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- Apr 05, 2024
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Rye Mutt authored
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David Parks authored
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- May 25, 2023
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David Parks authored
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- Apr 11, 2023
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David Parks authored
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David Parks authored
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
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- Apr 05, 2023
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David Parks authored
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
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- Jan 10, 2023
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Brad Linden authored
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- Jan 09, 2023
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David Parks authored
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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- Sep 10, 2013
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David Parks authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 13, 2012
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Sep 24, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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- Aug 21, 2011
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David Parks authored
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- Aug 17, 2011
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Oz Linden authored
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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- Feb 27, 2008
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Brad Kittenbrink authored
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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- Jun 28, 2007
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Brad Kittenbrink authored
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- Mar 02, 2007
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Steven Bennetts authored
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