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- Jan 17, 2023
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Andrey Lihatskiy authored
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Andrey Lihatskiy authored
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- Jan 02, 2023
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Kitty Barnett authored
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- Dec 29, 2022
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Kitty Barnett authored
Add a texture inspector and show it when hovering over an inventory textory (or folder containing - among others - exactly one texture) and when hovering over notecard embedded textures
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- Dec 12, 2022
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Nat Goodspeed authored
following promotion of DRTVWR-565
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- Nov 28, 2022
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Andrey Kleshchev authored
Cleaner reinit and termination.
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- Nov 22, 2022
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Andrey Lihatskiy authored
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- Nov 21, 2022
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David Parks authored
Fix a thread safety issue in the GL image worker.
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Andrey Kleshchev authored
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Bennett Goble authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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- Nov 19, 2022
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Henri Beauchamp authored
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA
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- Nov 18, 2022
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Signal Linden authored
Various repo fixes
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Félix authored
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Signal Linden authored
Add automatic PR labels
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Signal Linden authored
Add CLA bot
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Bennett Goble authored
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Bennett Goble authored
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Félix authored
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Félix authored
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Félix authored
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- Nov 15, 2022
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Bennett Goble authored
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- Nov 14, 2022
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Andrey Lihatskiy authored
original fix by Beq Janus
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- Nov 11, 2022
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Mnikolenko Productengine authored
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- Nov 04, 2022
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Andrey Lihatskiy authored
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- Nov 03, 2022
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Andrey Kleshchev authored
Due to udp texture fetching no longer being present
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- Nov 02, 2022
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Mnikolenko Productengine authored
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Andrey Lihatskiy authored
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- Nov 01, 2022
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Andrey Lihatskiy authored
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Nat Goodspeed authored
following promotion of DRTVWR-575
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- Oct 31, 2022
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Brad Kittenbrink authored
Fix SL-18511 TOS and MFA login failure handlers must cooperate to answer both reasons at the same time
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- Oct 26, 2022
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Andrey Lihatskiy authored
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Nat Goodspeed authored
following promotion of DRTVWR-574
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- Oct 24, 2022
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Andrey Lihatskiy authored
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- Oct 20, 2022
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Andrey Lihatskiy authored
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Nat Goodspeed authored
following promotion of DRTVWR-548
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- Oct 19, 2022
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Andrey Lihatskiy authored
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- Oct 17, 2022
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Bennett Goble authored
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Andrey Kleshchev authored
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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