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- Mar 24, 2020
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David Parks authored
Fix for bad fullbright shiny shininess values and inconsistency between materialF and fullbrightShinyF
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- Mar 20, 2020
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David Parks authored
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- Mar 16, 2020
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David Parks authored
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- Mar 13, 2020
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David Parks authored
SL-12005 Fix for projectors getting brighter when switching to single light shader.
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David Parks authored
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Michael Pohoreski authored
SL-12781 Approved-by:
Dave Houlton <euclid@lindenlab.com>
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Dave Houlton authored
SL-12784 disambiguate vertex_color.a of 0
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Dave Houlton authored
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Michael Pohoreski authored
SL-12850 Approved-by:
Dave Houlton <euclid@lindenlab.com>
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Ptolemy authored
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Ptolemy authored
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Ptolemy authored
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David Parks authored
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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David Parks authored
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- Mar 12, 2020
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Ptolemy authored
SL-12781 Remove expensive and redundant z clear; instead enable/disable z test for background and model preview
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Ptolemy authored
SL-12781 Cleanup: Remove HACK / MAGIC NUMBER effective constant of mCameraDistance as it is set in setPreviewTarget() via initModelPreview()
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Ptolemy authored
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Ptolemy authored
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Ptolemy authored
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Dave Houlton authored
SL-12784 restore vertex color alpha contribution
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Dave Houlton authored
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Dave Houlton authored
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- Mar 10, 2020
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Andrey Lihatskiy authored
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Michael Pohoreski authored
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
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Andrey Lihatskiy authored
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Ptolemy authored
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Dave Houlton authored
SL-12592 prevent unintended opaque-ification of alpha-blended materials
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Dave Houlton authored
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Dave Houlton authored
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Michael Pohoreski authored
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off Approved-by:
Dave Houlton <euclid@lindenlab.com>
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- Mar 06, 2020
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Ptolemy authored
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David Parks authored
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
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David Parks authored
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
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David Parks authored
Fix for sunlight having improper gamma curve for angular attenuation. Fix for lack of angular attenuation on ambient lighting on triangles facing away from sun.
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David Parks authored
Fix for sky in wrong color space.
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David Parks authored
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David Parks authored
Davep/BUG-228263 Approved-by:
Dave Houlton <euclid@lindenlab.com>
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David Parks authored
Fix for under water being much brighter and mismatching between alpha and deferred. Don't make terrain fullbright under water.
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David Parks authored
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- Mar 05, 2020
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David Parks authored
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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