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Commit ad80ebb8 authored by Don Kjer's avatar Don Kjer
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Updating shaders to not crash when compiled in llvm

parent f9b235ad
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......@@ -31,7 +31,7 @@ out vec4 frag_color;
uniform float minimum_alpha;
vec4 diffuseLookup(vec2 texcoord);
/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);
......
......@@ -32,7 +32,7 @@ out vec4 frag_color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec4 diffuseLookup(vec2 texcoord);
/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);
......
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