This project is mirrored from https://git.alchemyviewer.org/alchemy/alchemy-next.git.
Pull mirroring failed .
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
- Jan 11, 2023
-
-
David Parks authored
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
-
- Jan 10, 2023
-
-
David Parks authored
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
-
- Jan 17, 2019
-
-
Graham Linden authored
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
-
- Mar 09, 2018
-
-
Graham Linden graham@lindenlab.com authored
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
-
- Nov 10, 2015
-
-
Oz Linden authored
-
- Apr 15, 2013
-
-
David Parks authored
-
- Mar 29, 2013
-
-
Graham Madarasz authored
-
- Feb 13, 2012
-
-
David Parks authored
-
- Feb 10, 2012
-
-
David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
-
- Sep 24, 2011
-
-
David Parks authored
-
- Sep 16, 2011
-
-
David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
-
David Parks authored
-
- Aug 17, 2011
-
-
Oz Linden authored
-
- Aug 10, 2011
-
-
David Parks authored
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
-
- May 31, 2011
-
-
David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
-
- May 25, 2011
-
-
David Parks authored
-
- Oct 06, 2010
-
-
David Parks authored
-
- Sep 21, 2010
-
-
Brad Payne (Vir Linden) authored
-
- Aug 24, 2010
-
-
Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
-
Tofu Linden authored
back-out the back-out for this branch. yay.
-
Tofu Linden authored
Backing out this merge that I pushed (prematurely) to the wrong place.
-
- Apr 13, 2010
-
-
David Parks authored
(transplanted from 76dacfb89b155fd1e6698d7affc81fb13ee4fb33)
-
David Parks authored
(transplanted from 76dacfb89b155fd1e6698d7affc81fb13ee4fb33)
-
David Parks authored
-
- Sep 22, 2009
-
-
David Parks authored
Self reviewed.
-
- Feb 18, 2009
-
-
Brad Kittenbrink authored
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
-
- Feb 27, 2008
-
-
Brad Kittenbrink authored
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
-
- Jan 02, 2007
-
-
James Cook authored
-