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  • alchemy/viewer
  • Miezhiko/alchemy-next
  • JennaHuntsman/xdg-integration
  • logue/alchemy-next
  • FelixWolf/alchemy-viewer
  • XenHat/xdg-integration
6 results
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with 299 additions and 715 deletions
......@@ -2,18 +2,14 @@
include(Linking)
include(Prebuilt)
if (USESYSTEMLIBS)
set(CEFPLUGIN OFF CACHE BOOL
"CEFPLUGIN support for the llplugin/llmedia test apps.")
else (USESYSTEMLIBS)
use_prebuilt_binary(dullahan)
set(CEFPLUGIN ON CACHE BOOL
"CEFPLUGIN support for the llplugin/llmedia test apps.")
set(CEF_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/cef)
endif (USESYSTEMLIBS)
include_guard()
add_library( ll::cef INTERFACE IMPORTED )
use_prebuilt_binary(dullahan)
target_include_directories( ll::cef SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/cef)
if (WINDOWS)
set(CEF_PLUGIN_LIBRARIES
target_link_libraries( ll::cef INTERFACE
${ARCH_PREBUILT_DIRS_RELEASE}/libcef.lib
${ARCH_PREBUILT_DIRS_RELEASE}/libcef_dll_wrapper.lib
${ARCH_PREBUILT_DIRS_RELEASE}/dullahan.lib
......@@ -24,14 +20,14 @@ elseif (DARWIN)
message(FATAL_ERROR "AppKit not found")
endif()
set(CEF_PLUGIN_LIBRARIES
target_link_libraries( ll::cef INTERFACE
${ARCH_PREBUILT_DIRS_RELEASE}/libcef_dll_wrapper.a
${ARCH_PREBUILT_DIRS_RELEASE}/libdullahan.a
${APPKIT_LIBRARY}
)
elseif (LINUX)
set(CEF_PLUGIN_LIBRARIES
target_link_libraries( ll::cef INTERFACE
dullahan
cef
cef_dll_wrapper.a
......
......@@ -10,20 +10,20 @@
MACRO(COPY_IF_DIFFERENT FROM_DIR TO_DIR TARGETS)
# Macro to implement copy_if_different for a list of files
# Arguments -
# Arguments -
# FROM_DIR - this is the source directory
# TO_DIR - this is the destination directory
# TARGETS - A variable to receive a list of targets
# FILES - names of the files to copy
# TODO: add globing.
# FILES - names of the files to copy
# TODO: add globing.
SET(AddTargets "")
FOREACH(SRC ${ARGN})
GET_FILENAME_COMPONENT(SRCFILE ${SRC} NAME)
GET_FILENAME_COMPONENT(SRCFILE ${SRC} NAME)
IF("${FROM_DIR}" STREQUAL "")
SET(FROM ${SRC})
ELSE("${FROM_DIR}" STREQUAL "")
SET(FROM ${FROM_DIR}/${SRC})
ENDIF("${FROM_DIR}" STREQUAL "")
ENDIF("${FROM_DIR}" STREQUAL "")
IF("${TO_DIR}" STREQUAL "")
SET(TO ${SRCFILE})
ELSE("${TO_DIR}" STREQUAL "")
......
......@@ -5,104 +5,78 @@ include(00-Common)
project(cmake)
set(cmake_SOURCE_FILES
CMakeLists.txt
00-Common.cmake
APR.cmake
Audio.cmake
Boost.cmake
BuildPackagesInfo.cmake
BuildVersion.cmake
CEFPlugin.cmake
CMakeCopyIfDifferent.cmake
CURL.cmake
Copy3rdPartyLibs.cmake
DBusGlib.cmake
DeploySharedLibs.cmake
DiscordSDK.cmake
DragDrop.cmake
EXPAT.cmake
FindAPR.cmake
FindAutobuild.cmake
FindFMODSTUDIO.cmake
FindHUNSPELL.cmake
FindNDOF.cmake
FindOpenJPEG.cmake
FindURIPARSER.cmake
FindXmlRpcEpi.cmake
FindZLIBNG.cmake
FMODSTUDIO.cmake
FreeType.cmake
GLEXT.cmake
GStreamer010Plugin.cmake
Hunspell.cmake
JPEG.cmake
LibXML2.cmake
LLAddBuildTest.cmake
LLAppearance.cmake
LLAudio.cmake
LLCharacter.cmake
LLCommon.cmake
LLImage.cmake
LLImageJ2COJ.cmake
LLInventory.cmake
LLKDU.cmake
LLLogin.cmake
LLMath.cmake
LLMeshOptimizer.cmake
LLMessage.cmake
LLPhysicsExtensions.cmake
LLPlugin.cmake
LLPrimitive.cmake
LLRender.cmake
LLSharedLibs.cmake
LLTestCommand.cmake
LLUI.cmake
LLFileSystem.cmake
LLWindow.cmake
LLXML.cmake
Linking.cmake
MediaPluginBase.cmake
MESHOPTIMIZER.cmake
NDOF.cmake
OPENAL.cmake
OpenGL.cmake
OpenJPEG.cmake
OpenSSL.cmake
PNG.cmake
PluginAPI.cmake
Prebuilt.cmake
PulseAudio.cmake
SDL2.cmake
Sentry.cmake
TemplateCheck.cmake
Tut.cmake
UI.cmake
UnixInstall.cmake
URIPARSER.cmake
WebP.cmake
Variables.cmake
ViewerMiscLibs.cmake
VisualLeakDetector.cmake
LibVLCPlugin.cmake
XmlRpcEpi.cmake
XXHash.cmake
ZLIBNG.cmake
)
CMakeLists.txt
00-Common.cmake
APR.cmake
Audio.cmake
Boost.cmake
BuildPackagesInfo.cmake
BuildVersion.cmake
CEFPlugin.cmake
CMakeCopyIfDifferent.cmake
CURL.cmake
Copy3rdPartyLibs.cmake
DeploySharedLibs.cmake
DiscordSDK.cmake
DragDrop.cmake
EXPAT.cmake
FindAutobuild.cmake
FMODSTUDIO.cmake
FreeType.cmake
GLEXT.cmake
GLH.cmake
GLM.cmake
Hunspell.cmake
LibXML2.cmake
LLAddBuildTest.cmake
LLAppearance.cmake
LLAudio.cmake
LLCommon.cmake
LLImage.cmake
LLKDU.cmake
LLPhysicsExtensions.cmake
LLPrimitive.cmake
LLSharedLibs.cmake
LLTestCommand.cmake
LLWindow.cmake
Linking.cmake
NDOF.cmake
NVAPI.cmake
OPENAL.cmake
OpenGL.cmake
OpenJPEG.cmake
OpenSSL.cmake
PNG.cmake
PluginAPI.cmake
Prebuilt.cmake
PulseAudio.cmake
SDBusCPP.cmake
SDL2.cmake
Sentry.cmake
TemplateCheck.cmake
TinyEXR.cmake
TinyGLTF.cmake
Tracy.cmake
Tut.cmake
UI.cmake
UnixInstall.cmake
URIPARSER.cmake
WebP.cmake
WebRTC.cmake
XXHash.cmake
ZLIBNG.cmake
)
source_group("Shared Rules" FILES ${cmake_SOURCE_FILES})
set(master_SOURCE_FILES
../CMakeLists.txt
)
../CMakeLists.txt
)
source_group("Master Rules" FILES ${master_SOURCE_FILES})
set_source_files_properties(${cmake_SOURCE_FILES} ${master_SOURCE_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
add_library(cmake
cmake_dummy.cpp
${cmake_SOURCE_FILES}
${master_SOURCE_FILES}
)
cmake_dummy.cpp
${cmake_SOURCE_FILES}
${master_SOURCE_FILES}
)
......@@ -2,31 +2,37 @@
include(Prebuilt)
include(Linking)
set(CURL_FIND_QUIETLY ON)
set(CURL_FIND_REQUIRED ON)
include_guard()
add_library( ll::libcurl INTERFACE IMPORTED )
if (USESYSTEMLIBS)
include(FindCURL)
else (USESYSTEMLIBS)
use_prebuilt_binary(curl)
if (WINDOWS)
set(CURL_LIBRARIES
use_system_binary(libcurl)
use_prebuilt_binary(curl)
if (WINDOWS)
target_link_libraries(ll::libcurl INTERFACE
debug ${ARCH_PREBUILT_DIRS_DEBUG}/libcurld.lib
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libcurl.lib
ll::openssl
ll::nghttp2
ll::zlib-ng
Normaliz.lib
Iphlpapi.lib
)
elseif(DARWIN)
set(CURL_LIBRARIES
target_compile_definitions( ll::libcurl INTERFACE CURL_STATICLIB=1)
elseif(DARWIN)
target_link_libraries(ll::libcurl INTERFACE
debug ${ARCH_PREBUILT_DIRS_DEBUG}/libcurld.a
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libcurl.a
ll::openssl
ll::nghttp2
ll::zlib-ng
resolv
)
else ()
set(CURL_LIBRARIES
debug ${ARCH_PREBUILT_DIRS_DEBUG}/libcurld.a
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libcurl.a
else ()
target_link_libraries(ll::libcurl INTERFACE
${ARCH_PREBUILT_DIRS}/libcurl.a
ll::openssl
ll::nghttp2
ll::zlib-ng
)
endif ()
set(CURL_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include)
endif (USESYSTEMLIBS)
endif ()
target_include_directories( ll::libcurl SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
......@@ -5,10 +5,12 @@
# VisualStudio.
include(CMakeCopyIfDifferent)
include(Linking)
include(DiscordSDK)
include(Prebuilt)
include(FMODSTUDIO)
include(OPENAL)
include(DiscordSDK)
include(Sentry)
include(InstallRequiredSystemLibraries)
# When we copy our dependent libraries, we almost always want to copy them to
# both the Release and the RelWithDebInfo staging directories. This has
......@@ -16,50 +18,27 @@ include(Sentry)
# copy_if_different commands. Encapsulate that usage.
# Pass FROM_DIR, TARGETS and the files to copy. TO_DIR is implicit.
# to_staging_dirs diverges from copy_if_different in that it appends to TARGETS.
MACRO(to_debug_staging_dirs from_dir targets)
foreach(staging_dir
"${SHARED_LIB_STAGING_DIR_DEBUG}")
copy_if_different("${from_dir}" "${staging_dir}" out_targets ${ARGN})
list(APPEND "${targets}" "${out_targets}")
endforeach()
ENDMACRO(to_debug_staging_dirs from_dir to_dir targets)
macro(to_staging_dirs from_dir targets)
set( targetDir "${SHARED_LIB_STAGING_DIR}")
copy_if_different("${from_dir}" "${targetDir}" out_targets ${ARGN})
MACRO(to_relwithdeb_staging_dirs from_dir targets)
foreach(staging_dir
"${SHARED_LIB_STAGING_DIR_RELWITHDEBINFO}")
copy_if_different("${from_dir}" "${staging_dir}" out_targets ${ARGN})
list(APPEND "${targets}" "${out_targets}")
endforeach()
ENDMACRO(to_relwithdeb_staging_dirs from_dir to_dir targets)
MACRO(to_release_staging_dirs from_dir targets)
foreach(staging_dir
"${SHARED_LIB_STAGING_DIR_RELEASE}")
copy_if_different("${from_dir}" "${staging_dir}" out_targets ${ARGN})
list(APPEND "${targets}" "${out_targets}")
endforeach()
ENDMACRO(to_release_staging_dirs from_dir to_dir targets)
endmacro()
###################################################################
# set up platform specific lists of files that need to be copied
###################################################################
if(WINDOWS)
if(GEN_IS_MULTI_CONFIG)
set(SHARED_LIB_STAGING_DIR_DEBUG "${SHARED_LIB_STAGING_DIR}/Debug")
set(SHARED_LIB_STAGING_DIR_RELWITHDEBINFO "${SHARED_LIB_STAGING_DIR}/RelWithDebInfo")
set(SHARED_LIB_STAGING_DIR_RELEASE "${SHARED_LIB_STAGING_DIR}/Release")
elseif (UPPERCASE_CMAKE_BUILD_TYPE MATCHES DEBUG)
set(SHARED_LIB_STAGING_DIR_DEBUG "${SHARED_LIB_STAGING_DIR}")
elseif (UPPERCASE_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO)
set(SHARED_LIB_STAGING_DIR_RELWITHDEBINFO "${SHARED_LIB_STAGING_DIR}")
elseif (UPPERCASE_CMAKE_BUILD_TYPE MATCHES RELEASE)
set(SHARED_LIB_STAGING_DIR_RELEASE "${SHARED_LIB_STAGING_DIR}")
endif()
#*******************************
# VIVOX - *NOTE: no debug version
set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(slvoice_src_dir "${ARCH_PREBUILT_BIN_DIRS_RELEASE}")
# ND, it seems there is no such thing defined. At least when building a viewer
# Does this maybe matter on some LL buildserver? Otherwise this and the snippet using slvoice_src_dir
# can all go
if( ARCH_PREBUILT_BIN_DIRS_RELEASE )
set(slvoice_src_dir "${ARCH_PREBUILT_BIN_DIRS_RELEASE}")
endif()
set(slvoice_files SLVoice.exe )
if (ADDRESS_SIZE EQUAL 64)
list(APPEND vivox_libs
......@@ -90,33 +69,74 @@ if(WINDOWS)
# Filenames are different for 32/64 bit BugSplat file and we don't
# have any control over them so need to branch.
if (USE_SENTRY)
if (TARGET al::sentry)
list(APPEND release_files sentry.dll)
endif ()
if (USE_FMODSTUDIO)
if (TARGET ll::fmodstudio)
list(APPEND debug_files fmodL.dll)
list(APPEND release_files fmod.dll)
endif (USE_FMODSTUDIO)
endif ()
if (USE_OPENAL)
if (TARGET ll::openal)
list(APPEND debug_files OpenAL32.dll alut.dll)
list(APPEND release_files OpenAL32.dll alut.dll)
endif ()
if (USE_KDU)
list(APPEND debug_files kdud.dll)
list(APPEND release_files kdu.dll)
endif (USE_KDU)
if(USE_DISCORD)
if(TARGET al::discord-gamesdk)
list(APPEND release_files discord_game_sdk.dll)
endif()
elseif(DARWIN)
set(SHARED_LIB_STAGING_DIR_DEBUG "${SHARED_LIB_STAGING_DIR}/Debug/Resources")
set(SHARED_LIB_STAGING_DIR_RELWITHDEBINFO "${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/Resources")
set(SHARED_LIB_STAGING_DIR_RELEASE "${SHARED_LIB_STAGING_DIR}/Release/Resources")
#*******************************
# Copy MS C runtime dlls, required for packaging.
if (MSVC80)
set(MSVC_VER 80)
elseif (MSVC_VERSION EQUAL 1600) # VisualStudio 2010
MESSAGE(STATUS "MSVC_VERSION ${MSVC_VERSION}")
elseif (MSVC_VERSION EQUAL 1800) # VisualStudio 2013, which is (sigh) VS 12
set(MSVC_VER 120)
elseif (MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) # Visual Studio 2017
set(MSVC_VER 140)
elseif (MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1930) # Visual Studio 2019
set(MSVC_VER 140)
elseif (MSVC_VERSION GREATER_EQUAL 1930 AND MSVC_VERSION LESS 1950) # Visual Studio 2022
set(MSVC_VER 140)
else (MSVC80)
MESSAGE(WARNING "New MSVC_VERSION ${MSVC_VERSION} of MSVC: adapt Copy3rdPartyLibs.cmake")
endif (MSVC80)
# These are candidate DLL names. Empirically, VS versions before 2015 have
# msvcp*.dll and msvcr*.dll. VS 2017 has msvcp*.dll and vcruntime*.dll.
# Check each of them.
foreach(release_msvc_file
concrt${MSVC_VER}.dll
msvcp${MSVC_VER}.dll
msvcp${MSVC_VER}_1.dll
msvcp${MSVC_VER}_2.dll
msvcp${MSVC_VER}_atomic_wait.dll
msvcp${MSVC_VER}_codecvt_ids.dll
vccorlib${MSVC_VER}.dll
vcruntime${MSVC_VER}.dll
vcruntime${MSVC_VER}_1.dll
vcruntime${MSVC_VER}_threads.dll
)
if(EXISTS "${MSVC_CRT_DIR}/${release_msvc_file}") # MSVC_CRT_DIR set in InstallRequiredSystemLibraries.cmake
to_staging_dirs(
${MSVC_CRT_DIR}
third_party_targets
${release_msvc_file})
else()
# This isn't a WARNING because, as noted above, every VS version
# we've observed has only a subset of the specified DLL names.
MESSAGE(STATUS "Redist lib ${release_msvc_file} not found")
endif()
endforeach()
MESSAGE(STATUS "Will copy redist files for MSVC ${MSVC_VER} from ${MSVC_CRT_DIR}:")
foreach(target ${third_party_targets})
MESSAGE(STATUS "${target}")
endforeach()
elseif(DARWIN)
set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(slvoice_files SLVoice)
set(vivox_libs
......@@ -131,22 +151,16 @@ elseif(DARWIN)
libndofdev.dylib
)
if (USE_FMODSTUDIO)
if (TARGET ll::fmodstudio)
list(APPEND debug_files libfmodL.dylib)
list(APPEND release_files libfmod.dylib)
endif (USE_FMODSTUDIO)
endif ()
if(USE_DISCORD)
if(TARGET al::discord-gamesdk)
list(APPEND release_files discord_game_sdk.dylib)
endif()
elseif(LINUX)
# linux is weird, multiple side by side configurations aren't supported
# and we don't seem to have any debug shared libs built yet anyways...
set(SHARED_LIB_STAGING_DIR_DEBUG "${SHARED_LIB_STAGING_DIR}")
set(SHARED_LIB_STAGING_DIR_RELWITHDEBINFO "${SHARED_LIB_STAGING_DIR}")
set(SHARED_LIB_STAGING_DIR_RELEASE "${SHARED_LIB_STAGING_DIR}")
set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(vivox_libs
libsndfile.so.1
......@@ -166,22 +180,15 @@ elseif(LINUX)
set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
# *FIX - figure out what to do with duplicate libalut.so here -brad
set(release_files
libopenal.so
libjpeg.so
libjpeg.so.8
libjpeg.so.8.2.2
)
if (USE_SENTRY)
list(APPEND release_files libsentry.so)
endif ()
${EXPAT_COPY}
)
if (USE_FMODSTUDIO)
if (TARGET ll::fmodstudio)
list(APPEND debug_files libfmodL.so)
list(APPEND release_files libfmod.so)
endif (USE_FMODSTUDIO)
endif ()
if(USE_DISCORD)
if(TARGET al::discord-gamesdk)
list(APPEND release_files libdiscord_game_sdk.so)
endif()
......@@ -210,75 +217,33 @@ endif(WINDOWS)
# Done building the file lists, now set up the copy commands.
################################################################
if (GEN_IS_MULTI_CONFIG OR UPPERCASE_CMAKE_BUILD_TYPE MATCHES DEBUG)
copy_if_different(
${slvoice_src_dir}
"${SHARED_LIB_STAGING_DIR_DEBUG}"
out_targets
${slvoice_files}
)
list(APPEND third_party_targets ${out_targets})
to_debug_staging_dirs(
${vivox_lib_dir}
third_party_targets
${vivox_libs}
)
to_debug_staging_dirs(
${debug_src_dir}
third_party_targets
${debug_files}
)
endif()
# Curiously, slvoice_files are only copied to SHARED_LIB_STAGING_DIR_RELEASE.
# It's unclear whether this is oversight or intentional, but anyway leave the
# single copy_if_different command rather than using to_staging_dirs.
if (GEN_IS_MULTI_CONFIG OR UPPERCASE_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO)
if( slvoice_src_dir )
copy_if_different(
${slvoice_src_dir}
"${SHARED_LIB_STAGING_DIR_RELWITHDEBINFO}"
out_targets
${slvoice_files}
)
${slvoice_src_dir}
"${SHARED_LIB_STAGING_DIR}"
out_targets
${slvoice_files}
)
list(APPEND third_party_targets ${out_targets})
to_relwithdeb_staging_dirs(
${vivox_lib_dir}
third_party_targets
${vivox_libs}
)
to_relwithdeb_staging_dirs(
${release_src_dir}
third_party_targets
${release_files}
)
endif()
if (GEN_IS_MULTI_CONFIG OR UPPERCASE_CMAKE_BUILD_TYPE MATCHES RELEASE)
copy_if_different(
${slvoice_src_dir}
"${SHARED_LIB_STAGING_DIR_RELEASE}"
out_targets
${slvoice_files}
)
list(APPEND third_party_targets ${out_targets})
to_release_staging_dirs(
${vivox_lib_dir}
third_party_targets
${vivox_libs}
)
to_release_staging_dirs(
${release_src_dir}
third_party_targets
${release_files}
)
endif()
if(NOT USESYSTEMLIBS)
add_custom_target(
stage_third_party_libs ALL
DEPENDS ${third_party_targets}
)
endif(NOT USESYSTEMLIBS)
to_staging_dirs(
${vivox_lib_dir}
third_party_targets
${vivox_libs}
)
to_staging_dirs(
${release_src_dir}
third_party_targets
${release_files}
)
add_custom_target(
stage_third_party_libs ALL
DEPENDS ${third_party_targets}
)
......@@ -2,4 +2,4 @@
use_prebuilt_binary(cubemaptoequirectangular)
# Main JS file
configure_file("${AUTOBUILD_INSTALL_DIR}/js/CubemapToEquirectangular.js" "${CMAKE_SOURCE_DIR}/newview/skins/default/html/common/equirectangular/js/CubemapToEquirectangular.js" COPYONLY)
configure_file("${LIBS_PREBUILT_DIR}/js/CubemapToEquirectangular.js" "${CMAKE_SOURCE_DIR}/newview/skins/default/html/common/equirectangular/js/CubemapToEquirectangular.js" COPYONLY)
# -*- cmake -*-
include(Prebuilt)
if (USESYSTEMLIBS)
include(FindPkgConfig)
pkg_check_modules(DBUSGLIB REQUIRED dbus-glib-1)
elseif (LINUX)
use_prebuilt_binary(dbus_glib)
set(DBUSGLIB_FOUND ON FORCE BOOL)
set(DBUSGLIB_INCLUDE_DIRS
${LIBS_PREBUILT_DIR}/include/dbus
)
# We don't need to explicitly link against dbus-glib itself, because
# the viewer probes for the system's copy at runtime.
set(DBUSGLIB_LIBRARIES
gobject-2.0
glib-2.0
)
endif (USESYSTEMLIBS)
if (DBUSGLIB_FOUND)
set(DBUSGLIB ON CACHE BOOL "Build with dbus-glib message bus support.")
endif (DBUSGLIB_FOUND)
if (DBUSGLIB)
add_definitions(-DLL_DBUS_ENABLED=1)
endif (DBUSGLIB)
......@@ -5,7 +5,7 @@
# This script requires a few cmake variable to be set on the command line:
# BIN_NAME= The full path the the binary to search for dependecies.
# SEARCH_DIRS= The full paths to dirs to search for dependencies.
# DST_PATH= The full path where the dependecies will be copied.
# DST_PATH= The full path where the dependecies will be copied.
include(GetPrerequisites)
......
# -*- cmake -*-
include(Linking)
include(Prebuilt)
include(Variables)
include_guard()
#Discord Integration
if (DEFINED ENV{USE_DISCORD})
set(USE_DISCORD $ENV{USE_DISCORD} CACHE BOOL "Enable Discord client integration" FORCE)
endif()
if(DEFINED ENV{DISCORD_CLIENTID})
set(DISCORD_CLIENTID $ENV{DISCORD_CLIENTID} CACHE STRING "Discord Client ID" FORCE)
else()
set(DISCORD_CLIENTID "564763931009220608" CACHE STRING "Discord Client ID")
endif()
if (INSTALL_PROPRIETARY AND NOT DISCORD_CLIENTID STREQUAL "")
set(USE_DISCORD ON CACHE BOOL "Enable Discord client integration")
endif ()
if (USE_DISCORD)
if (STANDALONE)
# In that case, we use the version of the library installed on the system
set(DISCORD_FIND_REQUIRED ON)
include(FindFMODSTUDIO)
else (STANDALONE)
use_prebuilt_binary(discord-gamesdk)
add_library( al::discord-gamesdk INTERFACE IMPORTED )
use_prebuilt_binary(discord-gamesdk)
if (WINDOWS)
set(DISCORD_LIBRARY
target_link_libraries( al::discord-gamesdk INTERFACE
${ARCH_PREBUILT_DIRS_RELEASE}/discordgamesdk.lib
${ARCH_PREBUILT_DIRS_RELEASE}/discord_game_sdk.dll.lib)
elseif (DARWIN)
set(DISCORD_LIBRARY
target_link_libraries( al::discord-gamesdk INTERFACE
${ARCH_PREBUILT_DIRS_RELEASE}/libdiscordgamesdk.a
${ARCH_PREBUILT_DIRS_RELEASE}/discord_game_sdk.dylib)
elseif (LINUX)
set(DISCORD_LIBRARY
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libdiscord_game_sdk.so
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libdiscordgamesdk.a)
endif (WINDOWS)
set(DISCORD_LIBRARIES ${DISCORD_LIBRARY})
set(DISCORD_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/discord/)
add_definitions(-DUSE_DISCORD=1)
endif (STANDALONE)
if(DISCORD_CLIENTID STREQUAL "")
message(FATAL_ERROR "You must set a ClientID with -DDISCORD_CLIENTID= to enable Discord integration")
endif()
target_link_libraries( al::discord-gamesdk INTERFACE
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libdiscordgamesdk.a
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libdiscord_game_sdk.so )
endif (WINDOWS)
target_include_directories( al::discord-gamesdk SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/discord/)
if(DISCORD_CLIENTID STREQUAL "")
message(FATAL_ERROR "You must set a ClientID with -DDISCORD_CLIENTID= to enable Discord integration")
endif()
target_compile_definitions( al::discord-gamesdk INTERFACE AL_DISCORD=1 DISCORD_CLIENTID=${DISCORD_CLIENTID})
endif (USE_DISCORD)
# -*- cmake -*-
set(OS_DRAG_DROP ON CACHE BOOL "Build the viewer with OS level drag and drop turned on or off")
if (OS_DRAG_DROP)
set(OS_DRAG_DROP ON CACHE BOOL "Build the viewer with OS level drag and drop turned on or off")
if (OS_DRAG_DROP)
if (WINDOWS)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (WINDOWS)
if (DARWIN)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (DARWIN)
if (LINUX)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=0)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (LINUX)
endif (OS_DRAG_DROP)
endif (OS_DRAG_DROP)
# -*- cmake -*-
include(Prebuilt)
set(EXPAT_FIND_QUIETLY ON)
set(EXPAT_FIND_REQUIRED ON)
include_guard()
add_library( ll::expat INTERFACE IMPORTED )
if (USESYSTEMLIBS)
include(FindEXPAT)
else (USESYSTEMLIBS)
use_prebuilt_binary(expat)
if (WINDOWS)
set(EXPAT_LIBRARIES
use_system_binary(expat)
use_prebuilt_binary(expat)
if (WINDOWS)
target_compile_definitions( ll::expat INTERFACE XML_STATIC=1)
target_link_libraries( ll::expat INTERFACE
debug ${ARCH_PREBUILT_DIRS_DEBUG}/libexpatd.lib
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libexpat.lib)
else ()
set(EXPAT_LIBRARIES
else ()
target_link_libraries( ll::expat INTERFACE
debug ${ARCH_PREBUILT_DIRS_DEBUG}/libexpat.a
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libexpat.a)
endif ()
set(EXPAT_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include)
endif (USESYSTEMLIBS)
endif ()
target_include_directories( ll::expat SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include )
# -*- cmake -*-
include(Linking)
include(Prebuilt)
if (USESYSTEMLIBS)
include(FindPkgConfig)
pkg_check_modules(EPOXY REQUIRED epoxy)
else (USESYSTEMLIBS)
#use_prebuilt_binary(libepoxy)
set(EPOXY_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/)
if (WINDOWS)
set(EPOXY_LIBRARIES
debug ${ARCH_PREBUILT_DIRS_DEBUG}/epoxy.lib
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/epoxy.lib)
else ()
set(EPOXY_LIBRARIES epoxy)
endif()
endif (USESYSTEMLIBS)
\ No newline at end of file
......@@ -2,15 +2,5 @@
include(Linking)
include(Prebuilt)
if (USESYSTEMLIBS)
set(EXAMPLEPLUGIN OFF CACHE BOOL
set(EXAMPLEPLUGIN ON CACHE BOOL
"EXAMPLEPLUGIN support for the llplugin/llmedia test apps.")
else (USESYSTEMLIBS)
set(EXAMPLEPLUGIN ON CACHE BOOL
"EXAMPLEPLUGIN support for the llplugin/llmedia test apps.")
endif (USESYSTEMLIBS)
if (WINDOWS)
elseif (DARWIN)
elseif (LINUX)
endif (WINDOWS)
# -*- cmake -*-
include(Linking)
include(Prebuilt)
# FMOD can be set when launching the make using the argument -DUSE_FMODSTUDIO:BOOL=ON
include_guard()
# FMODSTUDIO can be set when launching the make using the argument -DUSE_FMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
# Open source devs should use the -DFMODSTUDIO:BOOL=ON then if they want to build with FMOD, whether
# they are using STANDALONE or not.
if (INSTALL_PROPRIETARY)
set(USE_FMODSTUDIO ON CACHE BOOL "Use FMOD Studio audio subsystem" FORCE)
set(USE_FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
# ND: To streamline arguments passed, switch from FMODSTUDIO to USE_FMODSTUDIO
# To not break all old build scripts convert old arguments but warn about it
if(FMODSTUDIO)
message( WARNING "Use of the FMODSTUDIO argument is deprecated, please switch to USE_FMODSTUDIO")
set(USE_FMODSTUDIO ${FMODSTUDIO})
endif()
if (USE_FMODSTUDIO)
if (STANDALONE)
# In that case, we use the version of the library installed on the system
set(FMODSTUDIO_FIND_REQUIRED ON)
include(FindFMODSTUDIO)
else (STANDALONE)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
MESSAGE(STATUS "Using FMODSTUDIO path: ${FMODSTUDIO_LIBRARIES}, ${FMODSTUDIO_INCLUDE_DIR}")
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
set(FMODSTUDIO_LIBRARY
add_library( ll::fmodstudio INTERFACE IMPORTED )
target_compile_definitions( ll::fmodstudio INTERFACE LL_FMODSTUDIO=1)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
target_link_libraries(ll::fmodstudio INTERFACE ${FMODSTUDIO_LIBRARY})
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${FMODSTUDIO_INCLUDE_DIR})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
target_link_libraries( ll::fmodstudio INTERFACE
debug ${ARCH_PREBUILT_DIRS_DEBUG}/fmodL_vc.lib
optimized ${ARCH_PREBUILT_DIRS_RELEASE}/fmod_vc.lib)
elseif (DARWIN)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
elseif (LINUX)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
endif (WINDOWS)
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
set(FMODSTUDIO_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
endif (STANDALONE)
endif (USE_FMODSTUDIO)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
target_link_libraries( ll::fmodstudio INTERFACE fmod)
elseif (LINUX)
target_link_libraries( ll::fmodstudio INTERFACE fmod)
endif (WINDOWS)
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
else()
set( USE_FMODSTUDIO "OFF")
endif ()
# -*- cmake -*-
# - Find Apache Portable Runtime
# Find the APR includes and libraries
# This module defines
# APR_INCLUDE_DIR and APRUTIL_INCLUDE_DIR, where to find apr.h, etc.
# APR_LIBRARIES and APRUTIL_LIBRARIES, the libraries needed to use APR.
# APR_FOUND and APRUTIL_FOUND, If false, do not try to use APR.
# also defined, but not for general use are
# APR_LIBRARY and APRUTIL_LIBRARY, where to find the APR library.
# APR first.
FIND_PATH(APR_INCLUDE_DIR apr.h
/usr/local/include/apr-1
/usr/local/include/apr-1.0
/usr/include/apr-1
/usr/include/apr-1.0
)
SET(APR_NAMES ${APR_NAMES} apr-1)
FIND_LIBRARY(APR_LIBRARY
NAMES ${APR_NAMES}
PATHS /usr/lib /usr/local/lib
)
IF (APR_LIBRARY AND APR_INCLUDE_DIR)
SET(APR_LIBRARIES ${APR_LIBRARY})
SET(APR_FOUND "YES")
ELSE (APR_LIBRARY AND APR_INCLUDE_DIR)
SET(APR_FOUND "NO")
ENDIF (APR_LIBRARY AND APR_INCLUDE_DIR)
IF (APR_FOUND)
IF (NOT APR_FIND_QUIETLY)
MESSAGE(STATUS "Found APR: ${APR_LIBRARIES}")
ENDIF (NOT APR_FIND_QUIETLY)
ELSE (APR_FOUND)
IF (APR_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find APR library")
ENDIF (APR_FIND_REQUIRED)
ENDIF (APR_FOUND)
# Deprecated declarations.
SET (NATIVE_APR_INCLUDE_PATH ${APR_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_APR_LIB_PATH ${APR_LIBRARY} PATH)
MARK_AS_ADVANCED(
APR_LIBRARY
APR_INCLUDE_DIR
)
# Next, APRUTIL.
FIND_PATH(APRUTIL_INCLUDE_DIR apu.h
/usr/local/include/apr-1
/usr/local/include/apr-1.0
/usr/include/apr-1
/usr/include/apr-1.0
)
SET(APRUTIL_NAMES ${APRUTIL_NAMES} aprutil-1)
FIND_LIBRARY(APRUTIL_LIBRARY
NAMES ${APRUTIL_NAMES}
PATHS /usr/lib /usr/local/lib
)
IF (APRUTIL_LIBRARY AND APRUTIL_INCLUDE_DIR)
SET(APRUTIL_LIBRARIES ${APRUTIL_LIBRARY})
SET(APRUTIL_FOUND "YES")
ELSE (APRUTIL_LIBRARY AND APRUTIL_INCLUDE_DIR)
SET(APRUTIL_FOUND "NO")
ENDIF (APRUTIL_LIBRARY AND APRUTIL_INCLUDE_DIR)
IF (APRUTIL_FOUND)
IF (NOT APRUTIL_FIND_QUIETLY)
MESSAGE(STATUS "Found APRUTIL: ${APRUTIL_LIBRARIES}")
ENDIF (NOT APRUTIL_FIND_QUIETLY)
ELSE (APRUTIL_FOUND)
IF (APRUTIL_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find APRUTIL library")
ENDIF (APRUTIL_FIND_REQUIRED)
ENDIF (APRUTIL_FOUND)
# Deprecated declarations.
SET (NATIVE_APRUTIL_INCLUDE_PATH ${APRUTIL_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_APRUTIL_LIB_PATH ${APRUTIL_LIBRARY} PATH)
MARK_AS_ADVANCED(
APRUTIL_LIBRARY
APRUTIL_INCLUDE_DIR
)
......@@ -22,11 +22,11 @@ IF (NOT AUTOBUILD_EXECUTABLE)
SET(AUTOBUILD_EXECUTABLE)
FIND_PROGRAM(
AUTOBUILD_EXECUTABLE
AUTOBUILD_EXECUTABLE
NAMES ${AUTOBUILD_EXE_NAMES}
PATHS
PATHS
ENV PATH
${CMAKE_SOURCE_DIR}/..
${CMAKE_SOURCE_DIR}/..
${CMAKE_SOURCE_DIR}/../..
${CMAKE_SOURCE_DIR}/../../..
PATH_SUFFIXES "/autobuild/bin/"
......
# -*- cmake -*-
# - Find FMODSTUDIO
# Find the FMODSTUDIO includes and library
# This module defines
# FMODSTUDIO_INCLUDE_DIR, where to find fmod.h and fmod_errors.h
# FMODSTUDIO_LIBRARIES, the libraries needed to use FMODSTUDIO.
# FMODSTUDIO, If false, do not try to use FMODSTUDIO.
# also defined, but not for general use are
# FMODSTUDIO_LIBRARY, where to find the FMODSTUDIO library.
FIND_PATH(FMODSTUDIO_INCLUDE_DIR fmod.h PATH_SUFFIXES fmod)
SET(FMODSTUDIO_NAMES ${FMODSTUDIO_NAMES} fmod fmod_vc)
FIND_LIBRARY(FMODSTUDIO_LIBRARY
NAMES ${FMODSTUDIO_NAMES}
PATH_SUFFIXES fmod
)
IF (FMODSTUDIO_SDK_DIR OR WINDOWS)
if(WINDOWS)
set(FMODSTUDIO_SDK_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows" CACHE PATH "Path to FMODSTUDIO")
STRING(REGEX REPLACE "\\\\" "/" FMODSTUDIO_SDK_DIR ${FMODSTUDIO_SDK_DIR})
endif(WINDOWS)
find_library(FMODSTUDIO_LIBRARY
fmod_vc fmodL_vc
PATHS
${FMODSTUDIO_SDK_DIR}/api/lib
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
find_path(FMODSTUDIO_INCLUDE_DIR fmod.h
${FMODSTUDIO_SDK_DIR}/api/inc
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
find_path(FMODSTUDIO_INCLUDE_DIR fmod.h
${FMODSTUDIO_SDK_DIR}/api/inc
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
IF (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
SET(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
SET(FMODSTUDIO_FOUND "YES")
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
ENDIF (FMODSTUDIO_SDK_DIR OR WINDOWS)
IF (FMODSTUDIO_FOUND)
IF (NOT FMODSTUDIO_FIND_QUIETLY)
MESSAGE(STATUS "Found FMODSTUDIO: ${FMODSTUDIO_LIBRARIES}")
ENDIF (NOT FMODSTUDIO_FIND_QUIETLY)
ELSE (FMODSTUDIO_FOUND)
IF (FMODSTUDIO_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find FMODSTUDIO library")
ENDIF (FMODSTUDIO_FIND_REQUIRED)
ENDIF (FMODSTUDIO_FOUND)
# Deprecated declarations.
SET (NATIVE_FMODSTUDIO_INCLUDE_PATH ${FMODSTUDIO_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_FMODSTUDIO_LIB_PATH ${FMODSTUDIO_LIBRARY} PATH)
MARK_AS_ADVANCED(
FMODSTUDIO_LIBRARY
FMODSTUDIO_INCLUDE_DIR
)
# -*- cmake -*-
# - Find Google perftools
# Find the Google perftools includes and libraries
# This module defines
# GOOGLE_PERFTOOLS_INCLUDE_DIR, where to find heap-profiler.h, etc.
# GOOGLE_PERFTOOLS_FOUND, If false, do not try to use Google perftools.
# also defined for general use are
# TCMALLOC_LIBRARIES, where to find the tcmalloc library.
# STACKTRACE_LIBRARIES, where to find the stacktrace library.
# PROFILER_LIBRARIES, where to find the profiler library.
FIND_PATH(GOOGLE_PERFTOOLS_INCLUDE_DIR google/heap-profiler.h
/usr/local/include
/usr/include
)
SET(TCMALLOC_NAMES ${TCMALLOC_NAMES} tcmalloc)
FIND_LIBRARY(TCMALLOC_LIBRARY
NAMES ${TCMALLOC_NAMES}
PATHS /usr/lib /usr/local/lib
)
IF (TCMALLOC_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(TCMALLOC_LIBRARIES ${TCMALLOC_LIBRARY})
SET(GOOGLE_PERFTOOLS_FOUND "YES")
ELSE (TCMALLOC_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(GOOGLE_PERFTOOLS_FOUND "NO")
ENDIF (TCMALLOC_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(STACKTRACE_NAMES ${STACKTRACE_NAMES} stacktrace)
FIND_LIBRARY(STACKTRACE_LIBRARY
NAMES ${STACKTRACE_LIBRARY}
PATHS /usr/lib /usr/local/lib
)
IF (STACKTRACE_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(STACKTRACE_LIBRARIES ${STACKTRACE_LIBRARY})
ENDIF (STACKTRACE_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(PROFILER_NAMES ${PROFILER_NAMES} profiler)
FIND_LIBRARY(PROFILER_LIBRARY
NAMES ${PROFILER_LIBRARY}
PATHS /usr/lib /usr/local/lib
)
IF (PROFILER_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
SET(PROFILER_LIBRARIES ${PROFILER_LIBRARY})
ENDIF (PROFILER_LIBRARY AND GOOGLE_PERFTOOLS_INCLUDE_DIR)
IF (GOOGLE_PERFTOOLS_FOUND)
IF (NOT GOOGLE_PERFTOOLS_FIND_QUIETLY)
MESSAGE(STATUS "Found Google perftools: ${GOOGLE_PERFTOOLS_LIBRARIES}")
ENDIF (NOT GOOGLE_PERFTOOLS_FIND_QUIETLY)
ELSE (GOOGLE_PERFTOOLS_FOUND)
IF (GOOGLE_PERFTOOLS_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find Google perftools library")
ENDIF (GOOGLE_PERFTOOLS_FIND_REQUIRED)
ENDIF (GOOGLE_PERFTOOLS_FOUND)
MARK_AS_ADVANCED(
TCMALLOC_LIBRARY
STACKTRACE_LIBRARY
PROFILER_LIBRARY
GOOGLE_PERFTOOLS_INCLUDE_DIR
)
# -*- cmake -*-
# - Find HUNSPELL
# This module defines
# HUNSPELL_INCLUDE_DIR, where to find libhunspell.h, etc.
# HUNSPELL_LIBRARY, the library needed to use HUNSPELL.
# HUNSPELL_FOUND, If false, do not try to use HUNSPELL.
find_path(HUNSPELL_INCLUDE_DIR hunspell.h
PATH_SUFFIXES hunspell
)
set(HUNSPELL_NAMES ${HUNSPELL_NAMES} libhunspell-1.3 libhunspell)
find_library(HUNSPELL_LIBRARY
NAMES ${HUNSPELL_NAMES}
)
if (HUNSPELL_LIBRARY AND HUNSPELL_INCLUDE_DIR)
set(HUNSPELL_FOUND "YES")
else (HUNSPELL_LIBRARY AND HUNSPELL_INCLUDE_DIR)
set(HUNSPELL_FOUND "NO")
endif (HUNSPELL_LIBRARY AND HUNSPELL_INCLUDE_DIR)
if (HUNSPELL_FOUND)
if (NOT HUNSPELL_FIND_QUIETLY)
message(STATUS "Found Hunspell: Library in '${HUNSPELL_LIBRARY}' and header in '${HUNSPELL_INCLUDE_DIR}' ")
endif (NOT HUNSPELL_FIND_QUIETLY)
else (HUNSPELL_FOUND)
if (HUNSPELL_FIND_REQUIRED)
message(FATAL_ERROR " * * *\nCould not find HUNSPELL library! * * *")
endif (HUNSPELL_FIND_REQUIRED)
endif (HUNSPELL_FOUND)
mark_as_advanced(
HUNSPELL_LIBRARY
HUNSPELL_INCLUDE_DIR
)
# -*- cmake -*-
# - Find NDOF
# Find the NDOF includes and library
# This module defines
# NDOF_INCLUDE_DIR, where to find ndofdev_external.h, etc.
# NDOF_LIBRARY, the library needed to use NDOF.
# NDOF_FOUND, If false, do not try to use NDOF.
find_path(NDOF_INCLUDE_DIR ndofdev_external.h
PATH_SUFFIXES ndofdev
)
set(NDOF_NAMES ${NDOF_NAMES} ndofdev libndofdev)
find_library(NDOF_LIBRARY
NAMES ${NDOF_NAMES}
)
if (NDOF_LIBRARY AND NDOF_INCLUDE_DIR)
set(NDOF_FOUND "YES")
else (NDOF_LIBRARY AND NDOF_INCLUDE_DIR)
set(NDOF_FOUND "NO")
endif (NDOF_LIBRARY AND NDOF_INCLUDE_DIR)
if (NDOF_FOUND)
if (NOT NDOF_FIND_QUIETLY)
message(STATUS "Found NDOF: Library in '${NDOF_LIBRARY}' and header in '${NDOF_INCLUDE_DIR}' ")
endif (NOT NDOF_FIND_QUIETLY)
else (NDOF_FOUND)
if (NDOF_FIND_REQUIRED)
message(FATAL_ERROR " * * *\nCould not find NDOF library!\nIf you don't need Space Navigator Joystick support you can skip this test by configuring with -DNDOF:BOOL=OFF\n * * *")
endif (NDOF_FIND_REQUIRED)
endif (NDOF_FOUND)
mark_as_advanced(
NDOF_LIBRARY
NDOF_INCLUDE_DIR
)