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Updating shaders to not crash when compiled in llvm
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- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl 1 addition, 1 deletion...aders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl 1 addition, 1 deletion...ttings/shaders/class1/lighting/lightFullbrightWaterF.glsl
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