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- Oct 11, 2023
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David Parks authored
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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- Oct 02, 2023
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David Parks authored
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- Sep 11, 2023
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David Parks authored
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- Sep 06, 2023
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David Parks authored
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- Aug 22, 2023
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David Parks authored
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- Jul 12, 2023
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Cosmic Linden authored
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- Jun 28, 2023
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David Parks authored
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David Parks authored
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- Jun 27, 2023
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David Parks authored
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- Jun 22, 2023
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David Parks authored
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- Jun 21, 2023
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David Parks authored
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- Jun 16, 2023
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Jonathan "Geenz" Goodman authored
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784
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- Jun 15, 2023
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David Parks authored
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Jonathan "Geenz" Goodman authored
SL-19784
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Jonathan "Geenz" Goodman authored
SL-19784
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- Jun 14, 2023
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David Parks authored
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David Parks authored
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Jonathan "Geenz" Goodman authored
SL-19784
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- Jun 07, 2023
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Cosmic Linden authored
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- Jun 06, 2023
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Cosmic Linden authored
SL-19808: Fix orientation of PBR normal texture when texture transform and/or texture animation is applied
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- Jun 01, 2023
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David Parks authored
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David Parks authored
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
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- May 26, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-559 DRTVWR-583
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- May 25, 2023
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David Parks authored
SL-19713 Fix for broken avatar preview render in animation upload. Incidental decruft and camera FoV network spam reduction.
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Rye Mutt authored
* Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
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David Parks authored
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- May 23, 2023
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David Parks authored
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on RenderReflectionProbeLevel for preferences (which works).
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- May 22, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-583 DRTVWR-559
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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- May 17, 2023
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David Parks authored
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- May 15, 2023
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David Parks authored
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
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- May 12, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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- Apr 28, 2023
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Cosmic Linden authored
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Cosmic Linden authored
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Brad Linden authored
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- Apr 26, 2023
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David Parks authored
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
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- Apr 25, 2023
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David Parks authored
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- Apr 21, 2023
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David Parks authored
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Cosmic Linden authored
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David Parks authored
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