Skip to content
Snippets Groups Projects
Commit b2462208 authored by Michael Pohoreski's avatar Michael Pohoreski
Browse files

Merged in SL-15110 (pull request #527)

SL-15110 Fix stars appearing in a different location in the night sky when ALM is turned on

Approved-by: Euclid Linden
parents 8da31e05 eb9017a0
No related branches found
No related tags found
No related merge requests found
......@@ -340,6 +340,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment