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- Jun 13, 2023
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David Parks authored
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- Jun 07, 2023
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Cosmic Linden authored
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- Jun 06, 2023
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Cosmic Linden authored
SL-19808: Fix orientation of PBR normal texture when texture transform and/or texture animation is applied
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- Jun 01, 2023
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David Parks authored
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David Parks authored
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
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- May 25, 2023
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David Parks authored
SL-19713 Fix for broken avatar preview render in animation upload. Incidental decruft and camera FoV network spam reduction.
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Rye Mutt authored
* Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
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David Parks authored
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- May 23, 2023
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David Parks authored
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on RenderReflectionProbeLevel for preferences (which works).
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- May 22, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-583 DRTVWR-559
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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- May 17, 2023
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Rye Mutt authored
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by:
RunitaiLinden <davep@lindenlab.com>
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David Parks authored
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David Parks authored
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession assertion stomping pass). Remove a couple unused debug settings and related code.
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- May 15, 2023
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David Parks authored
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
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- May 12, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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- Apr 28, 2023
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Cosmic Linden authored
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Cosmic Linden authored
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Brad Linden authored
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- Apr 27, 2023
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Brad Linden authored
Has to use class1 now since class0 shouldn't ever be in use on end-user systems anymore.
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Brad Linden authored
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Brad Linden authored
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- Apr 26, 2023
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David Parks authored
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
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- Apr 25, 2023
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David Parks authored
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- Apr 21, 2023
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David Parks authored
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Cosmic Linden authored
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David Parks authored
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- Apr 20, 2023
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David Parks authored
SL-19560 Revert hacky fix for other avatars having low res BoM textures. Fix for brightening of PBR materials at the shadow horizon.
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- Apr 18, 2023
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David Parks authored
DRTVWR-559 Add control for automatic reflection probes to advanced preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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Cosmic Linden authored
TODO: Why did this work for the equivalent non-rigged prim?
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- Apr 17, 2023
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David Parks authored
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Rye Mutt authored
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- Apr 14, 2023
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David Parks authored
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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- Apr 13, 2023
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Cosmic Linden authored
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- Apr 12, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-559 SL-19524 SL-19513
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David Parks authored
SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone down glare on legacy materials.
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David Parks authored
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- Apr 11, 2023
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David Parks authored
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David Parks authored
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