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- Apr 05, 2024
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Rye Mutt authored
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David Parks authored
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David Parks authored
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- Mar 11, 2024
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Rye Mutt authored
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- Mar 06, 2024
- Mar 02, 2024
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Rye Mutt authored
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- Feb 28, 2024
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- Feb 05, 2024
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Rye Mutt authored
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- Feb 02, 2024
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Rye Mutt authored
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- Jan 19, 2024
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Cosmic Linden authored
SL-20606: Reuse vertex buffer between preview renders. Fix preview sometimes zoomed in too much. Miscellaneous cleanup
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Cosmic Linden authored
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- Jan 09, 2024
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Rye Mutt authored
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- Dec 14, 2023
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David Parks authored
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
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David Parks authored
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- Dec 13, 2023
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David Parks authored
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- Dec 11, 2023
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Henri Beauchamp authored
This commit fixes a bug introduced with commit 6472b75b where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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David Parks authored
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
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- Dec 09, 2023
- Dec 05, 2023
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David Parks authored
SL-20654 Fix for box probes sometimes glitching out at the corners. Incidental fix for crash when mWaterPool is null.
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- Dec 04, 2023
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David Parks authored
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/object above/below water.
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David Parks authored
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- Nov 30, 2023
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David Parks authored
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- Nov 26, 2023
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Rye Mutt authored
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- Nov 17, 2023
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David Parks authored
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- Nov 16, 2023
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David Parks authored
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
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- Oct 24, 2023
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Cosmic Linden authored
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- Oct 17, 2023
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Jonathan "Geenz" Goodman authored
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- Oct 11, 2023
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David Parks authored
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David Parks authored
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David Parks authored
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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- Oct 02, 2023
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David Parks authored
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- Oct 01, 2023
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Rye Mutt authored
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- Sep 28, 2023