Skip to content
Snippets Groups Projects
  1. Apr 19, 2019
  2. Apr 18, 2019
    • Graham Linden's avatar
      SL-10966 · 935adb60
      Graham Linden authored
      Don't re-range density multiplier twice.
      935adb60
    • Graham Linden's avatar
      SL-10967 · 311adf54
      Graham Linden authored
      Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
      311adf54
    • Graham Linden's avatar
      SL-10966 · ebf53108
      Graham Linden authored
      Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range.
      
      Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
      ebf53108
  3. Apr 16, 2019
  4. Apr 15, 2019
  5. Apr 10, 2019
  6. Apr 09, 2019
    • Graham Linden's avatar
      SL-5186 · f9c0b021
      Graham Linden authored
      Fix falloff on projectors in forward rendering (different falloff calcs than deferred).
      f9c0b021
  7. Apr 08, 2019
  8. Apr 05, 2019
    • Graham Linden's avatar
      SL-10896 · fe589170
      Graham Linden authored
      Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm,
      because it's a water shader and needs water atmo uniform values,
      but it's a deferred lighting shader that needs not-so-rotated lightnorms.
      
      Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse.
      
      Remove mix to preserve bumps as it was washing out shadows.
      fe589170
    • Graham Linden's avatar
      SL-10821 · fff2aecf
      Graham Linden authored
      Fix directionality of da and preserve bumps on completely shadowed areas.
      fff2aecf
    • Graham Linden's avatar
      39803f29
    • Graham Linden's avatar
      SL-10854 part 2 · 09bb0336
      Graham Linden authored
      Clamp ambient to keep shadows dark.
      
      Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred.
      09bb0336
  9. Apr 04, 2019
    • Graham Linden's avatar
      SL-10854 · c699ee9a
      Graham Linden authored
      Clamp ambient contrib to get darker shadows.
      
      New PCF sampling func.
      c699ee9a
  10. Apr 03, 2019
  11. Apr 02, 2019
  12. Apr 01, 2019
  13. Mar 30, 2019
  14. Mar 29, 2019
    • Graham Linden's avatar
      SL-10844, SL-10584 · cb7d07e0
      Graham Linden authored
      Add Geenz doings to the contribs list.
      
      Fix per-frag atmospherics to use sRGB conversion.
      
      Update ref to new KDU package.
      cb7d07e0
  15. Mar 28, 2019
    • Graham Linden's avatar
      SL-10831 · 823172ca
      Graham Linden authored
      Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting.
      
      Adjust how the moon brightness affects the moon disc texture rendering (washes out less).
      823172ca
    • Graham Linden's avatar
      SL-10829, SL-10830 · 03426a7d
      Graham Linden authored
      Replace old spot prio calc.
      
      Replace fudge factors on light radius and falloff for deferred lights.
      03426a7d
  16. Mar 27, 2019
  17. Mar 26, 2019
Loading