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- May 17, 2023
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David Parks authored
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- Feb 07, 2023
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David Parks authored
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft.
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- Jan 25, 2019
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Graham Linden authored
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest).
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- Sep 18, 2018
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Graham Linden authored
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
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- Aug 22, 2018
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Graham Linden authored
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
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- Jul 11, 2018
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Graham Linden authored
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL to link the shaders without complaining about unwritten varying vars.
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- Jul 03, 2018
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Graham Linden authored
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
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- Jun 27, 2018
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Graham Linden authored
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading, and fix transposed name of daycycle func.
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- Jun 08, 2018
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Graham Linden authored
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
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- Nov 10, 2015
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Oz Linden authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Oct 20, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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- Aug 27, 2011
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David Parks authored
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
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- Aug 17, 2011
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Oz Linden authored
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- Aug 08, 2011
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David Parks authored
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- Jul 17, 2011
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David Parks authored
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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- Sep 22, 2009
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David Parks authored
Self reviewed.
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- Feb 18, 2009
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Brad Kittenbrink authored
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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- Mar 25, 2008
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Steven Bennetts authored
QAR-389
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