This project is mirrored from https://git.alchemyviewer.org/alchemy/alchemy-next.git.
Pull mirroring failed .
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer or owner.
- May 17, 2023
-
-
David Parks authored
-
- Apr 06, 2023
-
-
David Parks authored
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
-
- Jun 22, 2022
-
-
Ptolemy authored
-
- May 02, 2019
-
-
Graham Linden authored
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
-
- Mar 12, 2018
-
-
Graham Linden graham@lindenlab.com authored
-
- Mar 09, 2018
-
-
Graham Linden graham@lindenlab.com authored
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
-
- Nov 10, 2015
-
-
Oz Linden authored
-
- Jul 25, 2013
-
-
Graham Linden authored
-
- Jul 23, 2013
-
-
Graham Linden authored
-
Graham Linden authored
-
- Jul 22, 2013
-
-
Graham Linden authored
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
-
- Jun 13, 2013
-
-
David Parks authored
-
- Apr 15, 2013
-
-
David Parks authored
-
- Apr 09, 2013
-
-
Geenz authored
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transform so we can store the environment intensity in the blue channel.
-
- Mar 29, 2013
-
-
Graham Madarasz authored
-
- Mar 26, 2013
-
-
David Parks authored
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remove banding and not break all shiny objects.
-
- May 10, 2012
-
-
Jonathan Goodman authored
Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z)
-
- Feb 14, 2012
-
-
David Parks authored
-
- Feb 10, 2012
-
-
David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
-
- Oct 21, 2011
-
-
David Parks authored
-
- Sep 16, 2011
-
-
David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
-
David Parks authored
-
- Aug 17, 2011
-
-
Oz Linden authored
-
- May 31, 2011
-
-
David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
-
- May 29, 2011
-
-
David Parks authored
-
David Parks authored
-
- Oct 06, 2010
-
-
David Parks authored
-
- Sep 21, 2010
-
-
Brad Payne (Vir Linden) authored
-
- Aug 24, 2010
-
-
Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
-
Tofu Linden authored
back-out the back-out for this branch. yay.
-
Tofu Linden authored
Backing out this merge that I pushed (prematurely) to the wrong place.
-
- Mar 17, 2010
-
-
David Parks authored
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will revisit soft alpha in materials project.
-
David Parks authored
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will revisit soft alpha in materials project.
-
David Parks authored
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will revisit soft alpha in materials project.
-
- Sep 22, 2009
-
-
David Parks authored
Self reviewed.
-
- Feb 18, 2009
-
-
Brad Kittenbrink authored
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
-