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- Apr 05, 2024
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David Parks authored
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- Mar 02, 2024
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Rye Mutt authored
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- Oct 11, 2023
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David Parks authored
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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- Sep 11, 2023
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David Parks authored
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- Aug 22, 2023
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David Parks authored
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- Jun 01, 2023
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David Parks authored
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
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- May 23, 2023
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Rye Mutt authored
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- Apr 14, 2023
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David Parks authored
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
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- Apr 11, 2023
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David Parks authored
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
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- Apr 06, 2023
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David Parks authored
SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted.
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David Parks authored
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- Apr 04, 2023
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David Parks authored
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
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- Mar 30, 2023
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David Parks authored
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David Parks authored
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- Mar 29, 2023
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David Parks authored
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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- Mar 28, 2023
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David Parks authored
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David Parks authored
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- Mar 07, 2023
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David Parks authored
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- Mar 02, 2023
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David Parks authored
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David Parks authored
SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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- Feb 03, 2023
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David Parks authored
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- Jan 30, 2023
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David Parks authored
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
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- Oct 11, 2022
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David Parks authored
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
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- Sep 30, 2022
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David Parks authored
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore SSAO to release version.
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- Sep 29, 2022
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David Parks authored
SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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David Parks authored
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- Sep 28, 2022
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David Parks authored
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David Parks authored
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David Parks authored
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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- Jul 08, 2022
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Ptolemy authored
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- Jan 10, 2021
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Rye Mutt authored
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- Sep 16, 2020
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Dave Houlton authored
Removed some potential div-by-0 NaNs and a mangled clamp.
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- Sep 02, 2020
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Dave Houlton authored
Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Aug 21, 2020
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Dave Houlton authored
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- Jul 02, 2020
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Ptolemy authored
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- Jul 01, 2020