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- May 17, 2023
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David Parks authored
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- Jan 11, 2023
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David Parks authored
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
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- Nov 20, 2021
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David Parks authored
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- Sep 17, 2021
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Rye Mutt authored
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- Jan 17, 2019
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Graham Linden authored
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
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- Jan 04, 2019
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Graham Linden authored
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above.
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- Nov 10, 2015
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Oz Linden authored
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- Apr 15, 2013
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David Parks authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 22, 2012
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David Parks authored
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- Nov 11, 2011
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Leslie Linden authored
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- Sep 16, 2011
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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- Aug 17, 2011
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Oz Linden authored
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- Aug 08, 2011
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David Parks authored
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Oct 20, 2010
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David Parks authored
Fix for broken shadows on rigged attachments when attachment penetrates shadow frustum near clip plane.
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 26, 2010
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David Parks authored
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