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- Jun 14, 2023
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David Parks authored
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- Jun 13, 2023
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David Parks authored
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David Parks authored
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David Parks authored
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- Jun 12, 2023
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David Parks authored
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David Parks authored
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- Jun 07, 2023
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cosmic-linden authored
SL-19808: Move tangent_space_transform calculation to the very end
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Cosmic Linden authored
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cosmic-linden authored
SL-19808 - Fix texture transforms changing topography of PBR normal textures
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- Jun 06, 2023
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Cosmic Linden authored
SL-19808: Fix orientation of PBR normal texture when texture transform and/or texture animation is applied
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- Jun 02, 2023
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David Parks authored
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- Jun 01, 2023
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David Parks authored
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David Parks authored
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
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- May 31, 2023
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Brad Linden authored
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- May 26, 2023
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Andrey Kleshchev authored
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- May 25, 2023
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David Parks authored
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David Parks authored
SL-19713 Fix for broken avatar preview render in animation upload. Incidental decruft and camera FoV network spam reduction.
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Rye Mutt authored
* Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
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David Parks authored
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David Parks authored
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- May 24, 2023
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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David Parks authored
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- May 23, 2023
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Brad Linden authored
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David Parks authored
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on RenderReflectionProbeLevel for preferences (which works).
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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David Parks authored
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David Parks authored
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- May 22, 2023
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David Parks authored
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David Parks authored
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Jonathan "Geenz" Goodman authored
Drtvwr 583 glossy ssr
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Jonathan "Geenz" Goodman authored
DRTVWR-583 DRTVWR-559
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Jonathan "Geenz" Goodman authored
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Jonathan "Geenz" Goodman authored
DRTVWR-583
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David Parks authored
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David Parks authored
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