"
layout="topleft"
follows="all" />
<panel
label="Glow"
name="glow_panel"
class="glow_panel"
filename="panel_lightbox_glow.xml"
layout="topleft"
follows="all" />
</tab_container>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
class="glow_settings"
layout="topleft"
width="350"
height="275"
name="glow_settings">
<check_box
follows="left|top"
height="15"
left="8"
top_pad="4"
width="80"
layout="topleft"
label="Use Glow Shader"
tool_tip="Toggles glow (Reloads Renderer!)"
control_name="RenderGlow"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="4"
width="130"
layout="topleft"
tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
value="Iterations:" />
<slider_bar
top_pad="-18"
height="20"
increment="1"
follows="left|top|right"
layout="topleft"
max_val="10"
min_val="1"
left="140"
right="-68"
name="glow_iteration_slider"
tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
control_name="RenderGlowIterations"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="0"
follows="top|right"
layout="topleft"
max_val="10"
min_val="1"
width="55"
increment="1"
name="glow_iteration_spinner"
tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
control_name="RenderGlowIterations"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="8"
width="130"
layout="topleft"
tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
value="Glowmap Resolution:" />
<slider_bar
top_pad="-18"
height="20"
increment="1"
follows="left|top|right"
layout="topleft"
max_val="10"
min_val="0"
left="140"
right="-68"
name="glow_resPow_slider"
tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
control_name="RenderGlowResolutionPow"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="0"
follows="top|right"
layout="topleft"
max_val="10"
min_val="0"
width="55"
increment="1"
name="glow_resPow_spinner"
tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
control_name="RenderGlowResolutionPow"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="8"
width="130"
layout="topleft"
tool_tip="(Default: .350) Overall strength of the glow shader."
value="Strength:" />
<slider_bar
top_pad="-18"
height="20"
increment="0.005"
follows="left|top|right"
layout="topleft"
max_val="1"
min_val="0"
left="140"
right="-68"
name="glow_strength_slider"
tool_tip="(Default: .350) Overall strength of the glow shader."
control_name="RenderGlowStrength"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="3"
follows="top|right"
layout="topleft"
max_val="2"
min_val="0"
width="55"
increment="0.005"
name="glow_strength_spinner"
tool_tip="(Default: .350) Overall strength of the glow shader."
control_name="RenderGlowStrength"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="8"
width="130"
layout="topleft"
tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
value="Softness:" />
<slider_bar
top_pad="-18"
height="20"
increment=".05"
follows="left|top|right"
layout="topleft"
max_val="10"
min_val="0"
left="140"
right="-68"
name="glow_width_slider"
tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
control_name="RenderGlowWidth"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="2"
follows="top|right"
layout="topleft"
max_val="10"
min_val="0"
width="55"
increment=".05"
name="glow_width_spinner"
tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
control_name="RenderGlowWidth"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="8"
width="130"
layout="topleft"
tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
value="Autoglow Threshold:" />
<slider_bar
top_pad="-18"
height="20"
increment=".01"
follows="left|top|right"
layout="topleft"
max_val="1"
min_val="0"
left="140"
right="-68"
name="glow_minLum_slider"
tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
control_name="RenderGlowMinLuminance"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="2"
follows="top|right"
layout="topleft"
max_val="1"
min_val="0.0"
width="55"
increment=".01"
name="glow_minLum_spinner"
tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
control_name="RenderGlowMinLuminance"/>
<text
follows="left|top"
height="15"
left="30"
top_pad="8"
width="130"
layout="topleft"
tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
value="Autoglow Strength:" />
<slider_bar
top_pad="-18"
height="20"
increment=".01"
follows="left|top|right"
layout="topleft"
max_val="1"
min_val="0"
left="140"
right="-68"
name="glow_maxExtractAlpha_slider"
tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
control_name="RenderGlowMaxExtractAlpha"/>
<spinner
top_pad="-20"
height="15"
label_width="0"
right="-8"
decimal_digits="2"
follows="top|right"
layout="topleft"
max_val="1"
min_val="0"
width="55"
increment=".01"
name="glow_maxExtractAlpha_spinner"
tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
control_name="RenderGlowMaxExtractAlpha"/>
</panel>
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