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- May 22, 2023
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David Parks authored
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David Parks authored
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- May 18, 2023
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David Parks authored
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David Parks authored
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- May 17, 2023
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Rye Mutt authored
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by:
RunitaiLinden <davep@lindenlab.com>
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession assertion stomping pass). Remove a couple unused debug settings and related code.
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Brad Linden authored
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Rye Mutt authored
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Nat Goodspeed authored
following promotion of DRTVWR-577
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- May 16, 2023
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David Parks authored
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- May 15, 2023
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David Parks authored
SL-19674 Disable "Blinn-Phong" when a PBR material is applied to make it clear that those buttons are inoperable until you remove the PBR material.
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David Parks authored
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
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- May 12, 2023
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David Parks authored
SL-19710 Fix for deadlock in LLPerfStats. Move General thread initialization to earlier in session (unrelated).
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- May 11, 2023
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Brad Linden authored
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cosmic-linden authored
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
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Cosmic Linden authored
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David Parks authored
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David Parks authored
SL-19656 Remove LLPerfStats thread and fold into General thread. Hook avatar GPU time into LLPerfStats. Incidental decruft.
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- May 10, 2023
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nat-goodspeed authored
SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.
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- May 09, 2023
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Andrey Kleshchev authored
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akleshchev authored
BUG-233797/233798 - fix blackout when u/w fog_density < 0
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- May 08, 2023
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David Parks authored
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David Parks authored
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cosmic-linden authored
SL-19644: De-virtualize pushBatch
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Nat Goodspeed authored
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Nat Goodspeed authored
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Nat Goodspeed authored
Rather than continuing to propagate try/catch (Closed) (aka LLThreadSafeQueueInterrupt) constructs through the code base, make WorkQueueBase::post() return bool indicating success (i.e. ! isClosed()). This obviates postIfOpen(), which no one was using anyway. In effect, postIfOpen() is renamed post(), bypassing the exception when isClosed(). Review existing try/catch blocks of that sort, changing to test for post() returning false.
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Andrey Kleshchev authored
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akleshchev authored
Fix exceptions during shutdown causing early program termination
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- May 05, 2023
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Rye Mutt authored
Fix LLThreadSafeQueueInterrupt in WorkQueueBase::postTo during shutdown by catching and returning false
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Rye Mutt authored
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Cosmic Linden authored
Bump still uses its own pushBumpBatch function - OK, works the same as before.
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Nat Goodspeed authored
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- May 04, 2023
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Brad Linden authored
enable github actions mac nightly builds
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Brad Linden authored
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