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- May 29, 2019
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Graham Linden authored
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
Make tex cache not check size logic while performing validation.
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Graham Linden authored
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Graham Linden authored
Fix underwater water fog density modifier being used when not underwater.
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Graham Linden authored
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- May 28, 2019
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Graham Linden authored
Make underwater modifier not applied when not underwater.
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Graham Linden authored
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
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Graham Madarasz authored
SL-11279 and SL-11273 fixes
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maxim_productengine authored
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- May 24, 2019
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andreykproductengine authored
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maxim_productengine authored
SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected.
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- May 23, 2019
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Graham Linden authored
Tamp down more view-dependent refraction map fail.
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Graham Linden authored
Undo attenuation hacks and balance with deferred path projector lighting.
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Graham Linden authored
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Graham Linden authored
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
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- May 22, 2019
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Graham Linden authored
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
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Graham Linden authored
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend.
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maxim_productengine authored
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- May 21, 2019
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Graham Linden authored
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
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Graham Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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- May 17, 2019
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Graham Madarasz authored
SL-10625
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Graham Linden authored
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed).
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Graham Madarasz authored
SL-11220
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Graham Linden authored
Fix transport when no_atmo == 1 (HUD rendering) was in play.
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Graham Madarasz authored
SL-11112
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Graham Linden authored
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case.
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Steven Harrison (steven) authored
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maxim_productengine authored
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- May 16, 2019
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Steven Harrison (steven) authored
SL-11213 No longer embedding the channel in the viewer release note urls. Update base URLs to match new viewer release note URL
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Graham Linden authored
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Graham Linden authored
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness.
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Graham Linden authored
Adjust ambient clamp up to get closer match to release viewer for existing content.
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- May 14, 2019
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Graham Linden authored
Don't short-circuit getVisibleExtents as its side-effects are relevant.
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Graham Linden authored
Reduce spec bloom further.
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Graham Linden authored
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