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- May 17, 2023
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David Parks authored
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- Jan 11, 2023
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David Parks authored
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
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- Nov 20, 2021
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David Parks authored
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- Nov 10, 2015
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Oz Linden authored
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- May 01, 2013
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David Parks authored
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David Parks authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Sep 28, 2011
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David Parks authored
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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- Sep 27, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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- Aug 10, 2011
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David Parks authored
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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- Aug 08, 2011
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David Parks authored
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- Jul 29, 2011
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David Parks authored
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 26, 2010
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David Parks authored
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