- May 19, 2022
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David Parks authored
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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- May 17, 2022
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David Parks authored
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- May 16, 2022
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David Parks authored
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- Apr 26, 2022
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David Parks authored
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- Apr 11, 2022
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David Parks authored
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
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David Parks authored
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- Mar 24, 2022
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David Parks authored
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and removal of glow-only rigged meshes from depth buffer.
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- Mar 18, 2022
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Ptolemy authored
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- Mar 04, 2022
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David Parks authored
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- Dec 17, 2021
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David Parks authored
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- Dec 15, 2021
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David Parks authored
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- Dec 08, 2021
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David Parks authored
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh support to highlight transparent).
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- Dec 03, 2021
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David Parks authored
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- Nov 20, 2021
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David Parks authored
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- Nov 12, 2021
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Dave Houlton authored
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- Feb 09, 2021
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Dave Houlton authored
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- Jan 29, 2021
- Jan 22, 2021
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Ptolemy authored
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- Jan 19, 2021
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Dave Houlton authored
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- Jan 13, 2021
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Dave Houlton authored
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- Jan 07, 2021
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Ptolemy authored
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- Jan 06, 2021
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Ptolemy authored
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- Oct 26, 2020
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Andrey Kleshchev authored
Contribution
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- Sep 16, 2020
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Dave Houlton authored
Removed some potential div-by-0 NaNs and a mangled clamp.
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Dave Houlton authored
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Dave Houlton authored
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- Sep 15, 2020
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Dave Houlton authored
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- Sep 11, 2020
- Sep 02, 2020
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Dave Houlton authored
Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Aug 28, 2020
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Aug 21, 2020
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Dave Houlton authored
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- Aug 16, 2020