- Jun 21, 2022
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David Parks authored
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David Parks authored
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- Jun 17, 2022
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David Parks authored
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- Jun 16, 2022
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David Parks authored
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- Jun 15, 2022
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David Parks authored
SL-17605 WIP - Upload->Material now lets you pick a GLTF file and imports the first material in the GLTF file to the Material Editor
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David Parks authored
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- Jun 10, 2022
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David Parks authored
SL-17523 Add reflection probe ambiance to windlight settings and integrate with UI and ReflectionMapManager
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David Parks authored
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David Parks authored
SL-17574 Add probe detail combo box to advanced graphics preferences. Fix spot light shadows not working in probes.
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- Jun 09, 2022
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David Parks authored
SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select Invisible Objects" checkbox instead of "Select Reflection Probes"
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David Parks authored
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David Parks authored
SL-17551 Add "Select Reflection Probes" menu option and make invisible objects less annoying when alt-zooming in edit mode.
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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David Parks authored
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- Jun 08, 2022
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David Parks authored
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Euclid Linden authored
Add tinygltf import library, and partial gltf loader implementation. Approved-by: Brad Kittenbrink
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
- Jun 07, 2022
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Michael Pohoreski authored
DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatch Approved-by: Dave Parks
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Ptolemy authored
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- Jun 03, 2022
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David Parks authored
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David Parks authored
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- Jun 02, 2022
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David Parks authored
- May 26, 2022
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Euclid Linden authored
DRTVWR-559 merge up to release v6.6.1
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Dave Houlton authored
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- May 25, 2022
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Nat Goodspeed authored
following promotion of DRTVWR-546
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- May 24, 2022
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David Parks authored
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David Parks authored
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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- May 20, 2022
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David Parks authored
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots doing a full resolution render instead of a 512x512 render.
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David Parks authored
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- May 19, 2022
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David Parks authored
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David Parks authored
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David Parks authored
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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