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- Sep 19, 2022
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David Parks authored
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- Sep 17, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing now in case my hard drive melts
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David Parks authored
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David Parks authored
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- Sep 16, 2022
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Howard Stearns authored
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David Parks authored
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- Sep 14, 2022
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David Parks authored
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Andrey Kleshchev authored
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David Parks authored
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- Sep 13, 2022
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David Parks authored
SL-17701 WIP -- Correct color space management for base color and emissive color factors and textures. Support for double sided alpha blended PBR materials.
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity between deferred and alpha passes for sunlight and IBL.
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Howard Stearns authored
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- Sep 12, 2022
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David Parks authored
SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents in the mesh's original coordinate frame.
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David Parks authored
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Ptolemy authored
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Ptolemy authored
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- Sep 09, 2022
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David Parks authored
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Ptolemy authored
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Ptolemy authored
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- Sep 08, 2022
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David Parks authored
SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and switch to per-pixel binormal generation. Still bugged with some test content.
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- Sep 06, 2022
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David Parks authored
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- Sep 04, 2022
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Rye Mutt authored
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- Sep 02, 2022
- Sep 01, 2022
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Howard Stearns authored
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Rye Mutt authored
Fix irradiance gen up vector to be properly normalized
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Ptolemy authored
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