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Monty Brandenberg authored
accept headers in mesh and textures. For texture metrics reporting, use the AP_INVENTORY policy class which is non-pipelined and pointing (usually) in the right direction. Use a do-while(false) structure to manage common exit path code in onCompleted() methods. Identical to a 'goto' but might amuse the pedantic. Tuning on background fetch to have it cycle faster. This is experimental. I suspect with HTTP balancing in llcorehttp, we can do away with the timers here.
Monty Brandenberg authoredaccept headers in mesh and textures. For texture metrics reporting, use the AP_INVENTORY policy class which is non-pipelined and pointing (usually) in the right direction. Use a do-while(false) structure to manage common exit path code in onCompleted() methods. Identical to a 'goto' but might amuse the pedantic. Tuning on background fetch to have it cycle faster. This is experimental. I suspect with HTTP balancing in llcorehttp, we can do away with the timers here.
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