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- Jan 09, 2024
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Rye Mutt authored
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- Oct 02, 2023
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David Parks authored
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- Oct 01, 2023
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Rye Mutt authored
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- Sep 28, 2023
- Sep 22, 2023
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Rye Mutt authored
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- Jun 01, 2023
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David Parks authored
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- May 17, 2023
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David Parks authored
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- Apr 14, 2023
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David Parks authored
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
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- Apr 06, 2023
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David Parks authored
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
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- Mar 02, 2023
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David Parks authored
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David Parks authored
SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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- Feb 24, 2023
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David Parks authored
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mismatch in legacy alpha vs opaque).
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- Feb 07, 2023
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David Parks authored
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft.
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- Nov 14, 2022
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First pass of Screen Space Reflections Approved-by: Dave Parks
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- Oct 13, 2022
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Cosmic Linden authored
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- Oct 10, 2022
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David Parks authored
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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- Oct 06, 2022
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David Parks authored
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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- Oct 05, 2022
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David Parks authored
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- Sep 29, 2022
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David Parks authored
SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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- Sep 28, 2022
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David Parks authored
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- Sep 19, 2022
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David Parks authored
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- Sep 17, 2022
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 13, 2022
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Andrey Kleshchev authored
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David Parks authored
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity between deferred and alpha passes for sunlight and IBL.
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- Aug 26, 2022
- Aug 25, 2022
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Howard Stearns authored
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- Aug 24, 2022
- Aug 23, 2022
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Ptolemy authored
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