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- Apr 03, 2020
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Ptolemy authored
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- Mar 25, 2020
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David Parks authored
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- Mar 24, 2020
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David Parks authored
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David Parks authored
Fix for bad fullbright shiny shininess values and inconsistency between materialF and fullbrightShinyF
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- Mar 20, 2020
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David Parks authored
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- Mar 19, 2020
- Mar 18, 2020
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Dave Houlton authored
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- Mar 17, 2020
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Dave Houlton authored
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- Mar 16, 2020
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David Parks authored
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- Mar 13, 2020
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David Parks authored
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Dave Houlton authored
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Ptolemy authored
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Ptolemy authored
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Ptolemy authored
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David Parks authored
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- Mar 12, 2020
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Dave Houlton authored
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- Mar 10, 2020
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Ptolemy authored
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Dave Houlton authored
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- Mar 06, 2020
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Ptolemy authored
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David Parks authored
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
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David Parks authored
Fix for sunlight having improper gamma curve for angular attenuation. Fix for lack of angular attenuation on ambient lighting on triangles facing away from sun.
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David Parks authored
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David Parks authored
Fix for under water being much brighter and mismatching between alpha and deferred. Don't make terrain fullbright under water.
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- Mar 05, 2020
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David Parks authored
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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David Parks authored
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- Mar 04, 2020
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
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Dave Houlton authored
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- Mar 03, 2020
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Dave Houlton authored
This reverts commits 9d9b8901 and 5f846e42.
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- Feb 28, 2020
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Dave Houlton authored
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- Feb 25, 2020
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Ptolemy authored
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Ptolemy authored
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Dave Houlton authored
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color.
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- Feb 07, 2020
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Ptolemy authored
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Dave Houlton authored
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Dave Houlton authored
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