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- Jan 19, 2024
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Cosmic Linden authored
SL-20606: Reuse vertex buffer between preview renders. Fix preview sometimes zoomed in too much. Miscellaneous cleanup
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Cosmic Linden authored
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- May 17, 2023
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David Parks authored
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- Apr 12, 2023
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Jonathan "Geenz" Goodman authored
DRTVWR-559 SL-19524 SL-19513
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- Mar 24, 2023
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Rye Mutt authored
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- Mar 13, 2023
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Jonathan "Geenz" Goodman authored
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- Nov 14, 2022
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First pass of Screen Space Reflections Approved-by: Dave Parks
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- Jan 23, 2022
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Rye Mutt authored
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- Sep 14, 2017
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ruslantproductengine authored
FIXED
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- Nov 10, 2015
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Oz Linden authored
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- Apr 18, 2013
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Geenz authored
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *before* glow and other post processing effects that don't care about being gamma correct.
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- Apr 17, 2013
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Geenz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Mar 26, 2013
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David Parks authored
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remove banding and not break all shiny objects.
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- Jan 11, 2013
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Geenz authored
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- Feb 13, 2012
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Sep 30, 2011
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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- Sep 29, 2011
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David Parks authored
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- Sep 24, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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David Parks authored
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- Aug 24, 2011
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Leslie Linden authored
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- Aug 17, 2011
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Oz Linden authored
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- Aug 11, 2011
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David Parks authored
SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- May 04, 2011
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David Parks authored
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu is open and when effect is opted out of.
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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- Sep 22, 2009
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David Parks authored
Self reviewed.
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