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JennaHuntsman
XDG Integration
Commits
9ed804cc
Commit
9ed804cc
authored
3 years ago
by
Zanibar Darkstone
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Plain Diff
-Added Glow Tab
parent
52ddec67
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2 changed files
indra/newview/skins/default/xui/en/floater_lightbox_settings.xml
+7
-0
7 additions, 0 deletions
...ewview/skins/default/xui/en/floater_lightbox_settings.xml
indra/newview/skins/default/xui/en/panel_lightbox_glow.xml
+241
-0
241 additions, 0 deletions
indra/newview/skins/default/xui/en/panel_lightbox_glow.xml
with
248 additions
and
0 deletions
indra/newview/skins/default/xui/en/floater_lightbox_settings.xml
+
7
−
0
View file @
9ed804cc
...
...
@@ -43,5 +43,12 @@
filename=
"panel_lightbox_shadow.xml"
layout=
"topleft"
follows=
"all"
/>
<panel
label=
"Glow"
name=
"glow_panel"
class=
"glow_panel"
filename=
"panel_lightbox_glow.xml"
layout=
"topleft"
follows=
"all"
/>
</tab_container>
</floater>
This diff is collapsed.
Click to expand it.
indra/newview/skins/default/xui/en/panel_lightbox_glow.xml
0 → 100644
+
241
−
0
View file @
9ed804cc
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
class=
"glow_settings"
layout=
"topleft"
width=
"350"
height=
"275"
name=
"glow_settings"
>
<check_box
follows=
"left|top"
height=
"15"
left=
"8"
top_pad=
"4"
width=
"80"
layout=
"topleft"
label=
"Use Glow Shader"
tool_tip=
"Toggles glow (Reloads Renderer!)"
control_name=
"RenderGlow"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"4"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
value=
"Iterations:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
"1"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"1"
left=
"140"
right=
"-68"
name=
"glow_iteration_slider"
tool_tip=
"(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
control_name=
"RenderGlowIterations"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"0"
follows=
"top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"1"
width=
"55"
increment=
"1"
name=
"glow_iteration_spinner"
tool_tip=
"(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
control_name=
"RenderGlowIterations"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"8"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
value=
"Glowmap Resolution:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
"1"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"0"
left=
"140"
right=
"-68"
name=
"glow_resPow_slider"
tool_tip=
"(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
control_name=
"RenderGlowResolutionPow"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"0"
follows=
"top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"0"
width=
"55"
increment=
"1"
name=
"glow_resPow_spinner"
tool_tip=
"(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
control_name=
"RenderGlowResolutionPow"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"8"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: .350) Overall strength of the glow shader."
value=
"Strength:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
"0.005"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"1"
min_val=
"0"
left=
"140"
right=
"-68"
name=
"glow_strength_slider"
tool_tip=
"(Default: .350) Overall strength of the glow shader."
control_name=
"RenderGlowStrength"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"3"
follows=
"top|right"
layout=
"topleft"
max_val=
"2"
min_val=
"0"
width=
"55"
increment=
"0.005"
name=
"glow_strength_spinner"
tool_tip=
"(Default: .350) Overall strength of the glow shader."
control_name=
"RenderGlowStrength"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"8"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
value=
"Softness:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
".05"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"0"
left=
"140"
right=
"-68"
name=
"glow_width_slider"
tool_tip=
"(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
control_name=
"RenderGlowWidth"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"2"
follows=
"top|right"
layout=
"topleft"
max_val=
"10"
min_val=
"0"
width=
"55"
increment=
".05"
name=
"glow_width_spinner"
tool_tip=
"(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
control_name=
"RenderGlowWidth"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"8"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
value=
"Autoglow Threshold:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
".01"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"1"
min_val=
"0"
left=
"140"
right=
"-68"
name=
"glow_minLum_slider"
tool_tip=
"(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
control_name=
"RenderGlowMinLuminance"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"2"
follows=
"top|right"
layout=
"topleft"
max_val=
"1"
min_val=
"0.0"
width=
"55"
increment=
".01"
name=
"glow_minLum_spinner"
tool_tip=
"(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
control_name=
"RenderGlowMinLuminance"
/>
<text
follows=
"left|top"
height=
"15"
left=
"30"
top_pad=
"8"
width=
"130"
layout=
"topleft"
tool_tip=
"(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
value=
"Autoglow Strength:"
/>
<slider_bar
top_pad=
"-18"
height=
"20"
increment=
".01"
follows=
"left|top|right"
layout=
"topleft"
max_val=
"1"
min_val=
"0"
left=
"140"
right=
"-68"
name=
"glow_maxExtractAlpha_slider"
tool_tip=
"(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
control_name=
"RenderGlowMaxExtractAlpha"
/>
<spinner
top_pad=
"-20"
height=
"15"
label_width=
"0"
right=
"-8"
decimal_digits=
"2"
follows=
"top|right"
layout=
"topleft"
max_val=
"1"
min_val=
"0"
width=
"55"
increment=
".01"
name=
"glow_maxExtractAlpha_spinner"
tool_tip=
"(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
control_name=
"RenderGlowMaxExtractAlpha"
/>
</panel>
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